Player Matchup

Vamana
Vamana
Silver I
Bouie
Vamana
Silver I
Level 127
God Stats
14W - 12L
1,461 SR
Queue Stats
43W - 45L
1,399 MMR
Solo
Scylla
Scylla
Platinum V
CHEWY GRIP TAPE
Scylla
Platinum V
Level 126
God Stats
2W - 4L
1,341 SR
Queue Stats
603W - 601L
1,418 MMR
Solo
Khepri
Khepri
Silver II
Evielutions
Khepri
Silver II
Level 136
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 29L
1,370 MMR
Party 2
Fenrir
Fenrir
Gold I
njacobi01
Fenrir
Gold I
Level 105
God Stats
3W - 1L
1,600 SR
Queue Stats
140W - 146L
1,416 MMR
Solo
Chronos
Chronos
Silver II
oHUGO STiGLiTZo
Chronos
Silver II
Level 147
God Stats
4W - 1L
1,584 SR
Queue Stats
36W - 29L
1,370 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,497 SR
1,394 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,499 SR
1,416 MMR
Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Gold V
 
Yemoja
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze III
ChillVibez Bruh
Tiamat
Bronze III
Level 103
God Stats
0W - 4L
1,195 SR
Queue Stats
0W - 7L
1,400 MMR
Solo
Danzaburou
Danzaburou
Gold V
temp-311958
Danzaburou
Gold V
Level 119
God Stats
2W - 2L
1,603 SR
Queue Stats
228W - 228L
1,364 MMR
Solo
Guan Yu
Guan Yu
Gold V
xunchainedx65
Guan Yu
Gold V
Level 64
God Stats
4W - 3L
1,699 SR
Queue Stats
90W - 97L
1,317 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bouie
Vamana
12
1 / 3 / 1
6,950
632
7,221
10,457
7,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 0
6,307
573
2,046
2,453
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
9
1 / 1 / 5
5,844
531
3,469
6,493
4,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
njacobi01
Fenrir
10
2 / 0 / 4
6,376
580
4,949
8,974
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 0 / 1
6,154
559
9,167
5,007
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
PeleAtlasBastetThor

VS

Bans
AthenaIshtarCliodhnaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
1 / 2 / 1
6,483
589
4,758
8,595
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
 
Yemoja
8
0 / 2 / 1
5,421
493
1,497
9,976
4,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 1 / 0
6,268
570
1,190
6,082
4,144
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
temp-311958
Danzaburou
9
1 / 2 / 0
5,298
482
5,071
8,708
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
11
2 / 2 / 0
6,155
560
5,233
8,782
9,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
4
4
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
2
1
0.75
L
Yemoja
 
Yemoja
0
2
1
0.25
W
Vamana
Bouie
Vamana
1
3
1
0.5
W
1
0
0
1
L
0
1
0
0
W
Khepri
1
1
5
3.5
W
Fenrir
njacobi01
Fenrir
2
0
4
4
W
4
0
1
4.5
L
Danzaburou
temp-311958
Danzaburou
1
2
0
0.5
L
Guan Yu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,852
Damage
17,749
33,384
Taken
42,143
18,607
Mitigated
24,277
10,522
Healing
15,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
4,758
863
0
3,738
8,595
2,781
0
686
7,864
49,740
0
L
Yemoja
 
Yemoja
1,497
447
2,059
1,670
9,976
4,995
0
5,150
4,276
15,507
1,445
W
Vamana
Bouie
Vamana
7,221
3,831
0
4,463
10,457
7,116
61
1,027
8,679
0
58,278
W
2,046
299
0
928
2,453
887
0
944
1,509
49,653
0
L
1,190
110
0
2,444
6,082
4,144
123
2,795
3,287
41,571
0
W
Khepri
3,469
370
0
1,319
6,493
4,641
0
1,757
4,736
15,453
0
W
Fenrir
njacobi01
Fenrir
4,949
1,458
0
2,609
8,974
4,114
0
2,021
6,953
0
44,071
W
9,167
3,516
0
1,203
5,007
1,849
270
1,438
3,569
41,360
0
L
Danzaburou
temp-311958
Danzaburou
5,071
2,363
0
2,482
8,708
3,265
0
6,051
2,657
0
33,175
L
Guan Yu
5,233
1,053
135
3,208
8,782
9,092
0
0
7,897
0
34,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,631
Gold Earned
29,625
362
Minions Killed
330
0
Camps Cleared
0
1,134,109
Distance Traveled
1,027,176
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,483
589
99
9
0
237,209
0
L
Yemoja
5,421
493
32
3
0
195,848
4
W
Vamana
6,950
632
105
10
0
181,172
1
W
Scylla
6,307
573
99
9
0
218,313
5
L
Tiamat
6,268
570
85
8
0
222,662
0
W
Khepri
5,844
531
22
2
0
252,119
2
W
Fenrir
6,376
580
64
6
0
253,001
1
W
Chronos
6,154
559
72
7
0
229,504
1
L
Danzaburou
5,298
482
51
5
0
161,925
0
L
Guan Yu
6,155
560
63
6
0
209,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role