Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
HoosierDaddi
Sylvanus
Level 41
God Stats
7W - 2L
1,830 SR
Queue Stats
143W - 36L
1,859 Elo+
Party 3
Freya
Freya
KillOmen
Freya
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 52L
1,957 Elo+
Party 3
Nemesis
Nemesis
MrBznz
Nemesis
Level 123
God Stats
7W - 3L
1,700 SR
Queue Stats
267W - 273L
1,521 Elo+
Solo
Neith
Neith
Nifjhlhktrsw
Neith
Level 153
God Stats
20W - 0L
2,108 SR
Queue Stats
328W - 122L
1,671 Elo+
Party 3
Team Averages
Level 124
1,728 SR
1,702 Elo+

VS

Team Averages
Level 107
1,614 SR
1,574 Elo+
Mulan
Mulan
ExaltedUmbra
Mulan
Level 138
God Stats
2W - 8L
1,299 SR
Queue Stats
304W - 288L
1,551 Elo+
Party 2
Cernunnos
Cernunnos
Kirklirk
Cernunnos
Level 129
God Stats
3W - 6L
1,665 SR
Queue Stats
71W - 51L
1,679 Elo+
Party 1
Achilles
Achilles
Souljakid
Achilles
Level 110
God Stats
15W - 19L
1,529 SR
Queue Stats
295W - 282L
1,549 Elo+
Party 2
Scylla
Scylla
maximumwaves
Scylla
Level 129
God Stats
130W - 103L
1,594 SR
Queue Stats
295W - 282L
1,549 Elo+
Party 2
Zhong Kui
Zhong Kui
theybanmeagain
Zhong Kui
Level 28
God Stats
0W - 1L
1,983 SR
Queue Stats
12W - 14L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 4 / 1
8,173
545
3,779
12,054
8,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
HoosierDaddi
Sylvanus
14
4 / 2 / 9
8,221
548
8,309
13,320
11,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
KillOmen
Freya
15
4 / 2 / 5
9,322
621
15,712
15,254
6,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
MrBznz
Nemesis
15
1 / 0 / 5
8,767
584
7,196
10,749
4,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
10 / 1 / 2
9,339
623
14,399
8,446
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
5,645
376
4,792
13,480
9,324
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Kirklirk
Cernunnos
13
3 / 6 / 1
7,984
532
9,228
16,128
6,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Souljakid
Achilles
11
2 / 5 / 2
6,979
465
3,285
14,385
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
12
1 / 3 / 1
7,275
485
8,860
8,874
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
theybanmeagain
Zhong Kui
15
3 / 2 / 0
8,721
581
10,133
10,368
7,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
20
Kills
9
9
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
4
1
0.38
L
0
4
3
0.38
W
Sylvanus
HoosierDaddi
Sylvanus
4
2
9
4.25
W
Freya
KillOmen
Freya
4
2
5
3.25
L
Cernunnos
Kirklirk
Cernunnos
3
6
1
0.58
W
Nemesis
MrBznz
Nemesis
1
0
5
3.5
W
10
1
2
11
L
Achilles
Souljakid
Achilles
2
5
2
0.6
L
Scylla
1
3
1
0.5
L
Zhong Kui
theybanmeagain
Zhong Kui
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,395
Damage
36,298
59,823
Taken
63,235
35,246
Mitigated
32,545
20,189
Healing
13,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,779
1,241
0
1,104
12,054
8,511
506
7,221
4,219
0
50,493
L
4,792
1,105
270
1,805
13,480
9,324
0
5,364
8,116
0
14,652
W
Sylvanus
HoosierDaddi
Sylvanus
8,309
3,213
3,301
4,242
13,320
11,140
986
3,488
9,790
28,102
7,805
W
Freya
KillOmen
Freya
15,712
5,097
0
7,517
15,254
6,632
459
1,760
13,494
76,558
3,696
L
Cernunnos
Kirklirk
Cernunnos
9,228
5,102
0
4,041
16,128
6,166
0
10,522
5,606
0
52,181
W
Nemesis
MrBznz
Nemesis
7,196
3,726
0
1,045
10,749
4,842
1,343
2,213
8,482
0
81,555
W
14,399
5,424
0
2,980
8,446
4,121
3,440
3,559
4,845
0
67,248
L
Achilles
Souljakid
Achilles
3,285
647
0
3,055
14,385
6,213
0
3,548
10,837
0
39,012
L
Scylla
8,860
628
0
250
8,874
2,880
0
3,034
5,840
53,861
0
L
Zhong Kui
theybanmeagain
Zhong Kui
10,133
1,140
0
4,478
10,368
7,962
304
644
9,724
58,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,822
Gold Earned
36,604
512
Minions Killed
394
0
Camps Cleared
0
1,396,796
Distance Traveled
1,302,075
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,173
545
103
7
0
244,313
7
L
Mulan
5,645
376
12
1
0
225,601
2
W
Sylvanus
8,221
548
50
3
0
268,236
2
W
Freya
9,322
621
119
8
0
267,576
7
L
Cernunnos
7,984
532
77
5
0
251,651
3
W
Nemesis
8,767
584
139
9
0
347,330
2
W
Neith
9,339
623
101
7
0
269,341
0
L
Achilles
6,979
465
81
5
0
267,609
1
L
Scylla
7,275
485
92
6
0
264,181
2
L
Zhong Kui
8,721
581
132
9
0
293,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role