Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
l Binkie l
Guan Yu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 127L
1,379 Elo+
Solo
Fenrir
Fenrir
quadgie01
Fenrir
Level 125
God Stats
2W - 3L
1,382 SR
Queue Stats
806W - 901L
1,435 Elo+
Solo
Ymir
Ymir
skyllo58
Ymir
Level 5
God Stats
1W - 1L
1,247 SR
Queue Stats
11W - 14L
1,316 Elo+
Party 2
Danzaburou
Danzaburou
tschumacher222
Danzaburou
Level 89
God Stats
13W - 8L
1,633 SR
Queue Stats
23W - 23L
1,421 Elo+
Party 2
Team Averages
Level 81
1,452 SR
1,410 Elo+

VS

Team Averages
Level 63
1,482 SR
1,368 Elo+
Persephone
Persephone
LordFachenzo
Persephone
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 101L
1,395 Elo+
Party 1
Loki
Loki
Lordnarukami
Loki
Level 8
God Stats
1W - 2L
1,510 SR
Queue Stats
16W - 32L
1,333 Elo+
Party 1
Vulcan
Vulcan
SpartaforeverTM8
Vulcan
Level 18
God Stats
6W - 14L
1,306 SR
Queue Stats
37W - 55L
1,326 Elo+
Party 1
Bacchus
Bacchus
Y0SHi-S3NPA1
Bacchus
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 95L
1,390 Elo+
Party 1
Shiva
Shiva
kidwittricks
Shiva
Level 107
God Stats
3W - 2L
1,594 SR
Queue Stats
30W - 30L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
5 / 0 / 8
14,895
993
17,658
3,165
1,199
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
l Binkie l
Guan Yu
20
7 / 0 / 17
16,043
1,070
20,872
24,543
35,355
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
quadgie01
Fenrir
20
6 / 1 / 7
14,543
970
17,213
17,323
10,276
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
20
0 / 1 / 11
13,341
889
1,597
15,040
16,743
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
tschumacher222
Danzaburou
20
11 / 1 / 11
16,238
1,083
43,847
15,064
7,340
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

202

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
LordFachenzo
Persephone
19
1 / 7 / 2
14,589
973
23,839
23,275
10,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 11 / 1
12,912
861
8,763
23,916
9,243
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
0 / 4 / 2
13,002
867
8,735
18,100
8,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Y0SHi-S3NPA1
Bacchus
18
0 / 2 / 1
12,581
839
4,774
9,100
8,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
1 / 5 / 1
13,661
911
18,554
33,755
40,188
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
10
29
Kills
3
3
Deaths
29
54
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
0
8
9
L
Persephone
LordFachenzo
Persephone
1
7
2
0.29
L
1
11
1
0.14
L
0
4
2
0.25
L
Bacchus
Y0SHi-S3NPA1
Bacchus
0
2
1
0.25
L
1
5
1
0.3
W
Guan Yu
l Binkie l
Guan Yu
7
0
17
15.5
W
Fenrir
quadgie01
Fenrir
6
1
7
9.5
W
Ymir
0
1
11
5.5
W
Danzaburou
tschumacher222
Danzaburou
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,187
Damage
64,665
75,135
Taken
108,146
70,913
Mitigated
77,472
26,629
Healing
6,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
17,658
837
0
723
3,165
1,199
0
2,031
1,134
50,247
0
L
Persephone
LordFachenzo
Persephone
23,839
2,430
0
1,723
23,275
10,854
0
575
22,491
66,410
0
L
8,763
2,603
0
251
23,916
9,243
0
7,865
15,865
299
23,510
L
8,735
1,166
0
0
18,100
8,203
0
4,797
13,086
23,406
0
L
Bacchus
Y0SHi-S3NPA1
Bacchus
4,774
654
102
1,366
9,100
8,984
0
752
8,123
10,483
0
L
18,554
6,891
892
1,998
33,755
40,188
0
5,266
28,115
0
50,116
W
Guan Yu
l Binkie l
Guan Yu
20,872
3,534
3,042
8,151
24,543
35,355
0
7,236
16,935
0
35,948
W
Fenrir
quadgie01
Fenrir
17,213
6,051
685
4,721
17,323
10,276
0
10,169
7,154
0
41,953
W
Ymir
1,597
708
0
0
15,040
16,743
0
8,681
6,359
13,538
0
W
Danzaburou
tschumacher222
Danzaburou
43,847
30,791
0
9,307
15,064
7,340
0
9,525
5,539
0
81,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,060
Gold Earned
66,745
284
Minions Killed
260
12
Camps Cleared
4
1,388,413
Distance Traveled
1,099,482
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,895
993
80
5
3
245,139
2
L
Persephone
14,589
973
124
8
1
262,614
0
L
Loki
12,912
861
35
2
2
229,018
0
L
Vulcan
13,002
867
43
3
0
228,751
0
L
Bacchus
12,581
839
4
0
0
124,756
0
L
Shiva
13,661
911
54
4
1
254,343
0
W
Guan Yu
16,043
1,070
34
2
0
295,045
0
W
Fenrir
14,543
970
53
4
4
317,767
3
W
Ymir
13,341
889
15
1
0
257,823
0
W
Danzaburou
16,238
1,083
102
7
5
272,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role