Player Matchup

Fenrir
Fenrir
Diamond II
DerBub
Fenrir
Diamond II
Level 118
God Stats
7W - 5L
1,525 SR
Queue Stats
70W - 59L
2,513 MMR
Party 2
Discordia
Discordia
Diamond I
vT Lopes
Discordia
Diamond I
Level 123
God Stats
64W - 69L
1,582 SR
Queue Stats
521W - 565L
2,512 MMR
Solo
Achilles
Achilles
Masters
xDrive by
Achilles
Masters
Level 129
God Stats
35W - 27L
1,734 SR
Queue Stats
207W - 160L
2,587 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,614 SR
2,537 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,701 SR
2,503 MMR
Ganesha
Ganesha
Masters
DaeGearx
Ganesha
Masters
Level 160
God Stats
2W - 1L
1,817 SR
Queue Stats
293W - 277L
2,427 MMR
Party 1
Set
Set
Diamond II
TheWombRaiderx
Set
Diamond II
Level 65
God Stats
1W - 2L
1,537 SR
Queue Stats
52W - 47L
2,519 MMR
Solo
Cupid
Cupid
Masters
Vaelik
Cupid
Masters
Level 154
God Stats
68W - 36L
1,751 SR
Queue Stats
214W - 182L
2,563 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DerBub
Fenrir
18
3 / 0 / 6
13,251
736
12,580
19,691
28,595
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
vT Lopes
Discordia
18
2 / 3 / 6
12,126
674
17,964
9,973
5,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xDrive by
Achilles
18
4 / 1 / 5
13,535
752
12,261
22,910
42,450
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Baba YagaAh Muzen CabAtlasAo KuangShiva

VS

Bans
Ne ZhaBaron SamediPersephoneScyllaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DaeGearx
Ganesha
18
0 / 1 / 4
12,766
709
12,356
19,820
33,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 6 / 2
11,035
613
9,842
23,824
24,303
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cupid
Vaelik
Cupid
19
4 / 2 / 0
12,444
691
13,825
12,129
6,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
4
4
Deaths
9
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ganesha
DaeGearx
Ganesha
0
1
4
2
W
Fenrir
DerBub
Fenrir
3
0
6
6
L
0
6
2
0.17
L
Cupid
Vaelik
Cupid
4
2
0
2
W
Discordia
vT Lopes
Discordia
2
3
6
1.67
W
Achilles
xDrive by
Achilles
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,805
Damage
36,023
52,574
Taken
55,773
76,095
Mitigated
64,175
19,206
Healing
17,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
DaeGearx
Ganesha
12,356
2,974
0
5,981
19,820
33,193
332
5,593
14,227
47,642
0
W
Fenrir
DerBub
Fenrir
12,580
4,020
0
7,631
19,691
28,595
1,542
4,853
14,659
0
51,824
L
9,842
3,242
1,767
4,134
23,824
24,303
62
7,856
15,968
0
34,363
L
Cupid
Vaelik
Cupid
13,825
7,263
1,536
4,388
12,129
6,679
2,170
4,715
7,414
0
67,642
W
Discordia
vT Lopes
Discordia
17,964
1,085
0
1,107
9,973
5,050
707
3,429
6,544
80,971
0
W
Achilles
xDrive by
Achilles
12,261
2,087
846
9,622
22,910
42,450
991
3,781
18,707
0
29,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,912
Gold Earned
36,245
206
Minions Killed
218
0
Camps Cleared
0
990,665
Distance Traveled
895,501
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,766
709
9
1
0
302,851
0
W
Fenrir
13,251
736
48
3
0
345,542
7
L
Set
11,035
613
64
4
0
279,543
3
L
Cupid
12,444
691
145
8
0
313,107
3
W
Discordia
12,126
674
133
7
0
300,745
4
W
Achilles
13,535
752
25
1
0
344,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role