Player Matchup

Chaac
Chaac
A Sadistic Ego
Chaac
Level 125
God Stats
2W - 4L
1,441 SR
Queue Stats
76W - 129L
1,305 Elo+
Solo
Neith
Neith
Souperman64
Neith
Level 140
God Stats
1W - 0L
1,915 SR
Queue Stats
6W - 13L
1,354 Elo+
Party 1
Hel
Hel
zLucidDreamer666
Hel
Level 68
God Stats
6W - 5L
1,500 SR
Queue Stats
17W - 23L
1,434 Elo+
Party 1
Team Averages
Level 111
1,619 SR
1,364 Elo+

VS

Team Averages
Level 100
1,516 SR
1,458 Elo+
Artio
Artio
BearbackStudios
Artio
Level 69
God Stats
40W - 29L
1,630 SR
Queue Stats
160W - 128L
1,584 Elo+
Party 2
Ne Zha
Ne Zha
Hearshot
Ne Zha
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 165L
1,584 Elo+
Party 2
Ishtar
Ishtar
shortdogg707
Ishtar
Level 160
God Stats
2W - 10L
1,417 SR
Queue Stats
209W - 489L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
6,997
700
6,681
9,731
6,708
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 3
7,503
750
6,383
5,952
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 3
7,266
727
7,101
4,778
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,895
690
3,432
12,447
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Hearshot
Ne Zha
11
1 / 2 / 0
6,672
667
7,576
8,828
5,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
10
0 / 2 / 2
6,266
627
5,336
6,264
2,437
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
6
Kills
1
2
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
0
2
1
0.25
L
Ne Zha
Hearshot
Ne Zha
1
2
0
0.5
W
3
0
3
4.5
L
Ishtar
0
2
2
0.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,165
Damage
16,344
20,461
Taken
27,539
11,322
Mitigated
20,936
11,310
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,681
1,293
402
3,133
9,731
6,708
359
1,829
7,609
0
21,162
L
3,432
510
1,030
3,023
12,447
12,821
0
4,209
8,238
21,012
0
L
Ne Zha
Hearshot
Ne Zha
7,576
1,877
0
1,649
8,828
5,678
0
2,228
6,600
0
28,141
W
6,383
3,007
0
1,711
5,952
2,900
543
785
4,996
0
35,585
L
Ishtar
5,336
3,635
0
670
6,264
2,437
0
724
5,540
0
15,819
W
7,101
1,073
2,872
3,192
4,778
1,714
417
893
3,686
19,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,766
Gold Earned
19,833
127
Minions Killed
114
0
Camps Cleared
0
545,076
Distance Traveled
521,295
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,997
700
30
3
0
189,000
3
L
Artio
6,895
690
36
4
0
192,644
1
L
Ne Zha
6,672
667
44
4
0
187,956
2
W
Neith
7,503
750
60
6
0
174,686
2
L
Ishtar
6,266
627
34
3
0
140,695
0
W
Hel
7,266
727
37
4
0
181,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role