Player Matchup

Fenrir
Fenrir
Masters
FearThevelli
Fenrir
Masters
Level 128
God Stats
1W - 2L
1,543 SR
Queue Stats
273W - 233L
2,564 MMR
Party 2
Chaac
Chaac
Diamond III
MachoveIIi
Chaac
Diamond III
Level 156
God Stats
5W - 9L
1,579 SR
Queue Stats
343W - 299L
2,199 MMR
Party 2
Yu Huang
Yu Huang
Masters
Nashavelli
Yu Huang
Masters
Level 154
God Stats
4W - 10L
1,450 SR
Queue Stats
386W - 349L
2,702 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,524 SR
2,488 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,727 SR
2,359 MMR
Vulcan
Vulcan
Masters
PoseidonsRebirth
Vulcan
Masters
Level 160
God Stats
8W - 4L
1,680 SR
Queue Stats
87W - 65L
2,809 MMR
Party 1
Geb
Geb
Diamond II
RickoIas
Geb
Diamond II
Level 158
God Stats
6W - 1L
1,795 SR
Queue Stats
343W - 245L
2,069 MMR
Party 1
Thor
Thor
Masters
tunnasubXBL
Thor
Masters
Level 160
God Stats
14W - 5L
1,707 SR
Queue Stats
833W - 447L
2,199 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 4 / 1
7,653
696
4,947
14,286
11,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
11
1 / 6 / 2
7,384
671
7,256
13,865
10,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
Nashavelli
Yu Huang
13
1 / 2 / 2
7,882
717
9,006
8,618
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaAchillesAo KuangAh Muzen CabPersephone

VS

Bans
AtlasAresGuan YuCabrakanShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 8
9,070
825
13,975
5,409
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
2 / 0 / 10
9,190
835
6,056
10,510
12,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 3 / 6
9,023
820
13,071
12,003
10,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
12
12
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
1
0.38
L
Chaac
1
6
2
0.33
L
Yu Huang
Nashavelli
Yu Huang
1
2
2
1
W
4
0
8
8
W
2
0
10
7
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,209
Damage
33,102
36,769
Taken
27,922
25,185
Mitigated
25,491
6,674
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,947
752
0
2,329
14,286
11,153
0
6,906
6,942
0
11,121
L
Chaac
7,256
928
0
3,845
13,865
10,015
0
7,993
5,360
0
23,262
L
Yu Huang
Nashavelli
Yu Huang
9,006
904
0
500
8,618
4,017
0
5,342
3,125
45,522
0
W
13,975
2,908
0
490
5,409
2,576
1,234
2,331
3,078
61,196
0
W
6,056
878
0
2,654
10,510
12,844
341
3,400
7,110
16,021
0
W
13,071
3,832
0
3,206
12,003
10,071
638
3,278
8,725
181
23,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,919
Gold Earned
27,283
134
Minions Killed
138
0
Camps Cleared
0
614,627
Distance Traveled
678,378
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,653
696
9
1
0
205,319
4
L
Chaac
7,384
671
31
3
0
206,148
1
L
Yu Huang
7,882
717
94
9
0
203,160
4
W
Vulcan
9,070
825
98
9
0
254,802
4
W
Geb
9,190
835
16
1
0
220,277
1
W
Thor
9,023
820
24
2
0
203,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role