Player Matchup

Horus
Horus
Masters
 
Horus
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
KuroNoYojimbo
Zhong Kui
Masters
Level 160
God Stats
1W - 1L
1,412 SR
Queue Stats
414W - 193L
2,407 MMR
Party 1
Jormungandr
Jormungandr
Masters
VioletVayne
Jormungandr
Masters
Level 107
God Stats
1W - 1L
1,748 SR
Queue Stats
74W - 20L
3,007 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 142
1,553 SR
2,304 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,720 SR
2,482 MMR
Odin
Odin
Diamond IV
CrypticMass
Odin
Diamond IV
Level 125
God Stats
14W - 12L
1,605 SR
Queue Stats
54W - 35L
2,176 MMR
Party 2
Vulcan
Vulcan
Masters
JohnsJohnson12
Vulcan
Masters
Level 78
God Stats
6W - 3L
1,709 SR
Queue Stats
118W - 51L
3,135 MMR
Solo
Chiron
Chiron
Diamond V
v Squiddyyy
Chiron
Diamond V
Level 160
God Stats
6W - 4L
1,847 SR
Queue Stats
18W - 12L
2,136 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 3 / 2
9,081
605
8,523
19,878
20,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
KuroNoYojimbo
Zhong Kui
16
1 / 2 / 1
9,853
657
10,657
14,712
13,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
VioletVayne
Jormungandr
15
1 / 3 / 0
9,436
629
7,083
20,525
23,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Ah Muzen CabAtlasAchillesFenrirGanesha

VS

Bans
Ao KuangAthenaGuan YuArtioAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 5
10,955
730
10,501
11,970
11,147
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 0 / 5
11,606
774
20,192
10,181
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
16
2 / 2 / 5
10,807
720
17,619
11,355
4,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
8
8
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
2
0.33
W
3
0
5
5.5
W
3
0
5
5.5
L
Zhong Kui
KuroNoYojimbo
Zhong Kui
1
2
1
0.75
L
Jormungandr
VioletVayne
Jormungandr
1
3
0
0.33
W
Chiron
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,263
Damage
48,312
55,115
Taken
33,506
57,077
Mitigated
20,193
15,046
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,523
2,739
1,467
5,871
19,878
20,742
0
7,471
12,033
342
26,786
W
10,501
2,006
0
3,664
11,970
11,147
149
7,119
4,163
0
33,224
W
20,192
6,774
0
4,529
10,181
4,270
1,017
4,536
5,253
75,189
0
L
Zhong Kui
KuroNoYojimbo
Zhong Kui
10,657
744
0
5,382
14,712
13,103
0
4,716
9,718
62,014
0
L
Jormungandr
VioletVayne
Jormungandr
7,083
2,388
0
2,326
20,525
23,232
0
7,012
13,113
33,776
0
W
Chiron
17,619
7,142
1,349
4,754
11,355
4,776
2,631
5,637
5,255
0
62,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,370
Gold Earned
33,368
195
Minions Killed
230
0
Camps Cleared
0
858,585
Distance Traveled
967,310
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,081
605
15
1
0
322,450
1
W
Odin
10,955
730
43
3
0
334,162
5
W
Vulcan
11,606
774
121
8
0
353,106
6
L
Zhong Kui
9,853
657
118
8
0
273,960
0
L
Jormungandr
9,436
629
62
4
0
262,175
0
W
Chiron
10,807
720
66
4
0
280,042
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role