Player Matchup

Morgan Le Fay
Morgan Le Fay
BeanStew
Morgan Le Fay
Level 159
God Stats
3W - 1L
1,623 SR
Queue Stats
17W - 19L
1,412 Elo+
Party 1
Da Ji
Da Ji
Durtyrice2
Da Ji
Level 158
God Stats
1W - 0L
1,709 SR
Queue Stats
25W - 27L
1,439 Elo+
Party 1
Bacchus
Bacchus
JimothyCrow
Bacchus
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 55L
1,315 Elo+
Party 2
Xbalanque
Xbalanque
Plaintxn
Xbalanque
Level 79
God Stats
5W - 2L
1,578 SR
Queue Stats
237W - 288L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shlush
Cu Chulainn
Level 40
God Stats
5W - 3L
1,654 SR
Queue Stats
50W - 83L
1,354 Elo+
Party 2
Team Averages
Level 92
1,613 SR
1,395 Elo+

VS

Team Averages
Level 52
1,640 SR
1,403 Elo+
Cabrakan
Cabrakan
D0GBOY
Cabrakan
Level 34
God Stats
6W - 2L
1,866 SR
Queue Stats
56W - 69L
1,395 Elo+
Party 3
Arachne
Arachne
ImpetuousMight
Arachne
Level 127
God Stats
2W - 1L
1,612 SR
Queue Stats
78W - 80L
1,439 Elo+
Party 3
Hachiman
Hachiman
MichaelFiresword
Hachiman
Level 29
God Stats
3W - 3L
1,580 SR
Queue Stats
11W - 16L
1,403 Elo+
Party 3
Merlin
Merlin
Papa Tatman
Merlin
Level 55
God Stats
4W - 4L
1,617 SR
Queue Stats
124W - 178L
1,413 Elo+
Solo
Achilles
Achilles
cloverhuh
Achilles
Level 17
God Stats
2W - 3L
1,525 SR
Queue Stats
8W - 18L
1,366 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BeanStew
Morgan Le Fay
15
4 / 0 / 5
9,335
583
9,949
8,041
3,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
14
4 / 1 / 6
8,976
561
6,597
14,950
6,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
JimothyCrow
Bacchus
13
4 / 1 / 9
8,884
555
5,592
10,734
11,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Plaintxn
Xbalanque
15
5 / 1 / 4
8,743
546
9,277
10,876
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Shlush
Cu Chulainn
15
5 / 1 / 3
9,525
595
6,479
10,529
7,425
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
D0GBOY
Cabrakan
10
0 / 5 / 0
6,429
402
3,896
15,005
12,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 2 / 0
8,402
525
5,034
13,724
5,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
6,313
395
5,865
8,599
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
14
0 / 5 / 0
7,826
489
2,969
11,585
5,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
cloverhuh
Achilles
11
0 / 5 / 3
6,817
426
3,472
9,194
6,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
22
Kills
3
4
Deaths
22
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BeanStew
Morgan Le Fay
4
0
5
6.5
L
Cabrakan
D0GBOY
Cabrakan
0
5
0
0
W
Da Ji
4
1
6
7
L
2
2
0
1
W
Bacchus
JimothyCrow
Bacchus
4
1
9
8.5
L
1
5
0
0.2
L
Merlin
0
5
0
0
W
Xbalanque
Plaintxn
Xbalanque
5
1
4
7
W
Cu Chulainn
Shlush
Cu Chulainn
5
1
3
6.5
L
Achilles
cloverhuh
Achilles
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,894
Damage
21,236
55,130
Taken
58,107
34,044
Mitigated
33,841
22,976
Healing
8,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BeanStew
Morgan Le Fay
9,949
1,226
0
4,620
8,041
3,528
2,458
1,509
6,532
75,806
0
L
Cabrakan
D0GBOY
Cabrakan
3,896
700
0
2,910
15,005
12,876
0
4,221
10,784
13,940
3,631
W
Da Ji
6,597
1,567
0
6,704
14,950
6,979
0
914
13,965
0
58,564
L
5,034
2,982
0
1,812
13,724
5,681
0
3,417
10,307
0
62,570
W
Bacchus
JimothyCrow
Bacchus
5,592
1,546
0
3,318
10,734
11,539
467
1,848
8,886
22,596
0
L
5,865
3,904
0
1,798
8,599
3,031
0
2,206
6,393
0
40,215
L
Merlin
2,969
127
0
1,350
11,585
5,282
0
4,537
7,048
66,713
0
W
Xbalanque
Plaintxn
Xbalanque
9,277
4,469
0
5,583
10,876
4,573
1,291
1,704
9,172
0
68,912
W
Cu Chulainn
Shlush
Cu Chulainn
6,479
1,366
0
2,751
10,529
7,425
812
197
9,957
0
54,476
L
Achilles
cloverhuh
Achilles
3,472
998
0
725
9,194
6,971
276
1,160
8,034
0
27,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,463
Gold Earned
35,787
452
Minions Killed
361
0
Camps Cleared
0
1,433,992
Distance Traveled
1,458,546
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,335
583
118
7
0
285,883
0
L
Cabrakan
6,429
402
19
1
0
277,034
4
W
Da Ji
8,976
561
94
6
0
301,540
4
L
Arachne
8,402
525
112
7
0
341,448
3
W
Bacchus
8,884
555
35
2
0
296,489
0
L
Hachiman
6,313
395
74
5
0
260,696
4
L
Merlin
7,826
489
116
7
0
274,376
7
W
Xbalanque
8,743
546
105
7
0
254,996
6
W
Cu Chulainn
9,525
595
100
6
0
295,084
5
L
Achilles
6,817
426
40
3
0
304,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role