Player Matchup

Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum III
 
Anubis
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
NothinToLose
Baron Samedi
Platinum IV
Level 158
God Stats
5W - 9L
1,444 SR
Queue Stats
543W - 543L
1,677 MMR
Solo
Rama
Rama
Platinum III
Royaljavichu
Rama
Platinum III
Level 148
God Stats
5W - 1L
1,760 SR
Queue Stats
63W - 50L
1,825 MMR
Party 3
Thor
Thor
Gold II
Veawen
Thor
Gold II
Level 139
God Stats
6W - 7L
1,414 SR
Queue Stats
167W - 165L
1,512 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,524 SR
1,603 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,489 SR
1,649 MMR
Susano
Susano
Bronze V
 
Susano
Bronze V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum III
Ludo00
Anhur
Platinum III
Level 143
God Stats
18W - 16L
1,568 SR
Queue Stats
358W - 344L
1,726 MMR
Party 1
Osiris
Osiris
Platinum II
MrKrestis
Osiris
Platinum II
Level 47
God Stats
1W - 2L
1,533 SR
Queue Stats
63W - 53L
1,773 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
MurcianoCabron
Cabrakan
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
wagaPL
Nu Wa
Platinum IV
Level 129
God Stats
0W - 2L
1,344 SR
Queue Stats
44W - 39L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
2 / 2 / 6
11,200
589
19,482
20,875
15,716
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Anubis
 
Anubis
15
4 / 3 / 6
10,432
549
13,790
11,865
5,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
NothinToLose
Baron Samedi
15
3 / 4 / 12
10,647
560
12,456
17,592
14,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 1 / 4
12,996
684
12,806
16,710
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
Veawen
Thor
19
9 / 1 / 5
11,661
614
13,583
18,695
8,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CliodhnaIshtarApollo

VS

Bans
VulcanKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
5 / 5 / 3
8,986
473
12,073
20,075
8,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Ludo00
Anhur
16
0 / 4 / 3
9,729
512
6,315
15,753
5,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
MrKrestis
Osiris
16
2 / 4 / 2
9,638
507
11,670
21,078
23,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
12
2 / 8 / 4
8,090
426
5,949
22,160
30,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
wagaPL
Nu Wa
15
2 / 4 / 3
9,159
482
14,116
12,912
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
25
Kills
11
11
Deaths
25
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
2
6
2.5
W
Anubis
 
Anubis
4
3
6
2.33
L
Susano
 
Susano
5
5
3
1.3
L
Anhur
Ludo00
Anhur
0
4
3
0.38
L
Osiris
MrKrestis
Osiris
2
4
2
0.75
L
Cabrakan
2
8
4
0.5
W
Baron Samedi
NothinToLose
Baron Samedi
3
4
12
2.25
W
7
1
4
9
W
Thor
Veawen
Thor
9
1
5
11.5
L
Nu Wa
wagaPL
Nu Wa
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,117
Damage
50,123
85,737
Taken
91,978
50,402
Mitigated
74,638
44,491
Healing
18,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
19,482
3,472
0
9,374
20,875
15,716
130
2,273
18,602
333
99,017
W
Anubis
 
Anubis
13,790
1,188
0
5,600
11,865
5,965
330
4,884
6,981
85,349
0
L
Susano
 
Susano
12,073
1,974
0
3,388
20,075
8,598
0
5,804
14,271
0
56,807
L
Anhur
Ludo00
Anhur
6,315
3,545
0
6,936
15,753
5,927
1,194
3,015
12,738
0
92,559
L
Osiris
MrKrestis
Osiris
11,670
5,625
0
5,982
21,078
23,832
0
1,666
19,412
0
70,730
L
Cabrakan
5,949
1,110
0
1,060
22,160
30,833
0
10,690
11,470
16,878
0
W
Baron Samedi
NothinToLose
Baron Samedi
12,456
1,359
1,608
6,850
17,592
14,224
152
6,466
10,789
44,131
1,449
W
12,806
10,228
0
11,905
16,710
6,330
2,466
3,070
13,640
0
127,635
W
Thor
Veawen
Thor
13,583
3,635
0
9,154
18,695
8,167
0
3,992
14,703
0
103,476
L
Nu Wa
wagaPL
Nu Wa
14,116
2,839
132
1,390
12,912
5,448
0
5,037
7,875
101,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,936
Gold Earned
45,602
689
Minions Killed
557
0
Camps Cleared
0
1,879,546
Distance Traveled
1,794,101
33
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,200
589
154
8
0
439,269
7
W
Anubis
10,432
549
138
7
0
346,524
3
L
Susano
8,986
473
82
4
0
404,963
6
L
Anhur
9,729
512
162
9
0
340,957
4
L
Osiris
9,638
507
131
7
0
382,609
5
L
Cabrakan
8,090
426
24
1
0
353,439
2
W
Baron Samedi
10,647
560
50
3
0
313,503
9
W
Rama
12,996
684
212
11
0
378,146
7
W
Thor
11,661
614
135
7
0
402,104
7
L
Nu Wa
9,159
482
158
8
0
312,133
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role