Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Aeliu
Loki
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 154L
1,455 Elo+
Solo
Ra
Ra
D3ATHR10T69
Ra
Level 149
God Stats
2W - 5L
1,493 SR
Queue Stats
27W - 52L
1,373 Elo+
Solo
Guan Yu
Guan Yu
Gustavo10jds
Guan Yu
Level 83
God Stats
2W - 2L
1,553 SR
Queue Stats
135W - 140L
1,417 Elo+
Solo
Fenrir
Fenrir
nascimentorp
Fenrir
Level 155
God Stats
9W - 10L
1,542 SR
Queue Stats
588W - 668L
1,406 Elo+
Solo
Team Averages
Level 116
1,517 SR
1,430 Elo+

VS

Team Averages
Level 101
1,571 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Dfaill
Ravana
Level 57
God Stats
2W - 1L
1,751 SR
Queue Stats
52W - 58L
1,434 Elo+
Solo
Bacchus
Bacchus
Mostrd
Bacchus
Level 141
God Stats
4W - 0L
1,740 SR
Queue Stats
145W - 148L
1,515 Elo+
Solo
Ra
Ra
XboxDeCasa1114
Ra
Level 122
God Stats
94W - 122L
1,422 SR
Queue Stats
305W - 349L
1,412 Elo+
Solo
Jing Wei
Jing Wei
survivorrXD
Jing Wei
Level 144
God Stats
19W - 21L
1,441 SR
Queue Stats
627W - 676L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 3 / 0
6,870
429
3,534
9,998
3,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Loki
Aeliu
Loki
13
1 / 2 / 3
7,907
494
5,715
14,237
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 6 / 2
8,102
506
6,459
11,071
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Gustavo10jds
Guan Yu
13
1 / 3 / 1
7,969
498
4,187
11,815
10,319
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
1 / 1 / 2
6,233
390
5,864
15,253
11,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 0 / 2
9,414
588
12,781
7,968
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Dfaill
Ravana
13
3 / 0 / 4
8,007
500
6,073
6,004
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Mostrd
Bacchus
13
3 / 0 / 8
8,475
530
8,556
13,301
16,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 3 / 9
8,069
504
8,226
8,433
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
survivorrXD
Jing Wei
14
1 / 2 / 2
8,235
515
6,640
9,903
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
15
15
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
W
Danzaburou
 
Danzaburou
6
0
2
7
L
Loki
Aeliu
Loki
1
2
3
1.25
L
2
6
2
0.5
W
Ravana
Dfaill
Ravana
3
0
4
5
L
Guan Yu
Gustavo10jds
Guan Yu
1
3
1
0.5
W
Bacchus
Mostrd
Bacchus
3
0
8
7
W
2
3
9
2.17
L
Fenrir
1
1
2
2
W
Jing Wei
survivorrXD
Jing Wei
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,759
Damage
42,276
62,374
Taken
45,609
35,751
Mitigated
31,708
15,422
Healing
20,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,534
2,776
0
3,694
9,998
3,017
943
1,514
8,484
0
50,973
W
Danzaburou
 
Danzaburou
12,781
6,248
0
6,090
7,968
3,555
387
73
7,895
0
77,650
L
Loki
Aeliu
Loki
5,715
1,268
0
4,950
14,237
5,504
0
2,675
11,562
0
68,974
L
6,459
644
351
2,346
11,071
5,019
216
5,796
5,275
65,509
0
W
Ravana
Dfaill
Ravana
6,073
1,479
0
2,020
6,004
3,120
58
755
5,249
0
57,040
L
Guan Yu
Gustavo10jds
Guan Yu
4,187
1,382
279
1,637
11,815
10,319
0
2,706
9,109
0
53,388
W
Bacchus
Mostrd
Bacchus
8,556
1,651
0
3,229
13,301
16,976
0
2,709
10,592
27,278
2,609
W
8,226
741
1,616
2,294
8,433
3,965
35
2,335
6,098
56,519
0
L
Fenrir
5,864
1,024
0
2,165
15,253
11,892
0
3,896
11,357
0
24,302
W
Jing Wei
survivorrXD
Jing Wei
6,640
4,523
0
5,234
9,903
4,092
1,024
703
9,200
0
73,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,081
Gold Earned
42,200
469
Minions Killed
471
0
Camps Cleared
0
1,525,608
Distance Traveled
1,499,015
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,870
429
86
5
0
284,187
6
W
Danzaburou
9,414
588
130
8
0
300,451
0
L
Loki
7,907
494
121
8
0
342,282
0
L
Ra
8,102
506
116
7
0
289,410
6
W
Ravana
8,007
500
87
5
0
338,733
9
L
Guan Yu
7,969
498
108
7
0
306,332
5
W
Bacchus
8,475
530
29
2
0
302,131
2
W
Ra
8,069
504
101
6
0
290,403
1
L
Fenrir
6,233
390
38
2
0
303,397
2
W
Jing Wei
8,235
515
124
8
0
267,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role