Player Matchup

Shiva
Shiva
DevonZach
Shiva
Level 65
God Stats
2W - 0L
1,615 SR
Queue Stats
158W - 79L
1,667 Elo+
Party 1
Hades
Hades
GilfConnoisseur
Hades
Level 25
God Stats
4W - 1L
1,364 SR
Queue Stats
28W - 14L
1,601 Elo+
Party 1
Pele
Pele
ThundieThighs
Pele
Level 35
God Stats
10W - 1L
1,685 SR
Queue Stats
77W - 42L
1,637 Elo+
Party 1
Medusa
Medusa
kennypaul1
Medusa
Level 43
God Stats
2W - 0L
1,631 SR
Queue Stats
97W - 59L
1,674 Elo+
Party 1
Ares
Ares
parison123
Ares
Level 63
God Stats
27W - 9L
1,746 SR
Queue Stats
141W - 58L
1,772 Elo+
Party 1
Team Averages
Level 46
1,608 SR
1,670 Elo+

VS

Team Averages
Level 66
1,586 SR
1,483 Elo+
Zhong Kui
Zhong Kui
Almighty627
Zhong Kui
Level 128
God Stats
7W - 8L
1,535 SR
Queue Stats
146W - 141L
1,568 Elo+
Solo
Rama
Rama
Aurh0n
Rama
Level 48
God Stats
7W - 5L
1,621 SR
Queue Stats
272W - 292L
1,405 Elo+
Solo
Charybdis
Charybdis
COVENANTXLIFE
Charybdis
Level 31
God Stats
2W - 1L
1,774 SR
Queue Stats
8W - 15L
1,452 Elo+
Solo
Sylvanus
Sylvanus
JJaguar
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Horus
Horus
QWAEG
Horus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DevonZach
Shiva
19
8 / 1 / 23
13,329
1,111
24,497
20,923
22,996
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
7 / 1 / 24
13,366
1,114
25,542
13,870
10,821
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
8 / 3 / 20
12,743
1,062
19,647
16,295
8,898
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
kennypaul1
Medusa
19
7 / 0 / 22
13,345
1,112
28,583
9,263
4,921
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 2 / 21
13,250
1,104
9,288
16,949
14,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

264

VS

Team 2 Tickets

53

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Almighty627
Zhong Kui
17
2 / 5 / 3
11,359
947
20,574
19,681
18,999
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Aurh0n
Rama
16
2 / 6 / 4
11,272
939
11,085
19,803
11,126
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
COVENANTXLIFE
Charybdis
16
2 / 6 / 3
12,204
1,017
22,234
23,028
13,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
JJaguar
Sylvanus
16
0 / 7 / 3
11,496
958
4,767
22,995
32,720
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
QWAEG
Horus
16
1 / 9 / 5
11,014
918
12,073
27,137
17,559
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
25
33
Kills
7
7
Deaths
33
110
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Almighty627
Zhong Kui
2
5
3
0.7
L
Rama
Aurh0n
Rama
2
6
4
0.67
L
Charybdis
COVENANTXLIFE
Charybdis
2
6
3
0.58
W
Shiva
DevonZach
Shiva
8
1
23
19.5
W
7
1
24
19
L
Sylvanus
JJaguar
Sylvanus
0
7
3
0.21
L
Horus
QWAEG
Horus
1
9
5
0.39
W
8
3
20
6
W
Medusa
kennypaul1
Medusa
7
0
22
18
W
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,557
Damage
70,733
77,300
Taken
112,644
62,319
Mitigated
94,095
22,589
Healing
22,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Almighty627
Zhong Kui
20,574
2,941
0
3,803
19,681
18,999
0
6,394
13,287
38,681
0
L
Rama
Aurh0n
Rama
11,085
8,766
0
0
19,803
11,126
0
6,297
13,506
0
32,051
L
Charybdis
COVENANTXLIFE
Charybdis
22,234
16,626
0
2,327
23,028
13,691
0
6,077
16,951
0
40,111
W
Shiva
DevonZach
Shiva
24,497
2,032
1,419
5,226
20,923
22,996
0
6,400
14,523
403
42,437
W
25,542
1,294
2,284
5,416
13,870
10,821
0
5,041
8,829
42,497
0
L
Sylvanus
JJaguar
Sylvanus
4,767
1,761
4,045
3,458
22,995
32,720
0
7,977
15,018
13,902
0
L
Horus
QWAEG
Horus
12,073
6,491
4,551
4,100
27,137
17,559
0
8,488
18,649
0
35,515
W
19,647
3,848
0
4,542
16,295
8,898
0
5,111
11,184
0
37,663
W
Medusa
kennypaul1
Medusa
28,583
14,029
0
1,848
9,263
4,921
0
3,330
5,933
0
62,169
W
9,288
199
0
1,854
16,949
14,683
0
5,459
11,490
12,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,033
Gold Earned
57,345
226
Minions Killed
182
10
Camps Cleared
7
1,173,200
Distance Traveled
974,891
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,359
947
42
4
1
216,410
0
L
Rama
11,272
939
48
4
2
177,929
0
L
Charybdis
12,204
1,017
30
3
3
193,802
1
W
Shiva
13,329
1,111
44
4
1
247,846
0
W
Hades
13,366
1,114
42
4
1
221,491
0
L
Sylvanus
11,496
958
7
1
0
173,453
1
L
Horus
11,014
918
55
5
1
213,297
2
W
Pele
12,743
1,062
46
4
4
232,293
3
W
Medusa
13,345
1,112
91
8
4
239,634
0
W
Ares
13,250
1,104
3
0
0
231,936
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role