Player Matchup

Cthulhu
Cthulhu
Gold IV
EcologicSleet55
Cthulhu
Gold IV
Level 145
God Stats
8W - 5L
1,657 SR
Queue Stats
67W - 74L
1,458 MMR
Solo
Guan Yu
Guan Yu
Gold V
HOPE Mist1269
Guan Yu
Gold V
Level 67
God Stats
10W - 7L
1,594 SR
Queue Stats
10W - 8L
1,570 MMR
Party 2
Vulcan
Vulcan
Gold V
HOPEQUINNE18
Vulcan
Gold V
Level 122
God Stats
6W - 8L
1,576 SR
Queue Stats
8W - 13L
1,405 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,609 SR
1,478 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,562 SR
1,429 MMR
Cabrakan
Cabrakan
Gold V
TheGoldenRocket
Cabrakan
Gold V
Level 95
God Stats
20W - 11L
1,591 SR
Queue Stats
193W - 184L
1,378 MMR
Party 1
Scylla
Scylla
Gold IV
Trill Majestyy
Scylla
Gold IV
Level 155
God Stats
2W - 6L
1,400 SR
Queue Stats
189W - 178L
1,449 MMR
Party 1
Chaac
Chaac
Silver I
xTHEEMANx
Chaac
Silver I
Level 107
God Stats
2W - 2L
1,696 SR
Queue Stats
18W - 24L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 11
11,309
754
15,168
19,164
27,798
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
17
1 / 0 / 11
10,525
702
6,787
13,233
15,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
19
10 / 0 / 2
12,204
814
19,029
9,420
5,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothBacchusAtlasCernunnosGanesha

VS

Bans
He BoPoseidonAnubisHadesKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
0 / 5 / 0
9,603
640
4,780
13,511
10,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 2 / 1
10,425
695
14,265
10,034
3,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
xTHEEMANx
Chaac
13
1 / 5 / 0
9,155
610
7,269
22,515
12,308
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
12
Kills
1
1
Deaths
12
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
W
Guan Yu
1
0
11
6.5
W
Vulcan
10
0
2
11
L
Cabrakan
0
5
0
0
L
0
2
1
0.25
L
Chaac
xTHEEMANx
Chaac
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,984
Damage
26,314
41,817
Taken
46,060
49,099
Mitigated
26,539
15,017
Healing
8,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,168
1,268
1,694
5,616
19,164
27,798
165
7,144
12,020
33,003
0
W
Guan Yu
6,787
629
1,746
3,757
13,233
15,852
643
7,377
5,856
0
27,727
W
Vulcan
19,029
5,158
0
2,204
9,420
5,449
2,571
5,059
4,361
98,610
0
L
Cabrakan
4,780
460
0
1,473
13,511
10,613
0
9,907
3,372
13,618
0
L
14,265
1,326
0
1,165
10,034
3,618
0
5,656
4,137
79,153
0
L
Chaac
xTHEEMANx
Chaac
7,269
1,062
0
6,292
22,515
12,308
0
18,743
3,527
0
27,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,038
Gold Earned
29,183
209
Minions Killed
201
0
Camps Cleared
0
971,096
Distance Traveled
730,905
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,309
754
22
1
0
315,379
2
W
Guan Yu
10,525
702
33
2
0
339,031
1
W
Vulcan
12,204
814
154
10
0
316,686
4
L
Cabrakan
9,603
640
25
2
0
258,650
3
L
Scylla
10,425
695
136
9
0
244,665
0
L
Chaac
9,155
610
40
3
0
227,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role