Player Matchup

Artemis
Artemis
CostaK
Artemis
Level 102
God Stats
2W - 0L
1,769 SR
Queue Stats
162W - 108L
1,577 Elo+
Party 2
Rama
Rama
KitaOkami
Rama
Level 137
God Stats
8W - 5L
1,747 SR
Queue Stats
154W - 78L
1,599 Elo+
Party 2
Khepri
Khepri
NagisaNora
Khepri
Level 122
God Stats
3W - 4L
1,493 SR
Queue Stats
137W - 98L
1,543 Elo+
Party 2
Da Ji
Da Ji
Padanic
Da Ji
Level 135
God Stats
3W - 0L
1,685 SR
Queue Stats
166W - 111L
1,566 Elo+
Party 2
Nu Wa
Nu Wa
Peak6
Nu Wa
Level 54
God Stats
2W - 0L
1,713 SR
Queue Stats
169W - 110L
1,575 Elo+
Party 2
Team Averages
Level 110
1,681 SR
1,572 Elo+

VS

Team Averages
Level 104
1,502 SR
1,448 Elo+
Raijin
Raijin
Arielux13
Raijin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 77L
1,481 Elo+
Solo
Odin
Odin
DopamieDC
Odin
Level 65
God Stats
2W - 1L
1,840 SR
Queue Stats
96W - 97L
1,463 Elo+
Party 3
Discordia
Discordia
Subtract
Discordia
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,340 Elo+
Party 1
Lancelot
Lancelot
Trent4Yah
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,471 Elo+
Party 1
Ravana
Ravana
Wayde
Ravana
Level 105
God Stats
0W - 3L
1,169 SR
Queue Stats
126W - 121L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CostaK
Artemis
15
4 / 3 / 10
8,911
810
13,867
11,990
7,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
18
10 / 2 / 12
10,910
992
18,038
11,354
6,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Khepri
NagisaNora
Khepri
15
1 / 2 / 13
9,548
868
3,558
12,204
14,143
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Da Ji
Padanic
Da Ji
14
5 / 4 / 8
8,879
807
10,484
8,915
5,026
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Peak6
Nu Wa
16
4 / 2 / 17
9,508
864
10,574
8,184
4,069
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Arielux13
Raijin
16
6 / 5 / 6
9,460
860
15,985
11,670
5,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
14
0 / 4 / 10
8,339
758
5,086
15,362
21,252
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
Subtract
Discordia
14
1 / 3 / 5
7,933
721
8,655
9,384
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Trent4Yah
Lancelot
14
5 / 7 / 4
8,561
778
8,074
14,308
11,218
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ravana
Wayde
Ravana
13
1 / 5 / 6
7,671
697
5,614
10,684
9,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
44
24
Kills
13
13
Deaths
24
60
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Raijin
Arielux13
Raijin
6
5
6
1.8
W
Artemis
CostaK
Artemis
4
3
10
3
L
Odin
0
4
10
1.25
W
Rama
10
2
12
8
W
Khepri
NagisaNora
Khepri
1
2
13
3.75
W
Da Ji
Padanic
Da Ji
5
4
8
2.25
W
Nu Wa
Peak6
Nu Wa
4
2
17
6.25
L
Discordia
Subtract
Discordia
1
3
5
1.17
L
Lancelot
Trent4Yah
Lancelot
5
7
4
1
L
Ravana
Wayde
Ravana
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,521
Damage
43,414
52,647
Taken
61,408
36,651
Mitigated
51,275
19,896
Healing
12,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Arielux13
Raijin
15,985
1,357
318
1,535
11,670
5,525
86
3,900
7,770
35,328
0
W
Artemis
CostaK
Artemis
13,867
7,324
1,322
3,231
11,990
7,115
2,936
5,926
6,064
0
30,776
L
Odin
5,086
979
1,241
2,912
15,362
21,252
187
4,288
11,074
244
8,809
W
Rama
18,038
14,081
2,823
5,263
11,354
6,298
3,719
4,785
6,569
0
35,909
W
Khepri
NagisaNora
Khepri
3,558
342
1,787
2,637
12,204
14,143
483
4,376
7,828
14,837
0
W
Da Ji
Padanic
Da Ji
10,484
2,743
605
629
8,915
5,026
360
4,632
4,283
0
12,958
W
Nu Wa
Peak6
Nu Wa
10,574
1,937
274
1,325
8,184
4,069
953
5,155
3,029
17,833
0
L
Discordia
Subtract
Discordia
8,655
31
380
1,756
9,384
4,216
231
1,135
8,249
19,777
0
L
Lancelot
Trent4Yah
Lancelot
8,074
1,924
842
837
14,308
11,218
581
2,820
11,488
0
17,472
L
Ravana
Wayde
Ravana
5,614
972
200
2,619
10,684
9,064
617
1,989
8,695
0
9,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,756
Gold Earned
41,964
114
Minions Killed
91
0
Camps Cleared
0
952,661
Distance Traveled
920,935
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,460
860
40
4
0
143,775
2
W
Artemis
8,911
810
37
3
0
181,136
1
L
Odin
8,339
758
15
1
0
192,715
1
W
Rama
10,910
992
45
4
0
212,522
0
W
Khepri
9,548
868
12
1
0
179,309
0
W
Da Ji
8,879
807
6
1
0
182,892
1
W
Nu Wa
9,508
864
14
1
0
196,802
1
L
Discordia
7,933
721
23
2
0
192,954
0
L
Lancelot
8,561
778
7
1
0
193,931
0
L
Ravana
7,671
697
6
1
0
197,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role