Player Matchup

Danzaburou
Danzaburou
InnerSilent
Danzaburou
Level 127
God Stats
20W - 18L
1,575 SR
Queue Stats
348W - 353L
1,464 Elo+
Party 2
Sylvanus
Sylvanus
LilEggPlantGoo
Sylvanus
Level 126
God Stats
0W - 3L
1,147 SR
Queue Stats
140W - 122L
1,576 Elo+
Party 3
Erlang Shen
Erlang Shen
Nirram
Erlang Shen
Level 125
God Stats
2W - 5L
1,437 SR
Queue Stats
257W - 246L
1,539 Elo+
Party 2
Ne Zha
Ne Zha
kieuseruu
Ne Zha
Level 88
God Stats
3W - 1L
1,903 SR
Queue Stats
122W - 98L
1,608 Elo+
Party 3
Ymir
Ymir
tomars
Ymir
Level 63
God Stats
2W - 2L
1,608 SR
Queue Stats
71W - 39L
1,644 Elo+
Party 3
Team Averages
Level 106
1,534 SR
1,566 Elo+

VS

Team Averages
Level 129
1,587 SR
1,424 Elo+
Chaac
Chaac
BudKnightStl
Chaac
Level 115
God Stats
2W - 4L
1,653 SR
Queue Stats
24W - 28L
1,298 Elo+
Party 1
Terra
Terra
Dr_Whoever_
Terra
Level 148
God Stats
3W - 0L
1,523 SR
Queue Stats
46W - 52L
1,492 Elo+
Party 1
Pele
Pele
JulioAlaV3erga
Pele
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 46L
1,542 Elo+
Solo
Sol
Sol
YungDiabeto
Sol
Level 134
God Stats
2W - 0L
1,600 SR
Queue Stats
31W - 30L
1,447 Elo+
Party 1
Vulcan
Vulcan
iVersatile-_
Vulcan
Level 129
God Stats
5W - 2L
1,659 SR
Queue Stats
42W - 47L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
InnerSilent
Danzaburou
14
1 / 5 / 0
8,555
450
10,597
16,486
6,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
15
1 / 2 / 2
9,199
484
8,617
14,102
7,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
Nirram
Erlang Shen
18
2 / 1 / 0
10,864
572
13,209
19,571
15,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
kieuseruu
Ne Zha
14
3 / 3 / 2
8,800
463
8,802
17,427
8,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
tomars
Ymir
12
0 / 3 / 2
7,876
415
6,681
17,512
17,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 0
9,780
515
11,842
15,951
14,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
1 / 1 / 10
9,249
487
6,814
17,934
20,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
5 / 1 / 4
9,803
516
10,900
18,444
7,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

16
4 / 1 / 6
10,165
535
13,508
15,567
7,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vulcan
17
4 / 2 / 3
10,432
549
17,023
8,519
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
14
14
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
W
1
1
10
6
L
Danzaburou
InnerSilent
Danzaburou
1
5
0
0.2
W
5
1
4
7
L
Sylvanus
1
2
2
1
L
Erlang Shen
Nirram
Erlang Shen
2
1
0
2
W
4
1
6
7
W
Vulcan
4
2
3
2.75
L
Ne Zha
kieuseruu
Ne Zha
3
3
2
1.33
L
Ymir
tomars
Ymir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,906
Damage
60,087
85,098
Taken
76,415
55,480
Mitigated
52,980
35,399
Healing
31,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,842
3,575
0
4,362
15,951
14,191
128
0
15,951
0
84,840
W
6,814
1,338
3,818
4,855
17,934
20,393
31
5,593
12,341
29,186
0
L
Danzaburou
InnerSilent
Danzaburou
10,597
3,464
0
5,601
16,486
6,818
0
9,603
6,883
0
64,946
W
10,900
2,968
0
6,119
18,444
7,565
0
3,430
15,014
0
94,732
L
Sylvanus
8,617
1,865
1,548
6,480
14,102
7,679
0
8,947
5,155
71,993
11,603
L
Erlang Shen
Nirram
Erlang Shen
13,209
7,646
0
13,502
19,571
15,638
0
2,622
16,949
0
100,591
W
13,508
6,301
0
10,183
15,567
7,086
1,254
2,977
12,590
81,407
9,177
W
Vulcan
17,023
8,633
105
1,669
8,519
3,745
465
3,007
5,512
104,918
0
L
Ne Zha
kieuseruu
Ne Zha
8,802
2,557
0
3,118
17,427
8,200
38
5,313
12,114
0
81,027
L
Ymir
tomars
Ymir
6,681
1,929
502
4,648
17,512
17,145
0
10,092
7,420
41,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,294
Gold Earned
49,429
616
Minions Killed
641
0
Camps Cleared
0
1,756,069
Distance Traveled
1,830,531
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,780
515
153
8
0
364,941
0
W
Terra
9,249
487
15
1
0
367,854
1
L
Danzaburou
8,555
450
114
6
0
311,929
2
W
Pele
9,803
516
127
7
0
419,390
2
L
Sylvanus
9,199
484
150
8
0
321,935
2
L
Erlang Shen
10,864
572
193
10
0
395,376
9
W
Sol
10,165
535
180
9
0
319,776
0
W
Vulcan
10,432
549
166
9
0
358,570
4
L
Ne Zha
8,800
463
106
6
0
397,087
7
L
Ymir
7,876
415
53
3
0
329,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role