Player Matchup

Jormungandr
Jormungandr
Gold III
Rodrigoestradah
Jormungandr
Gold III
Level 120
God Stats
21W - 21L
1,565 SR
Queue Stats
32W - 35L
1,517 MMR
Solo
Fenrir
Fenrir
Gold II
bontus69
Fenrir
Gold II
Level 119
God Stats
13W - 22L
1,500 SR
Queue Stats
136W - 185L
1,588 MMR
Solo
Danzaburou
Danzaburou
Gold II
x1Fry_Boy1x
Danzaburou
Gold II
Level 126
God Stats
20W - 15L
1,636 SR
Queue Stats
459W - 481L
1,427 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,567 SR
1,511 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 84
1,538 SR
1,513 MMR
Cerberus
Cerberus
Bronze I
Ibuckrook
Cerberus
Bronze I
Level 47
God Stats
3W - 5L
1,345 SR
Queue Stats
15W - 27L
1,101 MMR
Solo
Chang'e
Chang'e
Gold III
Shwazeyy
Chang'e
Gold III
Level 58
God Stats
1W - 1L
1,620 SR
Queue Stats
76W - 76L
1,691 MMR
Solo
Ne Zha
Ne Zha
Platinum V
TtvDalazy1
Ne Zha
Platinum V
Level 147
God Stats
34W - 18L
1,649 SR
Queue Stats
157W - 148L
1,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Rodrigoestradah
Jormungandr
20
3 / 1 / 5
18,458
636
56,061
30,571
24,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
bontus69
Fenrir
20
2 / 4 / 7
18,386
634
20,006
40,365
64,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
x1Fry_Boy1x
Danzaburou
20
4 / 7 / 3
18,137
625
27,960
26,260
12,818
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AchillesAtlasAh Muzen CabHorusShiva

VS

Bans
ScyllaArtioPoseidonCabrakanBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ibuckrook
Cerberus
20
2 / 2 / 5
16,753
578
15,627
40,178
57,251
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chang'e
Shwazeyy
Chang'e
20
3 / 4 / 9
18,025
622
35,182
41,130
23,597
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
TtvDalazy1
Ne Zha
20
7 / 3 / 5
18,292
631
21,260
43,323
48,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
9
Kills
12
12
Deaths
9
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Ibuckrook
Cerberus
2
2
5
2.25
L
Jormungandr
Rodrigoestradah
Jormungandr
3
1
5
5.5
W
Chang'e
Shwazeyy
Chang'e
3
4
9
1.88
W
Ne Zha
TtvDalazy1
Ne Zha
7
3
5
3.17
L
Fenrir
bontus69
Fenrir
2
4
7
1.38
L
Danzaburou
x1Fry_Boy1x
Danzaburou
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,027
Damage
72,069
97,196
Taken
124,631
101,100
Mitigated
129,491
19,057
Healing
48,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Ibuckrook
Cerberus
15,627
808
1,745
6,062
40,178
57,251
375
21,987
18,191
53,982
0
L
Jormungandr
Rodrigoestradah
Jormungandr
56,061
11,622
977
4,390
30,571
24,157
543
18,229
12,342
161,179
0
W
Chang'e
Shwazeyy
Chang'e
35,182
2,038
10,574
17,824
41,130
23,597
1,053
16,487
24,643
102,694
0
W
Ne Zha
TtvDalazy1
Ne Zha
21,260
3,323
0
12,195
43,323
48,643
1,511
19,596
23,727
0
82,029
L
Fenrir
bontus69
Fenrir
20,006
2,984
183
10,583
40,365
64,125
628
19,741
20,064
1,665
36,535
L
Danzaburou
x1Fry_Boy1x
Danzaburou
27,960
10,740
0
2,924
26,260
12,818
1,662
12,355
13,726
0
131,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,981
Gold Earned
53,070
311
Minions Killed
281
0
Camps Cleared
0
1,588,267
Distance Traveled
1,571,072
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
16,753
578
80
3
0
505,496
7
L
Jormungandr
18,458
636
155
5
0
569,964
0
W
Chang'e
18,025
622
120
4
0
528,073
2
W
Ne Zha
18,292
631
81
3
0
537,503
1
L
Fenrir
18,386
634
25
1
0
528,901
10
L
Danzaburou
18,137
625
131
5
0
489,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role