Player Matchup

Ra
Ra
ChernoBoggin
Ra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 5L
1,914 Elo+
Party 2
Loki
Loki
IceQueen801
Loki
Level 23
God Stats
1W - 1L
1,701 SR
Queue Stats
18W - 12L
1,599 Elo+
Party 2
Maui
Maui
snipersgaming
Maui
Level 127
God Stats
5W - 2L
1,849 SR
Queue Stats
109W - 63L
1,679 Elo+
Party 2
Team Averages
Level 69
1,683 SR
1,731 Elo+

VS

Team Averages
Level 77
1,678 SR
1,522 Elo+
Chang'e
Chang'e
LadyYab
Chang'e
Level 128
God Stats
18W - 10L
1,602 SR
Queue Stats
417W - 319L
1,498 Elo+
Party 1
Jormungandr
Jormungandr
OmarFreeAF
Jormungandr
Level 17
God Stats
2W - 0L
1,834 SR
Queue Stats
13W - 2L
1,711 Elo+
Party 1
Jing Wei
Jing Wei
YourjustGold2me
Jing Wei
Level 85
God Stats
3W - 5L
1,598 SR
Queue Stats
231W - 344L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,892
593
13,387
10,703
6,240
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 4 / 1
8,360
557
3,250
10,014
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 2 / 0
9,809
654
9,469
15,696
24,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LadyYab
Chang'e
16
0 / 0 / 9
10,003
667
9,863
10,331
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
OmarFreeAF
Jormungandr
18
9 / 0 / 1
12,501
833
11,017
19,739
27,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
15
1 / 1 / 8
9,999
667
8,870
9,352
5,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
0
4
1
0.13
W
Chang'e
LadyYab
Chang'e
0
0
9
4.5
W
Jormungandr
OmarFreeAF
Jormungandr
9
0
1
9.5
W
Jing Wei
1
1
8
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,106
Damage
29,750
36,413
Taken
39,422
36,465
Mitigated
38,549
10,180
Healing
21,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,387
2,608
1,430
2,879
10,703
6,240
96
6,766
3,937
44,812
0
L
3,250
364
0
1,832
10,014
5,383
140
5,852
4,162
0
21,572
W
Chang'e
LadyYab
Chang'e
9,863
1,338
6,438
7,369
10,331
5,211
1,574
5,756
4,575
39,775
0
W
Jormungandr
OmarFreeAF
Jormungandr
11,017
2,061
0
6,298
19,739
27,911
504
9,888
9,851
53,633
0
W
Jing Wei
8,870
5,627
0
1,780
9,352
5,427
264
7,423
1,929
0
34,558
L
9,469
1,237
0
4,039
15,696
24,842
0
8,361
7,335
30,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,061
Gold Earned
32,503
143
Minions Killed
193
0
Camps Cleared
0
791,573
Distance Traveled
899,691
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,892
593
78
5
0
233,673
4
L
Loki
8,360
557
29
2
0
274,364
0
W
Chang'e
10,003
667
69
5
0
303,857
4
W
Jormungandr
12,501
833
68
5
0
290,851
4
W
Jing Wei
9,999
667
56
4
0
304,983
4
L
Maui
9,809
654
36
2
0
283,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role