Player Matchup

Lancelot
Lancelot
Destroyeroflife1
Lancelot
Level 129
God Stats
3W - 5L
1,531 SR
Queue Stats
163W - 160L
1,564 Elo+
Party 3
Artio
Artio
Super_Mario021
Artio
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
525W - 499L
1,584 Elo+
Party 3
Guan Yu
Guan Yu
ToXiC-_-FuRaX
Guan Yu
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 49L
1,536 Elo+
Solo
Heimdallr
Heimdallr
baunerlematin
Heimdallr
Level 127
God Stats
3W - 2L
1,755 SR
Queue Stats
107W - 109L
1,515 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
notmarth
Morgan Le Fay
Level 86
God Stats
4W - 4L
1,561 SR
Queue Stats
108W - 92L
1,546 Elo+
Solo
Team Averages
Level 114
1,570 SR
1,549 Elo+

VS

Team Averages
Level 95
1,509 SR
1,556 Elo+
Bellona
Bellona
DrAnesthesia-PhD
Bellona
Level 143
God Stats
3W - 2L
1,328 SR
Queue Stats
17W - 12L
1,572 Elo+
Solo
Charybdis
Charybdis
Real_Cobobby
Charybdis
Level 69
God Stats
9W - 8L
1,557 SR
Queue Stats
164W - 159L
1,558 Elo+
Party 1
Hades
Hades
SickSymbols
Hades
Level 122
God Stats
9W - 5L
1,426 SR
Queue Stats
276W - 252L
1,495 Elo+
Party 2
Bacchus
Bacchus
TheKingsKlown
Bacchus
Level 64
God Stats
5W - 2L
1,640 SR
Queue Stats
92W - 64L
1,601 Elo+
Party 2
Lancelot
Lancelot
b1_A-Wiggins22
Lancelot
Level 77
God Stats
56W - 40L
1,594 SR
Queue Stats
203W - 188L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,445
496
3,597
12,638
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 0
5,450
419
2,611
13,162
8,421
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
11
1 / 4 / 0
6,599
508
8,634
11,207
10,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
baunerlematin
Heimdallr
8
0 / 4 / 1
5,228
402
4,041
8,349
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
notmarth
Morgan Le Fay
10
2 / 2 / 1
6,375
490
5,393
8,282
3,303
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,552
581
3,717
8,640
7,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Real_Cobobby
Charybdis
15
5 / 0 / 4
8,932
687
9,502
8,409
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 1 / 2
8,132
626
7,476
7,682
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
11
2 / 1 / 7
7,400
569
7,652
13,809
10,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
13
6 / 1 / 4
8,214
632
7,854
8,961
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
18
18
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
0
1
2
1
W
Charybdis
Real_Cobobby
Charybdis
5
0
4
7
W
5
1
2
6
L
1
4
0
0.25
W
Bacchus
2
1
7
5.5
L
Guan Yu
1
4
0
0.25
W
Lancelot
6
1
4
8
L
Heimdallr
baunerlematin
Heimdallr
0
4
1
0.13
L
Morgan Le Fay
notmarth
Morgan Le Fay
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,276
Damage
36,201
53,638
Taken
47,501
29,680
Mitigated
28,004
15,751
Healing
22,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,597
2,251
0
3,961
12,638
4,670
0
1,283
11,355
0
45,900
W
3,717
2,163
259
1,510
8,640
7,299
432
0
7,858
0
44,818
W
Charybdis
Real_Cobobby
Charybdis
9,502
5,377
0
6,956
8,409
2,962
3,568
471
7,938
0
77,908
W
7,476
508
994
5,402
7,682
3,720
1,129
2,896
4,741
62,611
0
L
2,611
437
1,149
3,539
13,162
8,421
0
4,974
8,188
12,561
0
W
Bacchus
7,652
1,374
215
6,144
13,809
10,260
217
3,538
10,230
22,809
4,330
L
Guan Yu
8,634
1,711
0
2,618
11,207
10,857
0
1,976
9,231
0
50,476
W
Lancelot
7,854
2,076
0
1,375
8,961
3,763
828
1,099
7,823
0
51,827
L
Heimdallr
baunerlematin
Heimdallr
4,041
2,107
0
2,505
8,349
2,429
0
1,600
6,749
0
28,726
L
Morgan Le Fay
notmarth
Morgan Le Fay
5,393
1,084
0
1,979
8,282
3,303
0
4,298
3,984
41,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,097
Gold Earned
40,230
286
Minions Killed
469
0
Camps Cleared
0
1,126,356
Distance Traveled
1,347,376
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,445
496
87
7
0
264,266
5
W
Bellona
7,552
581
102
8
0
262,667
4
W
Charybdis
8,932
687
127
10
0
249,884
1
W
Hades
8,132
626
124
10
0
262,113
2
L
Artio
5,450
419
15
1
0
226,154
4
W
Bacchus
7,400
569
25
2
0
267,675
5
L
Guan Yu
6,599
508
88
7
0
236,685
1
W
Lancelot
8,214
632
91
7
0
305,037
1
L
Heimdallr
5,228
402
47
4
0
169,084
0
L
Morgan Le Fay
6,375
490
49
4
0
230,167
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role