Player Matchup

Hel
Hel
CashMoney4573
Hel
Level 115
God Stats
2W - 1L
1,394 SR
Queue Stats
21W - 17L
1,526 Elo+
Party 2
Da Ji
Da Ji
Dole1029
Da Ji
Level 102
God Stats
6W - 2L
1,678 SR
Queue Stats
21W - 16L
1,547 Elo+
Party 2
Thoth
Thoth
GeraldTheGorilla
Thoth
Level 105
God Stats
2W - 2L
1,622 SR
Queue Stats
17W - 12L
1,555 Elo+
Party 2
Fenrir
Fenrir
Habs673
Fenrir
Level 24
God Stats
11W - 8L
1,619 SR
Queue Stats
13W - 11L
1,523 Elo+
Party 2
Tyr
Tyr
NotYourender
Tyr
Level 18
God Stats
3W - 0L
1,865 SR
Queue Stats
11W - 15L
1,412 Elo+
Solo
Team Averages
Level 73
1,636 SR
1,513 Elo+

VS

Team Averages
Level 65
1,481 SR
1,401 Elo+
Susano
Susano
 
Susano
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BohSlammin
Bacchus
Level 20
God Stats
0W - 4L
1,340 SR
Queue Stats
7W - 21L
1,278 Elo+
Party 3
Fenrir
Fenrir
Dasius92
Fenrir
Level 49
God Stats
1W - 1L
1,677 SR
Queue Stats
45W - 68L
1,395 Elo+
Party 3
Danzaburou
Danzaburou
TTVGysuphage
Danzaburou
Level 68
God Stats
10W - 20L
1,437 SR
Queue Stats
52W - 72L
1,464 Elo+
Party 3
Nox
Nox
zequio-19
Nox
Level 45
God Stats
2W - 2L
1,452 SR
Queue Stats
13W - 23L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 4
9,464
676
7,020
13,406
6,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Dole1029
Da Ji
19
10 / 3 / 7
11,170
798
16,178
13,976
7,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 2 / 9
12,096
864
24,592
6,595
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Habs673
Fenrir
17
2 / 0 / 9
9,956
711
3,451
5,153
3,347
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
3 / 1 / 6
10,159
726
9,001
22,726
28,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
1 / 3 / 4
9,085
649
8,977
8,755
3,659
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
BohSlammin
Bacchus
15
0 / 4 / 6
9,345
668
7,759
15,670
19,204
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Dasius92
Fenrir
17
3 / 5 / 5
10,697
764
9,779
15,355
7,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Danzaburou
TTVGysuphage
Danzaburou
18
4 / 5 / 5
10,643
760
11,425
17,543
7,703
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 4 / 5
9,592
685
4,376
11,034
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
21
Kills
10
10
Deaths
21
35
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
3
4
1
L
Bacchus
BohSlammin
Bacchus
0
4
6
0.75
W
0
4
4
0.5
L
Fenrir
Dasius92
Fenrir
3
5
5
1.1
W
Da Ji
Dole1029
Da Ji
10
3
7
4.5
W
6
2
9
5.25
W
Fenrir
Habs673
Fenrir
2
0
9
6.5
W
3
1
6
6
L
Danzaburou
TTVGysuphage
Danzaburou
4
5
5
1.3
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,242
Damage
42,316
61,856
Taken
68,357
48,912
Mitigated
42,124
19,707
Healing
5,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
8,977
1,477
0
0
8,755
3,659
0
2,116
6,639
0
20,474
L
Bacchus
BohSlammin
Bacchus
7,759
758
0
1,055
15,670
19,204
0
6,545
9,125
17,227
0
W
7,020
123
3,462
5,429
13,406
6,051
60
3,122
10,284
32,780
0
L
Fenrir
Dasius92
Fenrir
9,779
2,128
0
838
15,355
7,621
0
7,293
8,062
0
19,359
W
Da Ji
Dole1029
Da Ji
16,178
4,508
0
798
13,976
7,995
162
2,166
11,810
0
29,651
W
24,592
955
0
1,121
6,595
3,264
2,503
1,202
5,393
70,724
0
W
Fenrir
Habs673
Fenrir
3,451
550
0
0
5,153
3,347
883
815
4,338
0
11,593
W
9,001
358
0
8,897
22,726
28,255
966
4,830
17,896
0
35,132
L
Danzaburou
TTVGysuphage
Danzaburou
11,425
4,768
0
3,152
17,543
7,703
0
9,050
8,493
0
41,295
L
4,376
623
0
0
11,034
3,937
0
6,608
4,426
23,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,845
Gold Earned
49,362
255
Minions Killed
170
0
Camps Cleared
0
1,537,897
Distance Traveled
1,289,797
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,085
649
36
3
0
220,239
2
L
Bacchus
9,345
668
15
1
0
290,476
1
W
Hel
9,464
676
55
4
0
297,682
2
L
Fenrir
10,697
764
20
1
0
280,158
4
W
Da Ji
11,170
798
30
2
0
283,839
3
W
Thoth
12,096
864
112
8
0
284,389
3
W
Fenrir
9,956
711
21
2
0
342,369
0
W
Tyr
10,159
726
37
3
0
329,618
2
L
Danzaburou
10,643
760
57
4
0
269,062
3
L
Nox
9,592
685
42
3
0
229,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role