Player Matchup

Gilgamesh
Gilgamesh
Casmus-
Gilgamesh
Level 144
God Stats
1W - 1L
1,587 SR
Queue Stats
39W - 44L
1,480 Elo+
Party 1
Fenrir
Fenrir
IMadrid15
Fenrir
Level 143
God Stats
1W - 1L
1,729 SR
Queue Stats
9W - 22L
1,341 Elo+
Party 1
Merlin
Merlin
REX_MKX
Merlin
Level 151
God Stats
0W - 1L
1,443 SR
Queue Stats
25W - 38L
1,414 Elo+
Party 1
Loki
Loki
RjweroM
Loki
Level 107
God Stats
0W - 1L
1,575 SR
Queue Stats
8W - 17L
1,381 Elo+
Party 1
Yu Huang
Yu Huang
TheBestAngel11
Yu Huang
Level 142
God Stats
0W - 1L
1,399 SR
Queue Stats
12W - 30L
1,332 Elo+
Party 1
Team Averages
Level 137
1,547 SR
1,389 Elo+

VS

Team Averages
Level 128
1,498 SR
1,492 Elo+
Olorun
Olorun
Jesuze
Olorun
Level 126
God Stats
1W - 2L
1,158 SR
Queue Stats
90W - 99L
1,527 Elo+
Solo
Da Ji
Da Ji
OO2AetherFox
Da Ji
Level 121
God Stats
9W - 5L
1,680 SR
Queue Stats
181W - 238L
1,479 Elo+
Party 2
Nu Wa
Nu Wa
SplishSplash598
Nu Wa
Level 117
God Stats
74W - 47L
1,654 SR
Queue Stats
670W - 686L
1,505 Elo+
Solo
Jormungandr
Jormungandr
jmnkjrr
Jormungandr
Level 127
God Stats
1W - 0L
1,247 SR
Queue Stats
125W - 141L
1,454 Elo+
Solo
Mulan
Mulan
yToxicAngel
Mulan
Level 147
God Stats
15W - 4L
1,752 SR
Queue Stats
384W - 409L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Casmus-
Gilgamesh
18
2 / 8 / 7
11,353
757
11,369
27,350
23,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
IMadrid15
Fenrir
16
0 / 8 / 14
10,008
667
8,050
20,444
18,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
REX_MKX
Merlin
18
4 / 4 / 5
10,937
729
24,245
15,946
7,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
RjweroM
Loki
19
8 / 4 / 5
11,641
776
11,347
15,078
6,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Yu Huang
17
3 / 5 / 7
10,664
711
15,143
17,132
8,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jesuze
Olorun
20
8 / 3 / 7
12,566
838
16,345
21,463
11,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 5 / 16
11,312
754
7,969
14,514
7,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 2 / 16
12,459
831
20,670
13,417
5,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
jmnkjrr
Jormungandr
19
4 / 3 / 19
11,730
782
17,717
19,378
22,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
8 / 4 / 11
11,917
794
20,645
22,872
34,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
17
Kills
29
29
Deaths
17
38
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Casmus-
Gilgamesh
2
8
7
0.69
L
Fenrir
IMadrid15
Fenrir
0
8
14
0.88
W
Olorun
Jesuze
Olorun
8
3
7
3.83
W
4
5
16
2.4
L
Merlin
REX_MKX
Merlin
4
4
5
1.63
L
Loki
RjweroM
Loki
8
4
5
2.63
W
5
2
16
6.5
L
Yu Huang
3
5
7
1.3
W
Jormungandr
jmnkjrr
Jormungandr
4
3
19
4.5
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,154
Damage
83,346
95,950
Taken
91,644
64,832
Mitigated
82,691
7,434
Healing
20,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Casmus-
Gilgamesh
11,369
2,203
2,072
1,938
27,350
23,463
0
14,077
12,956
0
37,587
L
Fenrir
IMadrid15
Fenrir
8,050
2,247
0
723
20,444
18,848
0
12,235
7,799
847
14,658
W
Olorun
Jesuze
Olorun
16,345
9,170
2,298
9,119
21,463
11,815
3,286
10,949
10,190
67,817
0
W
7,969
1,923
0
580
14,514
7,112
1,230
5,489
8,875
0
23,157
L
Merlin
REX_MKX
Merlin
24,245
1,375
0
714
15,946
7,861
0
9,137
6,611
63,149
0
L
Loki
RjweroM
Loki
11,347
2,380
0
308
15,078
6,572
0
7,376
7,549
0
30,627
W
20,670
3,492
0
2,050
13,417
5,879
4,716
5,230
8,119
58,918
0
L
Yu Huang
15,143
949
108
1,571
17,132
8,088
0
11,963
4,975
38,728
0
W
Jormungandr
jmnkjrr
Jormungandr
17,717
4,600
0
500
19,378
22,993
1,412
8,462
10,578
40,648
0
W
20,645
2,329
540
4,950
22,872
34,892
430
8,371
14,275
349
36,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,603
Gold Earned
59,984
248
Minions Killed
279
0
Camps Cleared
0
1,348,329
Distance Traveled
1,569,292
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,353
757
38
3
0
287,944
2
L
Fenrir
10,008
667
16
1
0
243,731
0
W
Olorun
12,566
838
97
6
0
332,246
2
W
Da Ji
11,312
754
17
1
0
315,390
3
L
Merlin
10,937
729
97
6
0
277,302
0
L
Loki
11,641
776
47
3
0
254,886
2
W
Nu Wa
12,459
831
78
5
0
288,114
0
L
Yu Huang
10,664
711
50
3
0
284,466
1
W
Jormungandr
11,730
782
51
3
0
308,089
2
W
Mulan
11,917
794
36
2
0
325,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role