Player Matchup

Achilles
Achilles
Elfeee
Achilles
Level 108
God Stats
5W - 4L
1,322 SR
Queue Stats
39W - 28L
1,582 Elo+
Party 1
Atlas
Atlas
GimmethoseCheeks
Atlas
Level 108
God Stats
0W - 1L
1,555 SR
Queue Stats
30W - 23L
1,606 Elo+
Party 1
Sol
Sol
ToXicBallz
Sol
Level 27
God Stats
3W - 5L
1,502 SR
Queue Stats
8W - 9L
1,496 Elo+
Party 1
Loki
Loki
kaand0r
Loki
Level 157
God Stats
1W - 2L
1,467 SR
Queue Stats
80W - 70L
1,590 Elo+
Party 1
Neith
Neith
vicmatic
Neith
Level 23
God Stats
2W - 3L
1,586 SR
Queue Stats
5W - 7L
1,461 Elo+
Party 1
Team Averages
Level 85
1,486 SR
1,547 Elo+

VS

Team Averages
Level 71
1,560 SR
1,548 Elo+
Mercury
Mercury
 
Mercury
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Cheezes1
Baron Samedi
Level 46
God Stats
1W - 0L
1,349 SR
Queue Stats
2W - 2L
1,460 Elo+
Party 2
Bacchus
Bacchus
Monkeyspider808
Bacchus
Level 55
God Stats
1W - 0L
1,635 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
RunicJade
Mulan
Level 148
God Stats
11W - 12L
1,475 SR
Queue Stats
104W - 73L
1,547 Elo+
Party 2
Cernunnos
Cernunnos
opelafer
Cernunnos
Level 30
God Stats
2W - 0L
1,843 SR
Queue Stats
23W - 8L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Elfeee
Achilles
15
2 / 3 / 2
8,497
708
11,026
13,937
17,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 5 / 6
8,530
711
7,217
20,035
20,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 4 / 3
8,058
672
11,636
12,931
5,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
kaand0r
Loki
16
6 / 6 / 1
9,492
791
9,245
15,978
6,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
vicmatic
Neith
15
1 / 3 / 5
8,314
693
9,093
9,082
4,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
4 / 2 / 11
10,376
865
13,789
16,154
8,454
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Cheezes1
Baron Samedi
16
3 / 3 / 8
9,314
776
8,047
10,177
6,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 1 / 12
9,484
790
7,003
13,129
15,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
RunicJade
Mulan
16
4 / 3 / 11
9,547
796
10,770
16,288
12,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
opelafer
Cernunnos
19
8 / 0 / 10
10,862
905
21,725
11,692
6,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
9
Kills
21
21
Deaths
9
17
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
2
11
4.75
W
Baron Samedi
Cheezes1
Baron Samedi
3
3
8
2.33
L
Achilles
Elfeee
Achilles
2
3
2
1
L
0
5
6
0.6
W
2
1
12
8
W
Mulan
RunicJade
Mulan
4
3
11
3.17
L
0
4
3
0.38
L
Loki
kaand0r
Loki
6
6
1
1.08
W
Cernunnos
opelafer
Cernunnos
8
0
10
13
L
Neith
vicmatic
Neith
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,217
Damage
61,334
71,963
Taken
67,440
55,350
Mitigated
49,573
14,403
Healing
20,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,789
6,745
0
2,871
16,154
8,454
104
2,635
13,330
0
52,851
W
Baron Samedi
Cheezes1
Baron Samedi
8,047
986
891
3,534
10,177
6,497
890
2,560
7,445
23,918
0
L
Achilles
Elfeee
Achilles
11,026
1,746
0
1,851
13,937
17,608
0
3,405
10,532
0
27,263
L
7,217
2,860
810
3,143
20,035
20,698
0
3,808
16,227
21,381
0
W
7,003
754
0
2,768
13,129
15,747
341
5,452
7,471
14,183
0
W
Mulan
RunicJade
Mulan
10,770
1,543
0
3,364
16,288
12,199
158
3,240
12,839
0
26,573
L
11,636
4,399
0
4,374
12,931
5,344
66
3,293
9,638
35,636
0
L
Loki
kaand0r
Loki
9,245
2,820
230
2,231
15,978
6,986
0
1,966
14,012
0
31,039
W
Cernunnos
opelafer
Cernunnos
21,725
10,951
0
7,380
11,692
6,676
3,845
4,966
6,639
0
60,906
L
Neith
vicmatic
Neith
9,093
3,660
0
1,764
9,082
4,714
144
2,578
6,504
0
24,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,891
Gold Earned
49,583
190
Minions Killed
261
0
Camps Cleared
0
1,210,598
Distance Traveled
1,342,863
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,376
865
89
7
0
335,030
4
W
Baron Samedi
9,314
776
32
3
0
206,424
0
L
Achilles
8,497
708
40
3
0
272,038
1
L
Atlas
8,530
711
18
2
0
241,484
2
W
Bacchus
9,484
790
15
1
0
268,298
2
W
Mulan
9,547
796
35
3
0
282,085
0
L
Sol
8,058
672
56
5
0
226,604
3
L
Loki
9,492
791
44
4
0
258,075
0
W
Cernunnos
10,862
905
90
8
0
251,026
2
L
Neith
8,314
693
32
3
0
212,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role