Player Matchup

Ymir
Ymir
BigDemonLou
Ymir
Level 23
God Stats
0W - 3L
1,152 SR
Queue Stats
2W - 3L
1,392 Elo+
Party 2
Heimdallr
Heimdallr
Shnoopyyy
Heimdallr
Level 107
God Stats
0W - 1L
1,511 SR
Queue Stats
17W - 16L
1,485 Elo+
Party 2
Yu Huang
Yu Huang
TiandiLao
Yu Huang
Level 127
God Stats
0W - 1L
1,593 SR
Queue Stats
8W - 6L
1,589 Elo+
Party 2
Team Averages
Level 86
1,419 SR
1,489 Elo+

VS

Team Averages
Level 60
1,637 SR
1,653 Elo+
Tyr
Tyr
 
Tyr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
OnaLanks
Freya
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 23L
1,631 Elo+
Party 1
Cupid
Cupid
sholf202
Cupid
Level 28
God Stats
3W - 0L
1,910 SR
Queue Stats
80W - 24L
1,829 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 2
8,692
621
2,982
24,436
19,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
Shnoopyyy
Heimdallr
13
2 / 7 / 0
8,789
628
9,416
17,465
8,523
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
TiandiLao
Yu Huang
15
0 / 3 / 1
8,734
624
12,684
8,252
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
6 / 0 / 12
10,615
758
13,823
12,005
11,294
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
OnaLanks
Freya
17
7 / 1 / 11
11,019
787
18,494
12,464
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cupid
sholf202
Cupid
16
6 / 1 / 11
11,180
799
13,715
12,861
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
19
19
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
0
12
12
L
0
9
2
0.11
W
Freya
OnaLanks
Freya
7
1
11
12.5
L
Heimdallr
Shnoopyyy
Heimdallr
2
7
0
0.29
L
Yu Huang
TiandiLao
Yu Huang
0
3
1
0.17
W
Cupid
sholf202
Cupid
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,082
Damage
46,032
50,153
Taken
37,330
31,716
Mitigated
21,729
3,310
Healing
18,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
13,823
1,211
0
2,358
12,005
11,294
54
3,954
7,707
0
25,610
L
2,982
974
0
1,640
24,436
19,187
0
8,473
15,455
7,685
0
W
Freya
OnaLanks
Freya
18,494
4,842
0
6,259
12,464
4,921
382
5,540
6,579
45,964
0
L
Heimdallr
Shnoopyyy
Heimdallr
9,416
4,003
0
1,662
17,465
8,523
303
6,143
11,117
0
34,307
L
Yu Huang
TiandiLao
Yu Huang
12,684
268
0
8
8,252
4,006
0
2,923
5,081
40,531
0
W
Cupid
sholf202
Cupid
13,715
7,695
1,850
8,046
12,861
5,514
2,859
5,203
7,318
0
68,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,215
Gold Earned
32,814
126
Minions Killed
187
0
Camps Cleared
0
686,453
Distance Traveled
829,946
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,615
758
13
1
0
322,759
1
L
Ymir
8,692
621
11
1
0
205,638
0
W
Freya
11,019
787
67
5
0
274,087
0
L
Heimdallr
8,789
628
44
3
0
235,088
2
L
Yu Huang
8,734
624
71
5
0
245,727
4
W
Cupid
11,180
799
107
8
0
233,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role