Player Matchup

Fenrir
Fenrir
I Crunch Bigs
Fenrir
Level 155
God Stats
1W - 1L
1,399 SR
Queue Stats
35W - 30L
1,523 Elo+
Party 1
Apollo
Apollo
JunieGCold
Apollo
Level 23
God Stats
2W - 3L
1,587 SR
Queue Stats
8W - 6L
1,424 Elo+
Party 1
Sol
Sol
ScoopDePoo
Sol
Level 109
God Stats
25W - 14L
1,658 SR
Queue Stats
45W - 41L
1,539 Elo+
Party 1
Team Averages
Level 96
1,548 SR
1,495 Elo+

VS

Team Averages
Level 32
1,336 SR
1,222 Elo+
Jing Wei
Jing Wei
Master_Oogway895
Jing Wei
Level 63
God Stats
2W - 2L
1,722 SR
Queue Stats
111W - 171L
1,333 Elo+
Party 2
Ymir
Ymir
chris13297
Ymir
Level 24
God Stats
0W - 1L
1,189 SR
Queue Stats
16W - 16L
1,327 Elo+
Party 2
Achilles
Achilles
jojojoestar10
Achilles
Level 8
God Stats
0W - 2L
1,097 SR
Queue Stats
0W - 5L
1,006 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
7,270
808
4,734
9,049
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
JunieGCold
Apollo
12
2 / 1 / 10
7,273
808
5,457
6,395
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
7 / 0 / 5
8,069
897
13,730
6,673
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,429
603
3,636
8,082
3,248
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
5,280
587
3,723
10,673
7,051
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
jojojoestar10
Achilles
9
1 / 3 / 0
5,873
653
2,123
9,975
4,590
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
12
Kills
1
2
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Apollo
JunieGCold
Apollo
2
1
10
7
L
0
5
1
0.1
W
7
0
5
9.5
L
0
4
0
0
L
Achilles
jojojoestar10
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,921
Damage
9,482
22,117
Taken
28,730
10,976
Mitigated
14,889
9,603
Healing
520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,734
1,048
224
2,731
9,049
6,054
281
494
8,555
0
14,014
W
Apollo
JunieGCold
Apollo
5,457
3,433
0
2,016
6,395
2,621
1,274
2,003
4,392
0
28,891
L
3,636
2,285
0
263
8,082
3,248
0
3,256
4,826
0
13,298
W
13,730
5,368
156
4,476
6,673
2,301
1,319
1,361
5,312
37,252
0
L
3,723
1,378
0
0
10,673
7,051
0
4,773
5,900
6,770
0
L
Achilles
jojojoestar10
Achilles
2,123
503
0
257
9,975
4,590
0
5,701
4,274
0
13,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,612
Gold Earned
16,582
116
Minions Killed
49
0
Camps Cleared
0
479,482
Distance Traveled
448,346
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,270
808
13
1
0
183,380
2
W
Apollo
7,273
808
41
5
0
145,839
0
L
Jing Wei
5,429
603
16
2
0
177,673
0
W
Sol
8,069
897
62
7
0
150,263
0
L
Ymir
5,280
587
10
1
0
131,938
0
L
Achilles
5,873
653
23
3
0
138,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role