Player Matchup

Baron Samedi
Baron Samedi
Cassanova4798
Baron Samedi
Level 65
God Stats
4W - 5L
1,679 SR
Queue Stats
8W - 16L
1,292 Elo+
Solo
Ymir
Ymir
Dr_Salty_Nuts
Ymir
Level 69
God Stats
5W - 2L
1,643 SR
Queue Stats
91W - 99L
1,360 Elo+
Party 2
Izanami
Izanami
SnifflySaturn2
Izanami
Level 76
God Stats
2W - 1L
1,529 SR
Queue Stats
59W - 53L
1,379 Elo+
Solo
Fenrir
Fenrir
cpenni11
Fenrir
Level 64
God Stats
8W - 9L
1,452 SR
Queue Stats
88W - 99L
1,335 Elo+
Party 2
Chaac
Chaac
striker3010
Chaac
Level 58
God Stats
11W - 16L
1,150 SR
Queue Stats
145W - 180L
1,341 Elo+
Solo
Team Averages
Level 66
1,491 SR
1,341 Elo+

VS

Team Averages
Level 54
1,432 SR
1,295 Elo+
Olorun
Olorun
DimaOstranin
Olorun
Level 28
God Stats
0W - 2L
1,287 SR
Queue Stats
17W - 34L
1,268 Elo+
Party 1
Baron Samedi
Baron Samedi
GRIMIX 11B
Baron Samedi
Level 65
God Stats
22W - 22L
1,468 SR
Queue Stats
224W - 253L
1,342 Elo+
Solo
Cupid
Cupid
RUSSIN_NINJA
Cupid
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,252 Elo+
Party 1
Ymir
Ymir
Too Simple8588
Ymir
Level 45
God Stats
1W - 1L
1,444 SR
Queue Stats
22W - 24L
1,303 Elo+
Solo
Nemesis
Nemesis
dahbowman
Nemesis
Level 97
God Stats
39W - 38L
1,463 SR
Queue Stats
60W - 63L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cassanova4798
Baron Samedi
13
5 / 0 / 4
8,018
573
14,334
8,972
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 10
7,063
505
6,537
9,388
7,264
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
8 / 0 / 4
8,043
575
8,791
6,524
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
cpenni11
Fenrir
13
8 / 2 / 3
8,239
589
8,915
10,841
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 1 / 4
7,346
525
6,397
9,842
6,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 6 / 1
5,690
406
2,282
12,747
5,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
GRIMIX 11B
Baron Samedi
12
0 / 5 / 2
7,169
512
5,973
11,058
6,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
1 / 8 / 0
5,506
393
5,199
11,510
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 3 / 1
6,740
481
2,091
13,448
8,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
dahbowman
Nemesis
10
1 / 2 / 1
6,371
455
6,836
11,914
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
24
Kills
3
3
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Cassanova4798
Baron Samedi
5
0
4
7
L
Olorun
0
6
1
0.08
W
1
0
10
6
L
Baron Samedi
GRIMIX 11B
Baron Samedi
0
5
2
0.2
L
1
8
0
0.13
W
8
0
4
10
L
1
3
1
0.5
W
Fenrir
cpenni11
Fenrir
8
2
3
4.75
L
Nemesis
dahbowman
Nemesis
1
2
1
0.75
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,974
Damage
22,381
45,567
Taken
60,677
25,739
Mitigated
28,195
18,702
Healing
15,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Cassanova4798
Baron Samedi
14,334
449
719
4,155
8,972
4,004
128
1,619
7,353
62,543
0
L
Olorun
2,282
779
561
1,919
12,747
5,892
510
7,959
4,788
24,757
2,200
W
6,537
1,132
216
1,280
9,388
7,264
380
1,657
7,688
30,194
4,354
L
Baron Samedi
GRIMIX 11B
Baron Samedi
5,973
493
174
2,476
11,058
6,159
0
1,437
8,946
49,480
0
L
5,199
2,704
0
1,912
11,510
3,164
0
2,462
9,000
0
21,710
W
8,791
6,642
0
2,887
6,524
2,364
2,786
2,034
4,388
0
42,138
L
2,091
174
0
3,583
13,448
8,701
0
6,333
7,115
20,028
0
W
Fenrir
cpenni11
Fenrir
8,915
1,794
0
4,384
10,841
5,111
488
1,118
9,691
0
47,633
L
Nemesis
dahbowman
Nemesis
6,836
2,848
0
5,204
11,914
4,279
0
1,940
9,933
0
42,163
W
6,397
1,403
0
5,061
9,842
6,996
506
3,237
6,211
0
40,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,709
Gold Earned
31,476
330
Minions Killed
270
0
Camps Cleared
0
1,306,469
Distance Traveled
1,213,030
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,018
573
81
6
0
258,442
0
L
Olorun
5,690
406
50
4
0
225,356
0
W
Ymir
7,063
505
43
3
0
241,749
1
L
Baron Samedi
7,169
512
101
7
0
210,032
0
L
Cupid
5,506
393
24
2
0
229,006
0
W
Izanami
8,043
575
65
5
0
241,637
0
L
Ymir
6,740
481
32
2
0
237,223
0
W
Fenrir
8,239
589
81
6
0
283,360
1
L
Nemesis
6,371
455
63
5
0
311,413
4
W
Chaac
7,346
525
60
4
0
281,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role