Player Matchup

Bacchus
Bacchus
Gold II
AlmightyFuse
Bacchus
Gold II
Level 149
God Stats
9W - 15L
1,420 SR
Queue Stats
147W - 153L
1,644 MMR
Solo
Achilles
Achilles
Platinum III
FeelyBonds
Achilles
Platinum III
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 32L
2,029 MMR
Party 2
Chang'e
Chang'e
Platinum II
Whiteboy10044
Chang'e
Platinum II
Level 128
God Stats
59W - 43L
1,634 SR
Queue Stats
269W - 264L
1,938 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,518 SR
1,870 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,492 SR
1,525 MMR
Ares
Ares
Gold IV
EcologicSleet55
Ares
Gold IV
Level 145
God Stats
8W - 8L
1,654 SR
Queue Stats
67W - 74L
1,505 MMR
Party 1
Guan Yu
Guan Yu
Gold V
HOPE Mist1269
Guan Yu
Gold V
Level 67
God Stats
10W - 7L
1,604 SR
Queue Stats
10W - 8L
1,617 MMR
Party 1
Janus
Janus
Gold V
HOPEQUINNE18
Janus
Gold V
Level 122
God Stats
0W - 1L
1,217 SR
Queue Stats
8W - 13L
1,452 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlmightyFuse
Bacchus
16
5 / 2 / 7
10,136
780
9,051
13,976
20,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
FeelyBonds
Achilles
14
3 / 5 / 8
9,484
730
10,570
19,181
17,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
16
5 / 3 / 8
10,270
790
17,326
12,887
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AtlasThothAh Muzen CabGaneshaMulan

VS

Bans
CharybdisHorusHadesPersephoneCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 9
9,451
727
4,294
15,617
16,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
13
5 / 4 / 3
8,857
681
9,066
14,183
13,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 4 / 6
10,035
772
9,629
11,322
5,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
13
Kills
8
10
Deaths
13
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlmightyFuse
Bacchus
5
2
7
4.25
L
1
5
9
1.1
W
Achilles
FeelyBonds
Achilles
3
5
8
1.4
L
Guan Yu
5
4
3
1.63
L
2
4
6
1.25
W
Chang'e
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,947
Damage
22,989
46,044
Taken
41,122
42,634
Mitigated
36,232
14,063
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlmightyFuse
Bacchus
9,051
856
0
740
13,976
20,174
152
4,358
9,492
27,103
0
L
4,294
439
0
1,658
15,617
16,666
0
10,732
4,555
8,513
0
W
Achilles
FeelyBonds
Achilles
10,570
2,277
0
4,348
19,181
17,458
235
5,679
13,038
0
25,737
L
Guan Yu
9,066
922
1,596
2,718
14,183
13,673
0
9,071
4,819
0
20,339
L
9,629
933
0
1,199
11,322
5,893
0
6,577
4,440
50,233
0
W
Chang'e
17,326
1,888
4,074
4,901
12,887
5,002
1,671
3,973
8,582
62,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
28,343
154
Minions Killed
122
0
Camps Cleared
0
683,239
Distance Traveled
627,525
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,136
780
37
3
0
230,437
1
L
Ares
9,451
727
6
0
0
200,288
0
W
Achilles
9,484
730
27
2
0
227,527
1
L
Guan Yu
8,857
681
24
2
0
226,110
3
L
Janus
10,035
772
92
7
0
201,127
4
W
Chang'e
10,270
790
90
7
0
225,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role