Player Matchup

Odin
Odin
Diamond IV
 
Odin
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ishtar
Ishtar
Masters
ChaleFool
Ishtar
Masters
Level 142
God Stats
23W - 11L
1,739 SR
Queue Stats
47W - 26L
2,707 MMR
Solo
Fenrir
Fenrir
Masters
nuke222
Fenrir
Masters
Level 157
God Stats
1W - 4L
1,570 SR
Queue Stats
81W - 46L
2,502 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,603 SR
2,236 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,749 SR
2,477 MMR
Thoth
Thoth
Diamond IV
Sire143
Thoth
Diamond IV
Level 129
God Stats
47W - 3L
1,769 SR
Queue Stats
89W - 16L
2,678 MMR
Party 2
Cerberus
Cerberus
Platinum I
TDS Holmes
Cerberus
Platinum I
Level 146
God Stats
1W - 2L
1,609 SR
Queue Stats
94W - 110L
1,987 MMR
Solo
Medusa
Medusa
Diamond V
choniiii
Medusa
Diamond V
Level 114
God Stats
56W - 6L
1,870 SR
Queue Stats
90W - 15L
2,765 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 6 / 3
8,717
623
5,240
18,569
13,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
ChaleFool
Ishtar
15
5 / 6 / 1
10,437
746
13,688
14,908
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
nuke222
Fenrir
14
0 / 6 / 3
9,023
645
10,538
21,121
21,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
CthulhuSobekAchillesGebGuan Yu

VS

Bans
AresArtioCabrakanAtlasKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Sire143
Thoth
17
10 / 1 / 8
11,647
832
19,484
9,989
8,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TDS Holmes
Cerberus
15
2 / 3 / 14
10,939
781
8,975
17,690
21,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
choniiii
Medusa
17
6 / 2 / 11
11,197
800
19,023
13,097
9,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
6
Kills
18
18
Deaths
6
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
6
3
0.42
L
Ishtar
ChaleFool
Ishtar
5
6
1
0.92
W
Thoth
Sire143
Thoth
10
1
8
14
W
Cerberus
TDS Holmes
Cerberus
2
3
14
3
W
Medusa
choniiii
Medusa
6
2
11
5.75
L
Fenrir
nuke222
Fenrir
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,466
Damage
47,482
54,598
Taken
40,776
40,994
Mitigated
39,284
9,872
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,240
1,199
0
3,146
18,569
13,677
0
9,534
9,035
0
24,780
L
Ishtar
ChaleFool
Ishtar
13,688
6,731
0
2,376
14,908
5,892
76
9,156
5,752
0
50,523
W
Thoth
Sire143
Thoth
19,484
783
0
1,708
9,989
8,556
760
40
9,949
49,251
0
W
Cerberus
TDS Holmes
Cerberus
8,975
1,167
0
4,146
17,690
21,503
342
237
17,453
26,337
0
W
Medusa
choniiii
Medusa
19,023
10,801
0
6,781
13,097
9,225
1,367
279
12,818
0
70,563
L
Fenrir
nuke222
Fenrir
10,538
1,835
0
4,350
21,121
21,425
0
9,872
11,249
0
22,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,177
Gold Earned
33,783
132
Minions Killed
206
0
Camps Cleared
0
696,895
Distance Traveled
771,221
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,717
623
30
2
0
230,928
0
L
Ishtar
10,437
746
85
6
0
203,032
2
W
Thoth
11,647
832
66
5
0
273,933
1
W
Cerberus
10,939
781
39
3
0
268,290
4
W
Medusa
11,197
800
101
7
0
228,998
2
L
Fenrir
9,023
645
17
1
0
262,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role