Player Matchup

He Bo
He Bo
Cryptarchy_
He Bo
Level 28
God Stats
0W - 5L
1,161 SR
Queue Stats
46W - 51L
1,445 Elo+
Party 2
Lancelot
Lancelot
SevenXanPizzaMan
Lancelot
Level 28
God Stats
0W - 2L
1,326 SR
Queue Stats
55W - 56L
1,474 Elo+
Party 2
Sun Wukong
Sun Wukong
dmiddle28
Sun Wukong
Level 127
God Stats
0W - 1L
1,199 SR
Queue Stats
55W - 64L
1,377 Elo+
Solo
Tiamat
Tiamat
freakin_J-MAN
Tiamat
Level 38
God Stats
1W - 2L
1,518 SR
Queue Stats
22W - 37L
1,370 Elo+
Solo
Horus
Horus
t-Wolfbr
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,311 Elo+
Solo
Team Averages
Level 47
1,341 SR
1,395 Elo+

VS

Team Averages
Level 113
1,658 SR
1,506 Elo+
Ra
Ra
DJWhaleShark
Ra
Level 87
God Stats
1W - 0L
1,406 SR
Queue Stats
36W - 21L
1,486 Elo+
Party 1
Vulcan
Vulcan
Elemental HaZz
Vulcan
Level 127
God Stats
2W - 0L
1,820 SR
Queue Stats
51W - 25L
1,573 Elo+
Party 1
Zhong Kui
Zhong Kui
HurleyHZ
Zhong Kui
Level 143
God Stats
3W - 0L
1,809 SR
Queue Stats
49W - 37L
1,514 Elo+
Party 1
Rama
Rama
Lezira Roker
Rama
Level 105
God Stats
2W - 0L
1,804 SR
Queue Stats
45W - 21L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
XmarsBarz
Jing Wei
Level 104
God Stats
2W - 2L
1,452 SR
Queue Stats
106W - 106L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
8,008
801
8,869
10,748
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 5
7,319
732
8,118
15,814
10,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
dmiddle28
Sun Wukong
15
3 / 6 / 3
8,288
829
7,947
15,235
18,371
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 5 / 2
6,948
695
6,418
12,521
8,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
t-Wolfbr
Horus
14
1 / 5 / 2
7,921
792
2,413
14,827
12,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 16
9,359
936
10,143
9,502
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 1 / 18
9,498
950
20,065
7,070
3,626
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
HurleyHZ
Zhong Kui
16
8 / 2 / 18
9,582
958
15,113
12,768
14,358
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 2 / 13
8,803
880
8,078
8,005
3,845
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jing Wei
XmarsBarz
Jing Wei
15
3 / 2 / 19
8,875
888
9,154
9,478
4,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
113
8
Kills
29
29
Deaths
8
15
Assists
84
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
6
1
16
14
W
7
1
18
16
W
Zhong Kui
HurleyHZ
Zhong Kui
8
2
18
8.5
W
5
2
13
5.75
L
0
7
5
0.36
W
Jing Wei
XmarsBarz
Jing Wei
3
2
19
6.25
L
Sun Wukong
dmiddle28
Sun Wukong
3
6
3
0.75
L
1
5
2
0.4
L
Horus
t-Wolfbr
Horus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,765
Damage
62,553
69,145
Taken
46,823
54,866
Mitigated
30,785
14,162
Healing
27,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,869
590
812
1,714
10,748
4,732
335
7,318
3,430
18,843
0
W
10,143
1,254
6,927
5,447
9,502
4,496
564
1,965
7,537
24,299
0
W
20,065
10,413
1,319
1,915
7,070
3,626
630
2,970
4,100
33,418
0
W
Zhong Kui
HurleyHZ
Zhong Kui
15,113
2,530
1,395
3,084
12,768
14,358
1,030
3,557
9,211
24,428
0
W
8,078
5,262
438
1,977
8,005
3,845
2,436
3,257
4,748
0
13,846
L
8,118
832
373
2,208
15,814
10,370
0
10,529
5,285
0
22,397
W
Jing Wei
XmarsBarz
Jing Wei
9,154
6,177
1,905
3,245
9,478
4,460
2,446
3,728
5,750
0
18,111
L
Sun Wukong
dmiddle28
Sun Wukong
7,947
1,150
296
1,792
15,235
18,371
0
7,926
7,309
205
15,719
L
6,418
299
849
2,592
12,521
8,837
0
8,418
4,103
17,184
0
L
Horus
t-Wolfbr
Horus
2,413
1,425
1,188
2,338
14,827
12,556
310
11,130
3,697
0
6,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,484
Gold Earned
46,117
83
Minions Killed
115
0
Camps Cleared
0
819,297
Distance Traveled
936,883
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,008
801
21
2
0
155,699
0
W
Ra
9,359
936
21
2
0
206,131
0
W
Vulcan
9,498
950
34
3
0
207,401
0
W
Zhong Kui
9,582
958
22
2
0
170,121
2
W
Rama
8,803
880
7
1
0
173,797
1
L
Lancelot
7,319
732
23
2
0
167,883
1
W
Jing Wei
8,875
888
31
3
0
179,433
0
L
Sun Wukong
8,288
829
18
2
0
172,439
0
L
Tiamat
6,948
695
14
1
0
180,421
0
L
Horus
7,921
792
7
1
0
142,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role