Player Matchup

Chaac
Chaac
Abrax97
Chaac
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Damon_Rp
Danzaburou
Level 60
God Stats
28W - 39L
1,407 SR
Queue Stats
87W - 135L
1,359 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HellDragonWrath
Morgan Le Fay
Level 138
God Stats
32W - 35L
1,400 SR
Queue Stats
161W - 164L
1,406 Elo+
Solo
Medusa
Medusa
Una-_-Botarda
Medusa
Level 120
God Stats
7W - 5L
1,547 SR
Queue Stats
439W - 508L
1,469 Elo+
Party 1
Olorun
Olorun
carloshenrii
Olorun
Level 126
God Stats
10W - 12L
1,421 SR
Queue Stats
341W - 388L
1,413 Elo+
Solo
Team Averages
Level 111
1,455 SR
1,431 Elo+

VS

Team Averages
Level 103
1,541 SR
1,470 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
JoniReaper
Ah Puch
Level 119
God Stats
10W - 2L
1,723 SR
Queue Stats
162W - 173L
1,450 Elo+
Solo
Jormungandr
Jormungandr
Julioh14
Jormungandr
Level 89
God Stats
3W - 4L
1,231 SR
Queue Stats
28W - 35L
1,388 Elo+
Solo
Guan Yu
Guan Yu
SND Tonyy6106
Guan Yu
Level 99
God Stats
9W - 3L
1,749 SR
Queue Stats
229W - 243L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Abrax97
Chaac
8
1 / 4 / 0
4,658
518
2,381
8,334
4,275
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Damon_Rp
Danzaburou
7
0 / 0 / 0
4,238
471
2,534
4,765
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
HellDragonWrath
Morgan Le Fay
7
0 / 2 / 1
4,193
466
3,159
4,189
1,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 1 / 0
4,157
462
2,274
4,471
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Olorun
7
0 / 0 / 0
4,110
457
394
3,158
1,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 0 / 3
4,947
550
1,356
5,620
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
 
Danzaburou
7
0 / 1 / 1
4,322
480
3,048
5,026
1,307
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ah Puch
JoniReaper
Ah Puch
9
0 / 1 / 1
5,003
556
2,106
2,444
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Julioh14
Jormungandr
8
1 / 0 / 0
4,994
555
2,415
4,310
2,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
10
6 / 0 / 0
5,776
642
6,372
7,086
4,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
7
7
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
3
1.5
W
Danzaburou
 
Danzaburou
0
1
1
0.5
L
Chaac
Abrax97
Chaac
1
4
0
0.25
L
Danzaburou
Damon_Rp
Danzaburou
0
0
0
0
L
Morgan Le Fay
HellDragonWrath
Morgan Le Fay
0
2
1
0.25
W
Ah Puch
JoniReaper
Ah Puch
0
1
1
0.5
W
Jormungandr
Julioh14
Jormungandr
1
0
0
1
W
Guan Yu
6
0
0
6
L
0
1
0
0
L
Olorun
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,742
Damage
15,297
24,917
Taken
24,486
9,388
Mitigated
11,026
7,241
Healing
11,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,356
336
0
3,836
5,620
1,773
0
889
4,731
0
31,101
W
Danzaburou
 
Danzaburou
3,048
890
222
2,814
5,026
1,307
29
0
5,026
0
24,919
L
Chaac
Abrax97
Chaac
2,381
562
0
2,052
8,334
4,275
0
568
7,766
0
27,861
L
Danzaburou
Damon_Rp
Danzaburou
2,534
830
0
2,045
4,765
1,523
0
1,439
3,326
0
25,809
L
Morgan Le Fay
HellDragonWrath
Morgan Le Fay
3,159
1,053
0
369
4,189
1,079
0
349
3,840
20,822
0
W
Ah Puch
JoniReaper
Ah Puch
2,106
0
0
612
2,444
889
0
829
1,615
31,100
0
W
Jormungandr
Julioh14
Jormungandr
2,415
789
0
1,510
4,310
2,285
0
0
4,310
18,227
1,201
W
Guan Yu
6,372
1,558
0
2,892
7,086
4,772
0
1,819
5,267
0
28,667
L
2,274
481
0
1,487
4,471
1,215
0
846
3,625
0
22,292
L
Olorun
394
103
0
1,288
3,158
1,296
0
1,189
1,969
17,310
2,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,356
Gold Earned
25,042
231
Minions Killed
265
0
Camps Cleared
0
748,134
Distance Traveled
823,097
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,947
550
68
8
0
192,152
2
W
Danzaburou
4,322
480
40
4
0
129,132
0
L
Chaac
4,658
518
49
5
0
153,898
2
L
Danzaburou
4,238
471
40
4
0
169,227
3
L
Morgan Le Fay
4,193
466
48
5
0
157,454
4
W
Ah Puch
5,003
556
62
7
0
160,024
1
W
Jormungandr
4,994
555
46
5
0
164,317
0
W
Guan Yu
5,776
642
49
5
0
177,472
0
L
Medusa
4,157
462
48
5
0
164,895
4
L
Olorun
4,110
457
46
5
0
102,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role