Player Matchup

Fenrir
Fenrir
Platinum I
Gokudragon1
Fenrir
Platinum I
Level 126
God Stats
18W - 24L
1,486 SR
Queue Stats
240W - 272L
1,953 MMR
Solo
Maui
Maui
Diamond V
Goosungandr
Maui
Diamond V
Level 138
God Stats
2W - 2L
1,587 SR
Queue Stats
47W - 42L
1,880 MMR
Solo
Aphrodite
Aphrodite
Platinum II
ThePunisher-61-
Aphrodite
Platinum II
Level 146
God Stats
4W - 1L
1,773 SR
Queue Stats
186W - 212L
1,864 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,615 SR
1,899 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 74
1,500 SR
1,867 MMR
Thor
Thor
Platinum IV
BeybladeBri
Thor
Platinum IV
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,998 MMR
Party 1
Horus
Horus
Platinum V
ChinaSoyBoi
Horus
Platinum V
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,985 MMR
Party 1
Hel
Hel
Gold IV
matsofian
Hel
Gold IV
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
1 / 8 / 4
12,037
708
10,522
24,533
22,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 1
10,147
597
7,556
14,321
17,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Aphrodite
ThePunisher-61-
Aphrodite
17
2 / 5 / 2
11,457
674
16,377
17,038
7,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasAchillesAh Muzen CabAo KuangShiva

VS

Bans
Ne ZhaScyllaBaba YagaPersephoneMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 8
12,198
718
20,870
19,153
11,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
9 / 2 / 5
13,112
771
17,143
19,599
16,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 0 / 13
12,091
711
10,127
11,450
7,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
5
Kills
15
15
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
3
8
3
W
9
2
5
5.75
L
Fenrir
1
8
4
0.38
L
2
2
1
1.25
L
Aphrodite
ThePunisher-61-
Aphrodite
2
5
2
0.6
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,455
Damage
48,140
55,892
Taken
50,202
47,084
Mitigated
35,558
18,603
Healing
24,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,870
4,642
0
2,181
19,153
11,450
725
9,038
10,115
0
37,296
W
17,143
6,673
1,336
6,010
19,599
16,777
1,922
8,706
10,893
0
57,201
L
Fenrir
10,522
2,170
0
3,960
24,533
22,680
0
4,252
18,408
0
25,582
L
7,556
1,030
0
1,857
14,321
17,212
0
3,879
9,729
21,236
0
L
Aphrodite
ThePunisher-61-
Aphrodite
16,377
305
4,837
7,949
17,038
7,192
0
2,058
14,205
65,721
0
W
10,127
838
7,113
7,520
11,450
7,331
424
6,229
5,221
62,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,641
Gold Earned
37,401
165
Minions Killed
200
0
Camps Cleared
0
820,381
Distance Traveled
984,685
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,198
718
39
2
0
309,087
3
W
Horus
13,112
771
47
3
0
326,795
2
L
Fenrir
12,037
708
27
2
0
291,013
0
L
Maui
10,147
597
18
1
0
243,553
1
L
Aphrodite
11,457
674
120
7
0
285,815
2
W
Hel
12,091
711
114
7
0
348,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role