Player Matchup

Merlin
Merlin
AGHATAHAAA
Merlin
Level 135
God Stats
0W - 2L
1,297 SR
Queue Stats
157W - 147L
1,445 Elo+
Solo
Jormungandr
Jormungandr
JustiiinSane
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,232 Elo+
Party 2
Ravana
Ravana
Loolabee
Ravana
Level 29
God Stats
3W - 1L
1,782 SR
Queue Stats
38W - 58L
1,363 Elo+
Party 2
Chiron
Chiron
Pikanor
Chiron
Level 114
God Stats
0W - 3L
1,274 SR
Queue Stats
49W - 65L
1,374 Elo+
Party 2
Yemoja
Yemoja
benzibradlee
Yemoja
Level 156
God Stats
1W - 5L
1,379 SR
Queue Stats
140W - 163L
1,351 Elo+
Solo
Team Averages
Level 90
1,446 SR
1,353 Elo+

VS

Team Averages
Level 104
1,248 SR
1,422 Elo+
Sun Wukong
Sun Wukong
Erathium
Sun Wukong
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 190L
1,414 Elo+
Party 1
Hel
Hel
JxyHxrt
Hel
Level 100
God Stats
2W - 1L
1,253 SR
Queue Stats
135W - 148L
1,400 Elo+
Solo
Xbalanque
Xbalanque
MiniB74
Xbalanque
Level 69
God Stats
1W - 4L
1,038 SR
Queue Stats
220W - 201L
1,461 Elo+
Solo
Mulan
Mulan
Zaiji
Mulan
Level 128
God Stats
6W - 11L
1,316 SR
Queue Stats
503W - 502L
1,452 Elo+
Solo
Vamana
Vamana
blacksanta92
Vamana
Level 105
God Stats
1W - 3L
1,133 SR
Queue Stats
184W - 213L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AGHATAHAAA
Merlin
20
7 / 6 / 17
13,336
702
36,548
25,886
16,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
JustiiinSane
Jormungandr
20
2 / 6 / 20
12,386
652
26,872
37,369
44,339
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Loolabee
Ravana
20
1 / 7 / 20
12,035
633
17,268
33,324
34,285
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Pikanor
Chiron
20
16 / 8 / 8
15,086
794
40,069
29,153
18,261
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
18
1 / 4 / 16
11,460
603
7,036
22,165
23,509
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Erathium
Sun Wukong
20
8 / 4 / 16
13,310
701
21,456
27,815
20,396
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
20
0 / 4 / 18
12,606
663
11,560
19,660
13,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
MiniB74
Xbalanque
20
14 / 7 / 11
15,401
811
42,883
26,892
12,612
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Zaiji
Mulan
20
5 / 8 / 18
12,780
673
25,359
27,899
29,091
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
20
4 / 4 / 24
13,546
713
17,007
46,424
37,372
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
118
27
Kills
31
31
Deaths
27
81
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Merlin
AGHATAHAAA
Merlin
7
6
17
2.58
W
Sun Wukong
Erathium
Sun Wukong
8
4
16
4
L
Jormungandr
JustiiinSane
Jormungandr
2
6
20
2
W
Hel
0
4
18
2.25
L
Ravana
Loolabee
Ravana
1
7
20
1.57
W
Xbalanque
MiniB74
Xbalanque
14
7
11
2.79
L
Chiron
Pikanor
Chiron
16
8
8
2.5
W
Mulan
Zaiji
Mulan
5
8
18
1.75
L
Yemoja
1
4
16
2.25
W
Vamana
4
4
24
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,793
Damage
118,265
147,897
Taken
148,690
136,600
Mitigated
113,432
65,202
Healing
78,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AGHATAHAAA
Merlin
36,548
4,106
3,202
5,125
25,886
16,206
767
2,909
22,977
62,492
0
W
Sun Wukong
Erathium
Sun Wukong
21,456
4,249
3,734
11,523
27,815
20,396
1,711
13,825
13,990
0
35,727
L
Jormungandr
JustiiinSane
Jormungandr
26,872
5,498
2,060
3,928
37,369
44,339
452
3,935
33,434
49,515
0
W
Hel
11,560
691
17,900
10,790
19,660
13,961
862
10,163
9,497
28,259
0
L
Ravana
Loolabee
Ravana
17,268
3,572
136
6,308
33,324
34,285
857
3,169
30,155
0
32,727
W
Xbalanque
MiniB74
Xbalanque
42,883
17,530
2,241
6,865
26,892
12,612
3,275
12,427
14,465
0
79,749
L
Chiron
Pikanor
Chiron
40,069
17,406
4,157
4,760
29,153
18,261
4,269
2,249
26,894
0
71,893
W
Mulan
Zaiji
Mulan
25,359
3,880
1,092
3,835
27,899
29,091
1,829
12,148
15,751
0
42,412
L
Yemoja
7,036
3,726
28,950
6,576
22,165
23,509
1,837
1,546
20,619
14,031
0
W
Vamana
17,007
8,070
601
20,081
46,424
37,372
2,038
21,893
24,531
5,358
28,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,303
Gold Earned
67,643
191
Minions Killed
186
0
Camps Cleared
0
1,517,396
Distance Traveled
1,658,864
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,336
702
46
2
0
325,957
1
W
Sun Wukong
13,310
701
27
1
0
344,409
0
L
Jormungandr
12,386
652
34
2
0
342,853
0
W
Hel
12,606
663
41
2
0
372,661
0
L
Ravana
12,035
633
42
2
0
308,652
0
W
Xbalanque
15,401
811
72
4
0
318,276
0
L
Chiron
15,086
794
58
3
0
297,128
0
W
Mulan
12,780
673
24
1
0
298,024
3
L
Yemoja
11,460
603
11
1
0
242,806
0
W
Vamana
13,546
713
22
1
0
325,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role