Player Matchup

Janus
Janus
DidMyTime
Janus
Level 124
God Stats
3W - 3L
1,477 SR
Queue Stats
376W - 177L
1,720 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RatBallsOnUrChin
Tsukuyomi
Level 144
God Stats
29W - 7L
1,864 SR
Queue Stats
432W - 182L
1,823 Elo+
Party 1
Gilgamesh
Gilgamesh
UterusUndergrad
Gilgamesh
Level 126
God Stats
9W - 2L
2,016 SR
Queue Stats
208W - 100L
1,742 Elo+
Party 1
Team Averages
Level 131
1,786 SR
1,761 Elo+

VS

Team Averages
Level 99
1,564 SR
1,613 Elo+
Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BrotherPnut
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,609 Elo+
Party 2
Bastet
Bastet
Vecepia
Bastet
Level 160
God Stats
11W - 3L
1,692 SR
Queue Stats
61W - 33L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DidMyTime
Janus
20
5 / 1 / 4
13,775
765
21,723
8,862
4,052
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
17
2 / 8 / 6
12,258
681
18,684
23,561
10,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
UterusUndergrad
Gilgamesh
19
4 / 0 / 3
13,437
747
16,936
21,913
26,203
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
2 / 3 / 6
12,175
676
13,777
16,727
7,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
16
3 / 4 / 4
11,344
630
8,090
21,863
25,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Vecepia
Bastet
17
4 / 4 / 5
11,768
654
22,471
23,597
10,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
11
Kills
9
9
Deaths
11
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
6
1.67
L
Tiamat
3
4
4
1.25
W
Janus
DidMyTime
Janus
5
1
4
7
W
Tsukuyomi
2
8
6
0.63
W
Gilgamesh
UterusUndergrad
Gilgamesh
4
0
3
5.5
L
Bastet
Vecepia
Bastet
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,343
Damage
44,338
54,336
Taken
62,187
40,907
Mitigated
44,116
11,753
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
13,777
363
110
1,752
16,727
7,650
0
5,095
11,372
68,359
0
L
Tiamat
8,090
1,176
0
4,744
21,863
25,621
0
5,610
16,015
33,861
0
W
Janus
DidMyTime
Janus
21,723
378
328
1,040
8,862
4,052
1,923
2,898
5,894
81,998
0
W
Tsukuyomi
18,684
4,076
0
2,909
23,561
10,652
89
5,639
17,619
0
64,891
W
Gilgamesh
UterusUndergrad
Gilgamesh
16,936
4,261
3,538
3,938
21,913
26,203
846
12,269
8,950
1,169
40,426
L
Bastet
Vecepia
Bastet
22,471
4,771
0
4,834
23,597
10,845
11
10,729
12,410
0
48,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
35,287
277
Minions Killed
204
0
Camps Cleared
0
1,161,391
Distance Traveled
1,038,559
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,175
676
94
5
0
327,086
6
L
Tiamat
11,344
630
66
4
0
332,899
1
W
Janus
13,775
765
154
9
0
381,146
5
W
Tsukuyomi
12,258
681
73
4
0
368,434
6
W
Gilgamesh
13,437
747
50
3
0
411,811
5
L
Bastet
11,768
654
44
2
0
378,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role