Player Matchup

Rama
Rama
 
Rama
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
DyneWulf
Chang'e
Level 140
God Stats
3W - 8L
1,455 SR
Queue Stats
371W - 465L
1,494 Elo+
Party 2
Horus
Horus
PookiePookums
Horus
Level 156
God Stats
2W - 5L
1,402 SR
Queue Stats
578W - 711L
1,493 Elo+
Party 2
Scylla
Scylla
upgradershadowsl
Scylla
Level 115
God Stats
7W - 7L
1,568 SR
Queue Stats
218W - 209L
1,504 Elo+
Party 2
Sobek
Sobek
şħäňę
Sobek
Level 16
God Stats
1W - 1L
1,657 SR
Queue Stats
5W - 3L
1,656 Elo+
Party 2
Team Averages
Level 114
1,516 SR
1,529 Elo+

VS

Team Averages
Level 63
1,689 SR
1,641 Elo+
Horus
Horus
Anaxandridas72
Horus
Level 59
God Stats
36W - 18L
1,622 SR
Queue Stats
75W - 49L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
CustosRex
Nu Wa
Level 94
God Stats
2W - 0L
1,487 SR
Queue Stats
296W - 225L
1,668 Elo+
Party 1
Heimdallr
Heimdallr
KyleSimp
Heimdallr
Level 8
God Stats
2W - 0L
1,784 SR
Queue Stats
19W - 7L
1,775 Elo+
Party 1
Baron Samedi
Baron Samedi
SumireYoshizawa
Baron Samedi
Level 39
God Stats
7W - 0L
1,782 SR
Queue Stats
140W - 87L
1,565 Elo+
Party 1
Kali
Kali
UwU_POWER_
Kali
Level 114
God Stats
2W - 1L
1,768 SR
Queue Stats
74W - 51L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
0 / 3 / 0
8,376
493
4,704
12,844
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
DyneWulf
Chang'e
13
1 / 1 / 1
7,657
450
6,164
8,393
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 1
6,842
402
5,331
16,292
10,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 2 / 0
7,738
455
4,918
8,653
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
13
1 / 4 / 0
7,885
464
5,455
15,408
12,808
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
8,974
528
3,896
9,304
9,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
CustosRex
Nu Wa
15
1 / 3 / 4
8,862
521
9,882
11,823
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
KyleSimp
Heimdallr
17
5 / 0 / 4
10,891
641
11,770
8,137
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
SumireYoshizawa
Baron Samedi
16
3 / 1 / 6
10,130
596
10,896
11,323
8,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
4 / 0 / 2
8,922
525
5,134
12,730
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
14
14
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
W
1
0
5
3.5
W
Nu Wa
CustosRex
Nu Wa
1
3
4
1
L
Chang'e
DyneWulf
Chang'e
1
1
1
1.5
W
Heimdallr
KyleSimp
Heimdallr
5
0
4
7
L
0
4
1
0.13
W
Baron Samedi
SumireYoshizawa
Baron Samedi
3
1
6
6
W
4
0
2
5
L
2
2
0
1
L
Sobek
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,572
Damage
41,578
61,590
Taken
53,317
33,876
Mitigated
32,457
23,563
Healing
26,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,704
4,061
0
4,456
12,844
4,123
0
1,234
11,568
0
78,360
W
3,896
1,600
4,403
5,317
9,304
9,336
53
2,416
6,634
0
22,095
W
Nu Wa
CustosRex
Nu Wa
9,882
2,725
275
3,468
11,823
4,832
78
4,406
7,219
98,438
0
L
Chang'e
DyneWulf
Chang'e
6,164
190
2,297
3,728
8,393
3,099
0
3,071
5,294
61,854
0
W
Heimdallr
KyleSimp
Heimdallr
11,770
4,452
0
5,918
8,137
3,731
664
388
7,705
0
105,971
L
5,331
1,911
757
3,647
16,292
10,660
0
4,763
11,373
71
17,269
W
Baron Samedi
SumireYoshizawa
Baron Samedi
10,896
1,960
593
3,556
11,323
8,564
0
6,843
4,424
71,901
0
W
5,134
1,833
0
3,151
12,730
5,994
0
2,382
10,300
0
70,047
L
4,918
72
0
2,632
8,653
3,186
0
3,597
4,976
54,953
0
L
Sobek
5,455
599
0
6,046
15,408
12,808
0
7,306
7,601
56,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,498
Gold Earned
47,779
520
Minions Killed
589
0
Camps Cleared
0
1,582,623
Distance Traveled
1,658,003
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,376
493
151
9
0
306,101
5
W
Horus
8,974
528
33
2
0
353,745
4
W
Nu Wa
8,862
521
163
10
0
300,977
3
L
Chang'e
7,657
450
131
8
0
349,788
6
W
Heimdallr
10,891
641
163
10
0
324,410
1
L
Horus
6,842
402
12
1
0
266,090
2
W
Baron Samedi
10,130
596
135
8
0
275,727
4
W
Kali
8,922
525
95
6
0
403,144
0
L
Scylla
7,738
455
112
7
0
362,795
0
L
Sobek
7,885
464
114
7
0
297,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role