Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Joebestt
Neith
Level 124
God Stats
5W - 6L
1,394 SR
Queue Stats
81W - 101L
1,465 Elo+
Solo
Tsukuyomi
Tsukuyomi
W0If
Tsukuyomi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,542 Elo+
Solo
Ares
Ares
XxDraNgoBOrxX
Ares
Level 64
God Stats
0W - 1L
1,527 SR
Queue Stats
64W - 83L
1,436 Elo+
Solo
Team Averages
Level 111
1,484 SR
1,489 Elo+

VS

Team Averages
Level 128
1,523 SR
1,500 Elo+
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
inserdisac00
Zeus
Level 105
God Stats
3W - 5L
1,438 SR
Queue Stats
51W - 50L
1,478 Elo+
Solo
Janus
Janus
kayminnie
Janus
Level 146
God Stats
5W - 7L
1,383 SR
Queue Stats
408W - 411L
1,519 Elo+
Party 1
Gilgamesh
Gilgamesh
xMiharx
Gilgamesh
Level 114
God Stats
3W - 0L
1,791 SR
Queue Stats
95W - 83L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 0 / 2
6,344
1,269
2,183
5,498
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
 
Morgan Le Fay
11
0 / 0 / 1
6,190
1,238
1,935
1,385
534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Joebestt
Neith
11
2 / 2 / 3
6,797
1,359
4,817
5,924
2,334
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
W0If
Tsukuyomi
11
1 / 4 / 4
6,412
1,282
6,255
6,637
2,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 1
5,322
1,064
0
0
0
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

344

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 0 / 4
6,672
1,334
4,823
5,947
5,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
 
Rama
12
0 / 0 / 6
6,272
1,254
2,244
1,157
459
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 1 / 4
6,255
1,251
3,113
2,929
998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
kayminnie
Janus
11
2 / 2 / 3
6,613
1,323
3,584
3,664
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
xMiharx
Gilgamesh
11
1 / 2 / 4
6,183
1,237
3,572
5,142
4,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
5
Kills
6
6
Deaths
5
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
2
3
L
Morgan Le Fay
 
Morgan Le Fay
0
0
1
0.5
W
Serqet
 
Serqet
2
0
4
4
W
Rama
 
Rama
0
0
6
3
L
Neith
Joebestt
Neith
2
2
3
1.75
L
Tsukuyomi
W0If
Tsukuyomi
1
4
4
0.75
L
0
0
1
0.5
W
1
1
4
3
W
Janus
kayminnie
Janus
2
2
3
1.75
W
Gilgamesh
xMiharx
Gilgamesh
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,190
Damage
17,336
19,444
Taken
18,839
8,018
Mitigated
12,771
724
Healing
2,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,183
99
0
109
5,498
2,367
0
1,817
3,431
0
3,633
L
Morgan Le Fay
 
Morgan Le Fay
1,935
0
0
0
1,385
534
0
371
969
24,323
0
W
Serqet
 
Serqet
4,823
1,649
434
885
5,947
5,872
0
551
5,396
0
6,915
W
Rama
 
Rama
2,244
1,038
0
96
1,157
459
0
230
927
0
13,218
L
Neith
Joebestt
Neith
4,817
2,143
0
583
5,924
2,334
0
2,411
3,353
0
16,979
L
Tsukuyomi
W0If
Tsukuyomi
6,255
1,238
0
32
6,637
2,783
0
2,098
4,193
0
9,422
L
0
0
0
0
0
0
0
0
0
0
0
W
3,113
413
0
0
2,929
998
0
216
2,713
16,997
0
W
Janus
kayminnie
Janus
3,584
319
0
259
3,664
1,394
0
324
3,340
17,752
0
W
Gilgamesh
xMiharx
Gilgamesh
3,572
368
0
344
5,142
4,048
0
614
4,346
0
9,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,065
Gold Earned
31,995
89
Minions Killed
112
4
Camps Cleared
7
451,045
Distance Traveled
550,924
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,344
1,269
1
0
1
111,671
1
L
Morgan Le Fay
6,190
1,238
41
8
0
122,976
0
W
Serqet
6,672
1,334
5
1
1
130,981
0
W
Rama
6,272
1,254
28
6
1
101,112
0
L
Neith
6,797
1,359
42
8
2
101,183
2
L
Tsukuyomi
6,412
1,282
5
1
1
115,215
0
L
Ares
5,322
1,064
0
0
0
0
0
W
Zeus
6,255
1,251
30
6
0
95,664
0
W
Janus
6,613
1,323
35
7
2
104,630
1
W
Gilgamesh
6,183
1,237
14
3
3
118,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role