Player Matchup

Cthulhu
Cthulhu
AaronN26
Cthulhu
Level 14
God Stats
0W - 2L
1,419 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
DefterIt
Fenrir
Level 109
God Stats
1W - 2L
1,765 SR
Queue Stats
11W - 9L
1,699 Elo+
Party 2
Sol
Sol
JNAV0007
Sol
Level 20
God Stats
0W - 1L
1,494 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
TheDoddfather17
Chaac
Level 51
God Stats
2W - 5L
1,488 SR
Queue Stats
3W - 6L
1,545 Elo+
Party 2
Skadi
Skadi
lcpl ken
Skadi
Level 68
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 52
1,498 SR
1,549 Elo+

VS

Team Averages
Level 33
1,617 SR
1,496 Elo+
Scylla
Scylla
Floading1
Scylla
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
GiggerChigger
King Arthur
Level 28
God Stats
4W - 3L
1,505 SR
Queue Stats
10W - 10L
1,423 Elo+
Party 3
Kuzenbo
Kuzenbo
Gilbert2
Kuzenbo
Level 18
God Stats
24W - 15L
1,654 SR
Queue Stats
29W - 22L
1,549 Elo+
Party 3
Danzaburou
Danzaburou
Onlyvlone
Danzaburou
Level 68
God Stats
3W - 1L
1,926 SR
Queue Stats
40W - 44L
1,506 Elo+
Party 3
Hun Batz
Hun Batz
floading2
Hun Batz
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AaronN26
Cthulhu
11
0 / 2 / 1
6,943
434
3,975
14,676
13,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
DefterIt
Fenrir
12
0 / 1 / 0
7,305
457
3,253
11,690
6,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
1 / 0 / 0
8,529
533
6,769
4,927
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 2 / 1
7,901
494
7,561
13,259
14,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
lcpl ken
Skadi
10
1 / 6 / 0
6,459
404
4,754
10,573
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Floading1
Scylla
15
0 / 0 / 1
9,122
570
2,376
4,078
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
GiggerChigger
King Arthur
15
1 / 3 / 1
9,574
598
9,971
16,652
17,674
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kuzenbo
Gilbert2
Kuzenbo
12
2 / 0 / 3
8,347
522
5,202
8,003
8,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Onlyvlone
Danzaburou
17
8 / 0 / 1
10,531
658
19,302
13,517
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
floading2
Hun Batz
12
0 / 2 / 1
7,460
466
1,512
12,053
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
11
11
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AaronN26
Cthulhu
0
2
1
0.25
L
Fenrir
DefterIt
Fenrir
0
1
0
0
W
Scylla
Floading1
Scylla
0
0
1
0.5
W
King Arthur
GiggerChigger
King Arthur
1
3
1
0.5
W
Kuzenbo
Gilbert2
Kuzenbo
2
0
3
3.5
L
1
0
0
1
W
Danzaburou
Onlyvlone
Danzaburou
8
0
1
8.5
L
2
2
1
1.25
W
Hun Batz
floading2
Hun Batz
0
2
1
0.25
L
Skadi
lcpl ken
Skadi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,312
Damage
38,363
55,125
Taken
54,303
40,025
Mitigated
39,505
12,960
Healing
16,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AaronN26
Cthulhu
3,975
809
0
1,120
14,676
13,548
0
2,162
12,514
24,942
0
L
Fenrir
DefterIt
Fenrir
3,253
1,283
0
2,145
11,690
6,149
0
1,103
10,587
0
57,194
W
Scylla
Floading1
Scylla
2,376
219
0
1,093
4,078
1,616
87
1,161
2,917
76,266
0
W
King Arthur
GiggerChigger
King Arthur
9,971
1,788
0
2,150
16,652
17,674
0
2,517
14,135
0
75,389
W
Kuzenbo
Gilbert2
Kuzenbo
5,202
2,549
0
2,164
8,003
8,989
404
2,618
5,385
22,702
0
L
6,769
2,057
0
3,868
4,927
2,178
3,033
1,971
2,956
62,567
4,772
W
Danzaburou
Onlyvlone
Danzaburou
19,302
10,721
0
10,995
13,517
6,682
1,974
3,089
10,428
0
115,254
L
7,561
1,899
0
5,077
13,259
14,914
0
1,191
12,068
0
55,285
W
Hun Batz
floading2
Hun Batz
1,512
274
0
463
12,053
4,544
836
1,366
10,687
0
53,706
L
Skadi
lcpl ken
Skadi
4,754
2,407
0
750
10,573
3,236
0
1,151
9,422
0
42,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,137
Gold Earned
45,034
437
Minions Killed
535
0
Camps Cleared
0
1,594,935
Distance Traveled
1,607,190
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,943
434
42
3
0
315,681
2
L
Fenrir
7,305
457
93
6
0
362,512
3
W
Scylla
9,122
570
149
9
0
318,566
1
W
King Arthur
9,574
598
120
8
0
299,268
4
W
Kuzenbo
8,347
522
30
2
0
326,916
2
L
Sol
8,529
533
146
9
0
308,895
3
W
Danzaburou
10,531
658
149
9
0
295,313
3
L
Chaac
7,901
494
87
5
0
329,078
3
W
Hun Batz
7,460
466
87
5
0
367,127
1
L
Skadi
6,459
404
69
4
0
278,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role