Player Matchup

Neith
Neith
Lost_Samurai_81
Neith
Level 107
God Stats
1W - 0L
1,218 SR
Queue Stats
78W - 61L
1,518 Elo+
Party 2
Achilles
Achilles
NorRaziel
Achilles
Level 65
God Stats
1W - 2L
1,302 SR
Queue Stats
217W - 206L
1,518 Elo+
Solo
Janus
Janus
kilianjustin
Janus
Level 41
God Stats
4W - 0L
1,857 SR
Queue Stats
97W - 99L
1,449 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
lutzifar
Ah Muzen Cab
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 87L
1,422 Elo+
Party 2
Hera
Hera
starwars2012r2d2
Hera
Level 106
God Stats
4W - 2L
1,479 SR
Queue Stats
168W - 176L
1,471 Elo+
Party 2
Team Averages
Level 73
1,472 SR
1,475 Elo+

VS

Team Averages
Level 91
1,517 SR
1,439 Elo+
Gilgamesh
Gilgamesh
FayeLuna92
Gilgamesh
Level 105
God Stats
23W - 22L
1,499 SR
Queue Stats
486W - 500L
1,433 Elo+
Party 1
Nox
Nox
Kryptope
Nox
Level 69
God Stats
3W - 6L
1,481 SR
Queue Stats
304W - 337L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Livayathan
Nu Wa
Level 127
God Stats
5W - 3L
1,616 SR
Queue Stats
496W - 495L
1,437 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SirHultan
Cu Chulainn
Level 123
God Stats
1W - 1L
1,714 SR
Queue Stats
203W - 228L
1,424 Elo+
Solo
Medusa
Medusa
SoyToMalo85
Medusa
Level 29
God Stats
0W - 2L
1,274 SR
Queue Stats
88W - 111L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 11
10,538
811
13,558
13,223
6,630
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
NorRaziel
Achilles
15
5 / 7 / 11
9,184
706
8,633
21,225
23,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 5 / 16
9,765
751
10,249
14,034
6,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
lutzifar
Ah Muzen Cab
16
2 / 4 / 12
9,553
735
6,852
10,776
4,892
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
12 / 2 / 11
11,609
893
17,794
11,792
5,779
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FayeLuna92
Gilgamesh
14
2 / 5 / 4
8,369
644
9,079
13,863
6,625
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 2 / 12
9,313
716
12,859
9,141
4,628
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
15
4 / 5 / 6
9,254
712
10,799
9,119
3,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
SirHultan
Cu Chulainn
14
2 / 6 / 5
8,334
641
8,066
14,242
6,597
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
18
12 / 9 / 4
10,730
825
21,389
17,864
9,199
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
52
27
Kills
21
21
Deaths
27
61
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FayeLuna92
Gilgamesh
2
5
4
0.8
L
1
2
12
3.5
L
Nu Wa
4
5
6
1.4
W
5
3
11
3.5
W
Achilles
NorRaziel
Achilles
5
7
11
1.5
L
Cu Chulainn
SirHultan
Cu Chulainn
2
6
5
0.75
L
Medusa
12
9
4
1.56
W
3
5
16
2.2
W
Ah Muzen Cab
lutzifar
Ah Muzen Cab
2
4
12
2
W
12
2
11
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,086
Damage
62,192
71,050
Taken
64,229
46,960
Mitigated
30,830
31,113
Healing
13,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FayeLuna92
Gilgamesh
9,079
1,456
523
2,382
13,863
6,625
0
6,663
7,059
0
22,814
L
12,859
1,177
1,559
2,815
9,141
4,628
433
5,170
3,795
27,418
0
L
Nu Wa
10,799
1,509
1,177
772
9,119
3,781
442
4,129
4,771
27,688
0
W
13,558
4,029
1,186
5,140
13,223
6,630
1,527
4,077
9,146
0
33,444
W
Achilles
NorRaziel
Achilles
8,633
3,239
1,127
3,811
21,225
23,476
0
8,071
13,154
0
10,329
L
Cu Chulainn
SirHultan
Cu Chulainn
8,066
985
1,344
1,230
14,242
6,597
0
5,921
8,105
0
15,894
L
Medusa
21,389
5,842
208
1,907
17,864
9,199
45
6,160
11,430
0
33,842
W
10,249
1,428
2,829
2,618
14,034
6,183
202
4,060
9,974
27,092
0
W
Ah Muzen Cab
lutzifar
Ah Muzen Cab
6,852
2,492
1,136
1,956
10,776
4,892
126
3,540
7,236
0
13,495
W
17,794
4,378
6,224
5,086
11,792
5,779
408
3,910
7,882
40,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,649
Gold Earned
46,000
140
Minions Killed
142
0
Camps Cleared
0
1,191,520
Distance Traveled
1,124,935
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,369
644
31
2
0
240,212
0
L
Nox
9,313
716
41
3
0
264,667
0
L
Nu Wa
9,254
712
23
2
0
208,862
0
W
Neith
10,538
811
42
3
0
256,290
1
W
Achilles
9,184
706
4
0
0
223,142
0
L
Cu Chulainn
8,334
641
11
1
0
216,551
0
L
Medusa
10,730
825
36
3
0
194,643
0
W
Janus
9,765
751
36
3
0
234,369
4
W
Ah Muzen Cab
9,553
735
16
1
0
219,605
0
W
Hera
11,609
893
42
3
0
258,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role