Player Matchup

Kukulkan
Kukulkan
CRASH 02231994
Kukulkan
Level 128
God Stats
3W - 2L
1,494 SR
Queue Stats
125W - 114L
1,457 Elo+
Party 2
Osiris
Osiris
Cicatri
Osiris
Level 121
God Stats
12W - 12L
1,573 SR
Queue Stats
133W - 122L
1,458 Elo+
Party 2
Neith
Neith
balllysss
Neith
Level 126
God Stats
13W - 8L
1,699 SR
Queue Stats
83W - 76L
1,490 Elo+
Party 2
Atlas
Atlas
islandboy400
Atlas
Level 151
God Stats
5W - 4L
1,666 SR
Queue Stats
998W - 989L
1,471 Elo+
Solo
Da Ji
Da Ji
ohMeloo
Da Ji
Level 139
God Stats
7W - 3L
1,690 SR
Queue Stats
880W - 859L
1,465 Elo+
Solo
Team Averages
Level 133
1,625 SR
1,468 Elo+

VS

Team Averages
Level 133
1,471 SR
1,459 Elo+
Anhur
Anhur
IrishWolfxx
Anhur
Level 157
God Stats
3W - 3L
1,488 SR
Queue Stats
493W - 522L
1,470 Elo+
Solo
Thor
Thor
NeunVier8973389
Thor
Level 123
God Stats
2W - 1L
1,491 SR
Queue Stats
55W - 67L
1,498 Elo+
Solo
Charybdis
Charybdis
Timotjess
Charybdis
Level 129
God Stats
4W - 9L
1,454 SR
Queue Stats
136W - 123L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
pable55
Gilgamesh
Level 103
God Stats
1W - 1L
1,423 SR
Queue Stats
103W - 103L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
timotjes
Baron Samedi
Level 155
God Stats
9W - 5L
1,501 SR
Queue Stats
295W - 292L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
5 / 7 / 3
12,982
464
15,479
18,999
10,051
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Cicatri
Osiris
18
6 / 4 / 3
12,112
433
11,174
23,046
18,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
balllysss
Neith
19
1 / 3 / 3
12,638
451
11,922
16,296
9,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 3 / 8
10,161
363
12,341
29,890
32,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
ohMeloo
Da Ji
20
3 / 6 / 3
13,313
475
15,851
30,217
28,990
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 5
11,414
408
7,853
29,613
13,637
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
11 / 2 / 8
15,256
545
16,748
23,419
11,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Timotjess
Charybdis
20
6 / 1 / 4
14,701
525
16,840
18,416
8,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
pable55
Gilgamesh
20
4 / 2 / 10
15,422
551
23,227
25,596
28,472
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
timotjes
Baron Samedi
19
2 / 3 / 8
13,308
475
22,340
16,194
8,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
15
Kills
23
23
Deaths
15
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
5
7
3
0.93
L
Osiris
Cicatri
Osiris
6
4
3
1.88
W
0
7
5
0.36
W
11
2
8
7.5
W
Charybdis
Timotjess
Charybdis
6
1
4
8
L
Neith
balllysss
Neith
1
3
3
0.83
L
0
3
8
1.33
L
Da Ji
ohMeloo
Da Ji
3
6
3
0.75
W
Gilgamesh
pable55
Gilgamesh
4
2
10
4.5
W
Baron Samedi
timotjes
Baron Samedi
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,767
Damage
87,008
118,448
Taken
113,238
98,427
Mitigated
69,449
26,522
Healing
36,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
15,479
658
0
3,400
18,999
10,051
162
6,517
12,482
138,462
0
L
Osiris
Cicatri
Osiris
11,174
4,342
0
5,012
23,046
18,015
0
2,416
20,630
0
102,667
W
7,853
3,937
288
3,551
29,613
13,637
2,308
6,008
22,840
0
67,394
W
16,748
1,247
0
10,533
23,419
11,182
1,289
5,227
17,707
0
109,318
W
Charybdis
Timotjess
Charybdis
16,840
11,702
0
11,494
18,416
8,072
7,176
5,806
12,394
0
152,367
L
Neith
balllysss
Neith
11,922
3,629
0
4,177
16,296
9,004
707
3,361
12,935
0
101,715
L
12,341
3,588
1,908
7,413
29,890
32,367
0
7,625
22,265
44,619
0
L
Da Ji
ohMeloo
Da Ji
15,851
2,416
0
4,612
30,217
28,990
50
3,070
27,147
0
102,755
W
Gilgamesh
pable55
Gilgamesh
23,227
6,467
0
3,557
25,596
28,472
1,451
3,945
20,681
0
129,261
W
Baron Samedi
timotjes
Baron Samedi
22,340
1,564
2,743
4,575
16,194
8,086
1,268
5,334
10,491
109,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,206
Gold Earned
70,101
739
Minions Killed
778
0
Camps Cleared
0
2,465,894
Distance Traveled
2,491,352
23
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,982
464
186
7
0
514,172
14
L
Osiris
12,112
433
127
5
0
535,780
1
W
Anhur
11,414
408
85
3
0
445,025
4
W
Thor
15,256
545
145
5
0
570,396
6
W
Charybdis
14,701
525
197
7
0
481,434
11
L
Neith
12,638
451
179
6
0
478,490
3
L
Atlas
10,161
363
56
2
0
451,511
5
L
Da Ji
13,313
475
191
7
0
485,941
0
W
Gilgamesh
15,422
551
191
7
0
487,243
5
W
Baron Samedi
13,308
475
160
6
0
507,254
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role