Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
BoinkYourPingus
Mercury
Level 47
God Stats
9W - 1L
1,828 SR
Queue Stats
106W - 19L
1,900 Elo+
Party 2
Ymir
Ymir
DustyMcF
Ymir
Level 26
God Stats
1W - 0L
1,557 SR
Queue Stats
16W - 4L
1,857 Elo+
Party 2
Horus
Horus
Indelmaen
Horus
Level 160
God Stats
2W - 0L
1,924 SR
Queue Stats
73W - 21L
1,869 Elo+
Party 2
Chronos
Chronos
starfoxa
Chronos
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 19L
1,831 Elo+
Party 2
Team Averages
Level 110
1,662 SR
1,791 Elo+

VS

Team Averages
Level 58
1,570 SR
1,515 Elo+
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BronzeTierScylla
Scylla
Level 39
God Stats
20W - 29L
1,450 SR
Queue Stats
32W - 45L
1,457 Elo+
Solo
Cupid
Cupid
CtrlAltDelTaco
Cupid
Level 35
God Stats
5W - 4L
1,803 SR
Queue Stats
69W - 70L
1,592 Elo+
Party 3
Lancelot
Lancelot
ItzJugginSeason
Lancelot
Level 81
God Stats
11W - 11L
1,500 SR
Queue Stats
213W - 247L
1,536 Elo+
Party 1
Bastet
Bastet
ownlyfans
Bastet
Level 14
God Stats
4W - 2L
1,597 SR
Queue Stats
13W - 16L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
4 / 3 / 3
8,050
619
12,667
11,013
4,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
5 / 3 / 4
8,266
636
8,113
11,313
4,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
15
5 / 1 / 1
9,185
707
5,201
7,773
5,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Indelmaen
Horus
11
3 / 1 / 10
8,038
618
6,785
10,647
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
starfoxa
Chronos
12
2 / 2 / 4
7,832
602
4,506
9,332
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 5 / 3
6,973
536
8,453
10,652
7,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
1 / 4 / 3
6,152
473
4,321
6,906
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 3
5,994
461
5,000
10,677
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
11
2 / 3 / 1
6,551
504
6,238
11,960
6,029
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
ownlyfans
Bastet
12
4 / 3 / 2
7,056
543
6,607
10,758
5,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
19
Kills
10
10
Deaths
19
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
3
3
1.83
L
Bacchus
 
Bacchus
3
5
3
0.9
W
5
3
4
2.33
L
1
4
3
0.63
L
0
4
3
0.38
W
Ymir
5
1
1
5.5
W
Horus
Indelmaen
Horus
3
1
10
8
L
Lancelot
2
3
1
0.83
L
Bastet
ownlyfans
Bastet
4
3
2
1.67
W
Chronos
starfoxa
Chronos
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,272
Damage
30,619
50,078
Taken
50,953
28,308
Mitigated
23,466
17,516
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
12,667
8,964
0
4,774
11,013
4,612
2,293
4,167
6,732
0
70,802
L
Bacchus
 
Bacchus
8,453
1,638
0
1,142
10,652
7,051
0
2,226
8,381
25,621
1,344
W
8,113
4,860
0
775
11,313
4,353
0
3,037
8,164
0
74,419
L
4,321
624
0
744
6,906
2,041
357
405
6,459
34,340
0
L
5,000
2,569
146
3,492
10,677
3,328
0
1,591
9,086
0
42,405
W
Ymir
5,201
1,985
0
4,498
7,773
5,527
0
276
7,497
61,853
0
W
Horus
Indelmaen
Horus
6,785
3,061
1,470
4,459
10,647
10,279
66
2,201
8,424
0
17,176
L
Lancelot
6,238
1,705
0
2,267
11,960
6,029
0
3,930
7,866
0
35,539
L
Bastet
ownlyfans
Bastet
6,607
1,480
0
2,881
10,758
5,017
0
1,018
9,706
0
44,175
W
Chronos
starfoxa
Chronos
4,506
2,125
0
1,540
9,332
3,537
0
2,118
7,200
52,556
1,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,371
Gold Earned
32,726
498
Minions Killed
308
0
Camps Cleared
0
1,245,849
Distance Traveled
1,239,038
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,050
619
121
9
0
223,673
3
L
Bacchus
6,973
536
30
2
0
234,973
3
W
Mercury
8,266
636
125
10
0
292,535
3
L
Scylla
6,152
473
65
5
0
238,713
0
L
Cupid
5,994
461
76
6
0
222,065
5
W
Ymir
9,185
707
132
10
0
241,150
3
W
Horus
8,038
618
11
1
0
252,909
4
L
Lancelot
6,551
504
68
5
0
246,914
1
L
Bastet
7,056
543
69
5
0
296,373
2
W
Chronos
7,832
602
109
8
0
235,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role