Player Matchup

Tyr
Tyr
StarBonez
Tyr
Level 97
God Stats
10W - 10L
1,483 SR
Queue Stats
126W - 88L
1,558 Elo+
Party 2
Artemis
Artemis
StarGhul
Artemis
Level 105
God Stats
2W - 1L
1,492 SR
Queue Stats
152W - 107L
1,563 Elo+
Party 2
Vulcan
Vulcan
SuPerTOXIC5013
Vulcan
Level 144
God Stats
37W - 37L
1,432 SR
Queue Stats
187W - 254L
1,362 Elo+
Solo
Team Averages
Level 115
1,469 SR
1,494 Elo+

VS

Team Averages
Level 40
1,623 SR
1,348 Elo+
Anubis
Anubis
LitPeanutButter
Anubis
Level 16
God Stats
1W - 1L
1,722 SR
Queue Stats
10W - 27L
1,197 Elo+
Party 1
Sobek
Sobek
REMI8872
Sobek
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 175L
1,418 Elo+
Party 1
Awilix
Awilix
xShad0wNutmegx
Awilix
Level 58
God Stats
2W - 2L
1,648 SR
Queue Stats
150W - 175L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 11
9,695
808
11,748
14,825
14,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
StarGhul
Artemis
14
3 / 3 / 8
9,284
774
10,684
10,010
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
10 / 0 / 5
10,383
865
15,625
6,335
2,706
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 1
7,973
664
5,345
13,947
7,763
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
REMI8872
Sobek
11
1 / 3 / 4
8,226
686
4,898
19,345
24,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
3 / 5 / 1
8,164
680
11,219
12,754
7,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
17
Kills
5
5
Deaths
17
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Sobek
REMI8872
Sobek
1
3
4
1
W
4
2
11
4.75
W
Artemis
StarGhul
Artemis
3
3
8
2.33
W
10
0
5
12.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,057
Damage
21,462
31,170
Taken
46,046
21,844
Mitigated
39,673
7,469
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,345
1,258
0
2,931
13,947
7,763
0
3,642
10,305
28,202
0
L
Sobek
REMI8872
Sobek
4,898
610
405
4,871
19,345
24,375
0
8,599
10,746
12,829
0
W
11,748
1,920
0
5,491
14,825
14,795
0
4,549
9,652
347
30,263
W
Artemis
StarGhul
Artemis
10,684
5,661
0
1,528
10,010
4,343
728
4,201
5,633
0
31,942
W
15,625
5,255
0
450
6,335
2,706
489
1,537
4,665
47,537
0
L
11,219
4,722
0
3,112
12,754
7,535
0
3,779
8,975
0
28,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,362
Gold Earned
24,363
128
Minions Killed
97
0
Camps Cleared
0
703,260
Distance Traveled
601,768
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,973
664
49
4
0
157,301
0
L
Sobek
8,226
686
11
1
0
217,437
0
W
Tyr
9,695
808
33
3
0
241,827
2
W
Artemis
9,284
774
44
4
0
194,962
3
W
Vulcan
10,383
865
51
4
0
266,471
4
L
Awilix
8,164
680
37
3
0
227,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role