Player Matchup

Sun Wukong
Sun Wukong
TeaHash
Sun Wukong
Level 29
God Stats
1W - 1L
1,654 SR
Queue Stats
1W - 2L
1,597 Elo+
Party 1
Mercury
Mercury
xIN-famoUSx
Mercury
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 60L
1,346 Elo+
Solo
Horus
Horus
xxcarlos69
Horus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,334 Elo+
Party 1
Team Averages
Level 59
1,551 SR
1,426 Elo+

VS

Team Averages
Level 84
1,411 SR
1,274 Elo+
Amaterasu
Amaterasu
Hard-ees-MAN
Amaterasu
Level 86
God Stats
5W - 10L
1,265 SR
Queue Stats
31W - 42L
1,256 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kxngxfgxds67
Morgan Le Fay
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 9L
1,055 Elo+
Party 2
Cthulhu
Cthulhu
Tootie 1984
Cthulhu
Level 159
God Stats
1W - 1L
1,468 SR
Queue Stats
66W - 66L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TeaHash
Sun Wukong
14
0 / 1 / 3
9,056
566
9,716
17,590
15,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
xIN-famoUSx
Mercury
14
2 / 5 / 1
10,124
633
8,795
16,051
6,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
14
2 / 6 / 0
9,131
571
10,031
21,293
17,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Hard-ees-MAN
Amaterasu
17
3 / 0 / 8
10,730
671
11,922
18,915
18,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Kxngxfgxds67
Morgan Le Fay
15
1 / 4 / 8
10,122
633
10,731
8,983
4,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Tootie 1984
Cthulhu
18
8 / 0 / 4
12,044
753
21,958
14,517
15,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
12
12
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Hard-ees-MAN
Amaterasu
3
0
8
7
W
Morgan Le Fay
Kxngxfgxds67
Morgan Le Fay
1
4
8
1.25
L
Sun Wukong
TeaHash
Sun Wukong
0
1
3
1.5
W
Cthulhu
Tootie 1984
Cthulhu
8
0
4
10
L
Mercury
xIN-famoUSx
Mercury
2
5
1
0.5
L
Horus
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,542
Damage
44,611
54,934
Taken
42,415
39,367
Mitigated
38,027
12,700
Healing
13,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Hard-ees-MAN
Amaterasu
11,922
7,600
0
7,894
18,915
18,217
0
44
18,386
0
29,748
W
Morgan Le Fay
Kxngxfgxds67
Morgan Le Fay
10,731
1,895
0
169
8,983
4,112
1,323
12
8,889
32,962
0
L
Sun Wukong
TeaHash
Sun Wukong
9,716
2,689
0
3,883
17,590
15,344
0
11,280
6,310
0
27,266
W
Cthulhu
Tootie 1984
Cthulhu
21,958
1,814
989
4,254
14,517
15,698
114
105
13,977
72,299
0
L
Mercury
xIN-famoUSx
Mercury
8,795
4,554
1,304
1,332
16,051
6,625
566
9,979
6,072
0
33,972
L
Horus
10,031
4,201
1,183
4,998
21,293
17,398
304
11,436
9,857
49
25,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,311
Gold Earned
32,896
105
Minions Killed
163
0
Camps Cleared
0
887,950
Distance Traveled
892,652
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,730
671
38
2
0
318,535
0
W
Morgan Le Fay
10,122
633
45
3
0
269,210
0
L
Sun Wukong
9,056
566
25
2
0
295,177
0
W
Cthulhu
12,044
753
80
5
0
304,907
0
L
Mercury
10,124
633
45
3
0
305,601
0
L
Horus
9,131
571
35
2
0
287,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role