Player Matchup

Sylvanus
Sylvanus
Cad16
Sylvanus
Level 158
God Stats
7W - 5L
1,458 SR
Queue Stats
311W - 314L
1,430 Elo+
Solo
Zeus
Zeus
Drnkbleachndye
Zeus
Level 98
God Stats
1W - 0L
1,323 SR
Queue Stats
24W - 17L
1,694 Elo+
Party 2
Rama
Rama
GeneShorts
Rama
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 109L
1,502 Elo+
Party 4
Lancelot
Lancelot
Suaveyqt
Lancelot
Level 117
God Stats
3W - 3L
1,367 SR
Queue Stats
97W - 89L
1,499 Elo+
Party 4
Anubis
Anubis
WetPanties12
Anubis
Level 127
God Stats
1W - 0L
1,454 SR
Queue Stats
31W - 40L
1,508 Elo+
Party 2
Team Averages
Level 114
1,420 SR
1,527 Elo+

VS

Team Averages
Level 88
1,337 SR
1,517 Elo+
Pele
Pele
IlliniFan_42
Pele
Level 147
God Stats
1W - 2L
1,698 SR
Queue Stats
91W - 90L
1,484 Elo+
Party 1
Zeus
Zeus
JeffBezosTTV
Zeus
Level 88
God Stats
1W - 3L
1,310 SR
Queue Stats
139W - 140L
1,549 Elo+
Party 3
Vulcan
Vulcan
Sir_Orange_Juice
Vulcan
Level 36
God Stats
0W - 1L
1,177 SR
Queue Stats
6W - 8L
1,559 Elo+
Party 1
Sylvanus
Sylvanus
SquidPauncher
Sylvanus
Level 104
God Stats
0W - 1L
1,222 SR
Queue Stats
28W - 34L
1,454 Elo+
Party 3
Hachiman
Hachiman
chronicsloth
Hachiman
Level 65
God Stats
1W - 5L
1,280 SR
Queue Stats
92W - 96L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cad16
Sylvanus
19
2 / 3 / 27
11,716
689
8,707
27,176
34,005
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
3 / 3 / 20
11,497
676
19,742
15,524
7,301
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 2 / 12
12,266
722
13,299
16,266
7,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
Suaveyqt
Lancelot
20
10 / 3 / 18
12,575
740
19,551
24,107
20,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
20
9 / 7 / 18
12,688
746
18,468
20,269
11,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 6 / 4
11,916
701
16,524
21,407
9,766
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 6 / 7
13,145
773
35,766
13,944
5,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 7 / 10
9,732
572
13,448
15,528
6,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
SquidPauncher
Sylvanus
19
1 / 7 / 11
10,704
630
6,132
20,780
25,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
chronicsloth
Hachiman
16
0 / 7 / 13
10,035
590
11,578
14,684
7,106
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
63
33
Kills
18
18
Deaths
33
95
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Cad16
Sylvanus
2
3
27
5.17
W
3
3
20
4.33
W
9
2
12
7.5
L
9
6
4
1.83
L
8
6
7
1.92
L
0
7
10
0.71
L
Sylvanus
SquidPauncher
Sylvanus
1
7
11
0.93
W
Lancelot
Suaveyqt
Lancelot
10
3
18
6.33
W
Anubis
9
7
18
2.57
L
Hachiman
chronicsloth
Hachiman
0
7
13
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,767
Damage
83,448
103,342
Taken
86,343
80,699
Mitigated
55,520
56,911
Healing
21,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Cad16
Sylvanus
8,707
1,012
13,933
10,372
27,176
34,005
1,471
12,518
14,658
11,991
0
W
19,742
1,987
2,387
3,919
15,524
7,301
1,802
7,898
7,626
47,110
0
W
13,299
8,623
1,266
4,697
16,266
7,863
3,787
10,835
5,431
0
32,175
L
16,524
1,573
631
6,873
21,407
9,766
0
12,021
9,386
0
29,732
L
35,766
2,344
1,423
2,311
13,944
5,993
675
9,291
4,653
57,034
0
L
13,448
6,770
972
1,265
15,528
6,811
208
7,854
7,674
25,310
0
L
Sylvanus
SquidPauncher
Sylvanus
6,132
2,650
3,160
3,960
20,780
25,844
301
10,475
10,305
16,489
2,544
W
Lancelot
Suaveyqt
Lancelot
19,551
3,078
4,805
8,609
24,107
20,009
1,917
11,977
12,130
0
42,189
W
Anubis
18,468
836
995
5,928
20,269
11,521
1,328
11,701
8,568
45,595
0
L
Hachiman
chronicsloth
Hachiman
11,578
4,755
732
626
14,684
7,106
703
7,276
7,408
0
22,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,742
Gold Earned
55,532
190
Minions Killed
177
0
Camps Cleared
0
1,553,835
Distance Traveled
1,300,865
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,716
689
3
0
0
307,876
0
W
Zeus
11,497
676
54
3
0
302,942
1
W
Rama
12,266
722
47
3
0
289,414
2
L
Pele
11,916
701
40
2
0
291,386
0
L
Zeus
13,145
773
48
3
0
288,136
1
L
Vulcan
9,732
572
31
2
0
276,998
0
L
Sylvanus
10,704
630
33
2
0
209,790
7
W
Lancelot
12,575
740
29
2
0
381,781
1
W
Anubis
12,688
746
57
3
0
271,822
1
L
Hachiman
10,035
590
25
1
0
234,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role