Player Matchup

Tyr
Tyr
Juggalo Scro
Tyr
Level 160
God Stats
2W - 5L
1,620 SR
Queue Stats
319W - 248L
1,684 Elo+
Solo
Nu Wa
Nu Wa
Psijic Skrim
Nu Wa
Level 137
God Stats
13W - 9L
1,674 SR
Queue Stats
148W - 92L
1,597 Elo+
Party 1
Da Ji
Da Ji
S17KA
Da Ji
Level 48
God Stats
7W - 11L
1,652 SR
Queue Stats
168W - 109L
1,608 Elo+
Party 1
Team Averages
Level 115
1,649 SR
1,630 Elo+

VS

Team Averages
Level 141
1,578 SR
1,661 Elo+
Rama
Rama
Luckyrip1
Rama
Level 156
God Stats
13W - 9L
1,631 SR
Queue Stats
487W - 517L
1,513 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sultan Kash
Kumbhakarna
Level 106
God Stats
1W - 1L
1,352 SR
Queue Stats
51W - 29L
1,802 Elo+
Solo
Vulcan
Vulcan
TankMetas
Vulcan
Level 160
God Stats
16W - 13L
1,752 SR
Queue Stats
253W - 204L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
8,497
708
7,040
16,211
15,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
0 / 3 / 2
8,067
672
12,242
10,095
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
S17KA
Da Ji
12
3 / 7 / 0
8,829
736
7,040
13,272
6,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
4 / 1 / 6
9,917
826
9,134
6,418
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Sultan Kash
Kumbhakarna
14
0 / 0 / 11
9,426
786
7,653
16,922
19,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
TankMetas
Vulcan
15
9 / 2 / 4
10,638
887
15,513
10,704
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
13
13
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Rama
4
1
6
7
L
0
3
2
0.33
L
Da Ji
S17KA
Da Ji
3
7
0
0.43
W
Kumbhakarna
Sultan Kash
Kumbhakarna
0
0
11
5.5
W
Vulcan
TankMetas
Vulcan
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,322
Damage
32,300
39,578
Taken
34,044
25,761
Mitigated
26,713
8,600
Healing
13,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,040
1,245
789
4,948
16,211
15,246
0
7,818
8,393
96
25,110
W
Rama
9,134
7,469
0
3,334
6,418
2,691
2,486
1,807
4,434
0
34,510
L
12,242
2,379
0
1,457
10,095
4,182
0
7,152
2,943
38,758
0
L
Da Ji
S17KA
Da Ji
7,040
2,015
0
1,406
13,272
6,333
0
8,237
5,035
0
32,792
W
Kumbhakarna
Sultan Kash
Kumbhakarna
7,653
1,448
0
5,480
16,922
19,058
41
6,606
9,769
18,818
0
W
Vulcan
TankMetas
Vulcan
15,513
6,745
0
4,551
10,704
4,964
543
3,268
7,173
62,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
29,981
148
Minions Killed
159
0
Camps Cleared
0
685,501
Distance Traveled
751,025
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,497
708
32
3
0
257,194
1
W
Rama
9,917
826
59
5
0
222,675
1
L
Nu Wa
8,067
672
71
6
0
211,316
0
L
Da Ji
8,829
736
45
4
0
216,991
6
W
Kumbhakarna
9,426
786
16
1
0
261,930
2
W
Vulcan
10,638
887
84
7
0
266,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role