Player Matchup

Mercury
Mercury
BranBAM
Mercury
Level 67
God Stats
1W - 3L
1,179 SR
Queue Stats
7W - 9L
1,232 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CivilMeister
Cu Chulainn
Level 85
God Stats
9W - 20L
1,338 SR
Queue Stats
11W - 24L
1,262 Elo+
Party 1
Anubis
Anubis
Miguelito93167
Anubis
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
6W - 8L
1,725 Elo+
Party 1
Hou Yi
Hou Yi
MonkeBarrell
Hou Yi
Level 26
God Stats
2W - 7L
1,422 SR
Queue Stats
7W - 16L
1,280 Elo+
Party 1
Cthulhu
Cthulhu
riktorr001
Cthulhu
Level 49
God Stats
2W - 2L
1,598 SR
Queue Stats
4W - 4L
1,583 Elo+
Party 1
Team Averages
Level 46
1,407 SR
1,416 Elo+

VS

Team Averages
Level 87
1,578 SR
1,510 Elo+
Izanami
Izanami
Clumsyraz
Izanami
Level 127
God Stats
13W - 14L
1,494 SR
Queue Stats
366W - 353L
1,462 Elo+
Solo
Ao Kuang
Ao Kuang
Coldestglobe70
Ao Kuang
Level 107
God Stats
16W - 7L
1,681 SR
Queue Stats
252W - 241L
1,507 Elo+
Party 2
Loki
Loki
Fatratbigcat
Loki
Level 84
God Stats
1W - 1L
1,270 SR
Queue Stats
151W - 147L
1,532 Elo+
Party 2
Freya
Freya
JigaWatt
Freya
Level 49
God Stats
3W - 0L
1,859 SR
Queue Stats
157W - 155L
1,525 Elo+
Party 2
Cerberus
Cerberus
skwerrul
Cerberus
Level 68
God Stats
19W - 14L
1,583 SR
Queue Stats
168W - 179L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BranBAM
Mercury
11
2 / 4 / 3
6,840
489
7,126
12,941
4,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
CivilMeister
Cu Chulainn
12
3 / 5 / 0
7,068
505
13,610
14,134
9,551
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

2
0 / 2 / 0
4,317
308
244
1,563
590
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
10
0 / 4 / 1
5,768
412
3,109
8,772
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
riktorr001
Cthulhu
10
0 / 2 / 0
6,088
435
4,378
9,737
6,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Clumsyraz
Izanami
15
4 / 0 / 5
9,302
664
9,651
9,334
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
13
3 / 1 / 3
8,335
595
9,371
13,496
6,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
3 / 3 / 6
8,061
576
3,397
11,334
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
JigaWatt
Freya
14
5 / 1 / 2
8,527
609
4,209
7,805
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
skwerrul
Cerberus
11
2 / 0 / 5
7,484
535
4,422
11,258
11,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
17
17
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
BranBAM
Mercury
2
4
3
0.88
L
Cu Chulainn
CivilMeister
Cu Chulainn
3
5
0
0.6
W
Izanami
Clumsyraz
Izanami
4
0
5
6.5
W
Ao Kuang
3
1
3
4.5
W
3
3
6
2
W
Freya
JigaWatt
Freya
5
1
2
6
L
0
2
0
0
L
Hou Yi
0
4
1
0.13
L
Cthulhu
riktorr001
Cthulhu
0
2
0
0
W
Cerberus
skwerrul
Cerberus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,467
Damage
31,050
47,147
Taken
53,227
24,834
Mitigated
30,500
8,180
Healing
23,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BranBAM
Mercury
7,126
3,288
0
2,286
12,941
4,975
0
5,124
7,563
0
43,591
L
Cu Chulainn
CivilMeister
Cu Chulainn
13,610
2,118
0
886
14,134
9,551
0
7,424
6,710
7,105
45,073
W
Izanami
Clumsyraz
Izanami
9,651
5,707
0
5,304
9,334
4,621
3,340
1,748
7,586
0
89,721
W
Ao Kuang
9,371
2,218
0
6,914
13,496
6,355
1,566
1,014
12,482
48,865
0
W
3,397
961
0
4,112
11,334
4,373
806
401
10,933
0
38,870
W
Freya
JigaWatt
Freya
4,209
1,455
0
4,325
7,805
3,431
27
574
7,231
53,417
0
L
244
99
0
132
1,563
590
0
898
602
2,282
0
L
Hou Yi
3,109
1,832
0
2,382
8,772
2,820
0
1,557
7,175
0
29,679
L
Cthulhu
riktorr001
Cthulhu
4,378
455
334
2,160
9,737
6,898
0
2,171
7,544
30,848
0
W
Cerberus
skwerrul
Cerberus
4,422
763
273
3,032
11,258
11,720
516
2,548
8,710
26,163
1,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,081
Gold Earned
41,709
260
Minions Killed
488
0
Camps Cleared
0
1,105,712
Distance Traveled
1,345,252
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,840
489
65
5
0
286,104
0
L
Cu Chulainn
7,068
505
86
6
0
266,865
2
W
Izanami
9,302
664
149
11
0
251,201
3
W
Ao Kuang
8,335
595
71
5
0
266,394
5
W
Loki
8,061
576
83
6
0
295,080
3
W
Freya
8,527
609
100
7
0
257,803
4
L
Anubis
4,317
308
4
0
0
25,807
0
L
Hou Yi
5,768
412
59
4
0
248,924
3
L
Cthulhu
6,088
435
46
3
0
278,012
4
W
Cerberus
7,484
535
85
6
0
274,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role