Player Matchup

Loki
Loki
AstarothSether
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,374 Elo+
Party 1
Hercules
Hercules
LenTiko
Hercules
Level 117
God Stats
4W - 8L
1,443 SR
Queue Stats
195W - 99L
1,739 Elo+
Party 1
Ra
Ra
ScorpionSaibot
Ra
Level 126
God Stats
5W - 8L
1,426 SR
Queue Stats
234W - 249L
1,481 Elo+
Party 1
Team Averages
Level 91
1,456 SR
1,531 Elo+

VS

Team Averages
Level 63
1,474 SR
1,256 Elo+
Cabrakan
Cabrakan
Demon_gamer469
Cabrakan
Level 78
God Stats
1W - 1L
1,532 SR
Queue Stats
19W - 19L
1,313 Elo+
Party 2
Janus
Janus
MalcomCraig
Janus
Level 25
God Stats
9W - 13L
1,390 SR
Queue Stats
22W - 42L
1,283 Elo+
Party 2
Chiron
Chiron
mercpk
Chiron
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 9
11,278
752
10,878
13,032
6,642
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
LenTiko
Hercules
16
3 / 2 / 14
11,542
769
12,796
17,000
24,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
10 / 3 / 7
12,053
804
18,825
12,691
6,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
3 / 4 / 5
11,297
753
8,289
20,494
30,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 6 / 5
9,564
638
8,077
11,966
5,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
mercpk
Chiron
15
4 / 8 / 2
10,419
695
10,594
16,605
8,784
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
18
Kills
8
9
Deaths
18
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
4
9
2.38
L
Cabrakan
3
4
5
1.38
W
Hercules
LenTiko
Hercules
3
2
14
5
L
1
6
5
0.58
W
10
3
7
4.5
L
Chiron
mercpk
Chiron
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,499
Damage
26,960
42,723
Taken
49,065
38,236
Mitigated
44,921
11,982
Healing
5,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,878
2,464
0
250
13,032
6,642
485
6,252
6,780
0
37,934
L
Cabrakan
8,289
982
589
2,142
20,494
30,606
222
8,556
11,457
13,584
0
W
Hercules
LenTiko
Hercules
12,796
3,611
1,848
5,692
17,000
24,788
678
4,611
12,389
0
25,368
L
8,077
231
0
193
11,966
5,531
312
3,835
8,131
32,225
0
W
18,825
1,820
1,804
2,388
12,691
6,806
1,267
5,623
7,068
60,498
0
L
Chiron
mercpk
Chiron
10,594
3,710
441
1,836
16,605
8,784
0
6,410
10,155
29
28,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,873
Gold Earned
31,280
141
Minions Killed
99
0
Camps Cleared
0
865,223
Distance Traveled
767,300
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,278
752
48
3
0
288,687
2
L
Cabrakan
11,297
753
6
0
0
269,219
6
W
Hercules
11,542
769
24
2
0
288,025
1
L
Janus
9,564
638
41
3
0
275,821
3
W
Ra
12,053
804
69
5
0
288,511
4
L
Chiron
10,419
695
52
3
0
222,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role