Player Matchup

Ne Zha
Ne Zha
Dempsey6766
Ne Zha
Level 134
God Stats
5W - 2L
1,554 SR
Queue Stats
135W - 92L
1,579 Elo+
Party 1
Olorun
Olorun
HAudiTX
Olorun
Level 83
God Stats
4W - 8L
1,309 SR
Queue Stats
210W - 263L
1,288 Elo+
Solo
King Arthur
King Arthur
Jakzze
King Arthur
Level 149
God Stats
2W - 0L
1,464 SR
Queue Stats
104W - 68L
1,594 Elo+
Party 1
Team Averages
Level 122
1,443 SR
1,487 Elo+

VS

Team Averages
Level 65
1,519 SR
1,341 Elo+
Kukulkan
Kukulkan
BkNxxJUGGERNAUT
Kukulkan
Level 66
God Stats
7W - 10L
1,435 SR
Queue Stats
97W - 136L
1,214 Elo+
Solo
Bellona
Bellona
FrenchTarantula
Bellona
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Jormungandr
Jormungandr
RougeStrom
Jormungandr
Level 89
God Stats
1W - 2L
1,623 SR
Queue Stats
52W - 67L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
3 / 1 / 8
8,288
753
11,020
9,950
5,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
HAudiTX
Olorun
14
4 / 1 / 6
8,618
783
9,694
7,972
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Jakzze
King Arthur
13
5 / 0 / 7
8,241
749
8,274
10,935
8,956
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 4 / 1
6,878
625
8,964
8,356
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 1
7,399
673
7,519
13,588
14,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jormungandr
RougeStrom
Jormungandr
10
1 / 4 / 1
6,684
608
6,266
11,998
10,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
4
1
0.13
W
Ne Zha
3
1
8
7
L
1
4
1
0.38
W
Olorun
HAudiTX
Olorun
4
1
6
7
W
King Arthur
Jakzze
King Arthur
5
0
7
8.5
L
Jormungandr
RougeStrom
Jormungandr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,988
Damage
22,749
28,857
Taken
33,942
18,316
Mitigated
28,524
10,387
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
8,964
1,197
229
752
8,356
3,689
0
1,621
6,735
31,906
0
W
Ne Zha
11,020
5,643
0
4,231
9,950
5,214
352
4,702
5,248
0
35,288
L
7,519
1,445
1,333
1,587
13,588
14,120
0
3,971
9,617
0
14,593
W
Olorun
HAudiTX
Olorun
9,694
5,632
1,187
4,434
7,972
4,146
116
4,701
3,271
33,706
4,070
W
King Arthur
Jakzze
King Arthur
8,274
931
0
535
10,935
8,956
0
5,892
5,043
0
19,739
L
Jormungandr
RougeStrom
Jormungandr
6,266
2,959
214
695
11,998
10,715
24
3,473
8,525
20,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,147
Gold Earned
20,961
135
Minions Killed
94
0
Camps Cleared
0
650,482
Distance Traveled
572,478
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,878
625
60
5
0
178,852
3
W
Ne Zha
8,288
753
52
5
0
228,246
2
L
Bellona
7,399
673
12
1
0
213,707
1
W
Olorun
8,618
783
64
6
0
191,822
1
W
King Arthur
8,241
749
19
2
0
230,414
1
L
Jormungandr
6,684
608
22
2
0
179,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role