Player Matchup

Ne Zha
Ne Zha
Masters
PoseidonsRebirth
Ne Zha
Masters
Level 160
God Stats
3W - 2L
1,678 SR
Queue Stats
87W - 65L
2,949 MMR
Party 2
Chang'e
Chang'e
Diamond II
RickoIas
Chang'e
Diamond II
Level 158
God Stats
1W - 3L
1,317 SR
Queue Stats
343W - 245L
2,210 MMR
Party 2
Susano
Susano
Masters
tunnasubXBL
Susano
Masters
Level 160
God Stats
153W - 58L
1,762 SR
Queue Stats
833W - 447L
2,340 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,586 SR
2,500 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 149
1,586 SR
2,373 MMR
Chiron
Chiron
Masters
LousseEnEsti
Chiron
Masters
Level 160
God Stats
1W - 5L
1,271 SR
Queue Stats
415W - 393L
2,185 MMR
Party 1
Mulan
Mulan
Masters
Qc-_Labelle
Mulan
Masters
Level 145
God Stats
13W - 7L
1,753 SR
Queue Stats
113W - 75L
2,457 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
R3pathe
Baron Samedi
Masters
Level 141
God Stats
45W - 28L
1,734 SR
Queue Stats
263W - 214L
2,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 11
14,749
702
21,652
30,642
45,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
RickoIas
Chang'e
20
6 / 4 / 9
14,700
700
19,782
21,027
10,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
20
6 / 2 / 12
14,600
695
25,856
24,611
23,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesAo KuangAh Muzen CabBaba YagaAtlas

VS

Bans
ShivaArtioThothGaneshaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
3 / 7 / 3
14,384
685
20,902
23,458
10,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
1 / 3 / 6
13,989
666
18,290
31,660
41,088
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
R3pathe
Baron Samedi
17
3 / 8 / 3
13,010
620
12,833
20,289
16,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
18
Kills
7
7
Deaths
18
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chiron
3
7
3
0.64
W
6
1
11
11.5
L
1
3
6
1.33
L
Baron Samedi
R3pathe
Baron Samedi
3
8
3
0.56
W
Chang'e
RickoIas
Chang'e
6
4
9
2.63
W
Susano
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,290
Damage
52,025
76,280
Taken
75,407
79,649
Mitigated
67,997
32,522
Healing
21,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
20,902
8,294
1,239
3,725
23,458
10,813
2,438
5,111
17,284
0
82,173
W
21,652
3,273
0
11,840
30,642
45,970
1,306
4,908
25,734
867
77,523
L
18,290
2,113
2,996
7,382
31,660
41,088
70
11,195
18,725
3,029
41,061
L
Baron Samedi
R3pathe
Baron Samedi
12,833
884
1,703
4,343
20,289
16,096
260
5,073
14,223
47,166
0
W
Chang'e
RickoIas
Chang'e
19,782
2,252
6,224
8,913
21,027
10,158
965
3,328
17,699
80,053
0
W
Susano
25,856
5,629
0
5,545
24,611
23,521
493
5,503
19,108
667
65,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,049
Gold Earned
41,383
244
Minions Killed
212
0
Camps Cleared
0
1,221,513
Distance Traveled
1,021,851
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
14,384
685
121
6
0
321,630
0
W
Ne Zha
14,749
702
61
3
0
417,901
4
L
Mulan
13,989
666
36
2
0
401,661
4
L
Baron Samedi
13,010
620
55
3
0
298,560
8
W
Chang'e
14,700
700
109
5
0
370,505
1
W
Susano
14,600
695
74
4
0
433,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role