Player Matchup

Serqet
Serqet
AB2430
Serqet
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,460 Elo+
Party 2
Awilix
Awilix
DwarfSized
Awilix
Level 104
God Stats
10W - 7L
1,505 SR
Queue Stats
26W - 30L
1,424 Elo+
Party 2
Jormungandr
Jormungandr
Firestar2474
Jormungandr
Level 66
God Stats
16W - 16L
1,527 SR
Queue Stats
37W - 54L
1,350 Elo+
Party 2
Charybdis
Charybdis
Mischeivous7
Charybdis
Level 62
God Stats
12W - 11L
1,480 SR
Queue Stats
159W - 177L
1,378 Elo+
Solo
Nu Wa
Nu Wa
ParkCityCutter
Nu Wa
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,449 Elo+
Party 2
Team Averages
Level 71
1,503 SR
1,412 Elo+

VS

Team Averages
Level 58
1,396 SR
1,425 Elo+
Tyr
Tyr
Dandred17
Tyr
Level 68
God Stats
1W - 1L
1,058 SR
Queue Stats
24W - 18L
1,489 Elo+
Party 1
Hera
Hera
HAF01
Hera
Level 74
God Stats
18W - 9L
1,515 SR
Queue Stats
60W - 50L
1,474 Elo+
Party 1
Nike
Nike
Nyoomin
Nike
Level 48
God Stats
5W - 3L
1,397 SR
Queue Stats
101W - 129L
1,320 Elo+
Solo
Ishtar
Ishtar
PaulMFBunyan
Ishtar
Level 29
God Stats
18W - 11L
1,468 SR
Queue Stats
63W - 53L
1,471 Elo+
Party 1
Pele
Pele
bubba47bubba
Pele
Level 69
God Stats
7W - 5L
1,543 SR
Queue Stats
18W - 23L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AB2430
Serqet
17
1 / 6 / 4
10,381
472
2,420
19,413
20,982
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
DwarfSized
Awilix
17
11 / 5 / 4
11,497
523
20,409
18,092
8,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Firestar2474
Jormungandr
16
5 / 6 / 3
10,739
488
14,066
20,279
17,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Mischeivous7
Charybdis
1
0 / 0 / 0
5,764
262
0
0
0
17
4 / 5 / 7
11,097
504
24,447
19,513
8,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 3
12,022
546
14,386
23,594
20,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hera
HAF01
Hera
18
7 / 5 / 6
11,850
539
15,274
13,132
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
Nyoomin
Nike
16
3 / 7 / 7
11,077
504
9,063
22,039
21,286
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
18
5 / 4 / 3
11,590
527
10,570
19,680
7,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 3 / 2
9,694
441
5,823
24,056
9,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
43
21
Kills
22
22
Deaths
21
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
AB2430
Serqet
1
6
4
0.5
W
7
2
3
4.25
L
Awilix
DwarfSized
Awilix
11
5
4
2.6
L
Jormungandr
Firestar2474
Jormungandr
5
6
3
1.08
W
Hera
HAF01
Hera
7
5
6
2
L
Charybdis
Mischeivous7
Charybdis
0
0
0
0
W
Nike
Nyoomin
Nike
3
7
7
0.93
L
4
5
7
1.5
W
Ishtar
5
4
3
1.63
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,342
Damage
55,116
77,297
Taken
102,501
54,758
Mitigated
63,407
12,325
Healing
26,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
AB2430
Serqet
2,420
747
0
3,045
19,413
20,982
0
1,121
18,292
0
52,500
W
14,386
2,530
0
6,135
23,594
20,363
1,009
8,203
15,391
102
66,329
L
Awilix
DwarfSized
Awilix
20,409
8,435
0
4,442
18,092
8,299
0
4,109
13,983
0
90,318
L
Jormungandr
Firestar2474
Jormungandr
14,066
3,528
0
2,110
20,279
17,202
0
3,354
16,925
80,262
0
W
Hera
HAF01
Hera
15,274
2,788
62
3,053
13,132
4,809
0
5,438
7,595
81,765
0
L
Charybdis
Mischeivous7
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Nike
Nyoomin
Nike
9,063
839
0
1,050
22,039
21,286
420
11,637
10,270
85
56,862
L
24,447
4,892
0
2,728
19,513
8,275
7
7,394
12,119
104,368
0
W
Ishtar
10,570
6,575
0
8,273
19,680
7,127
2,737
6,302
13,378
0
99,280
W
5,823
1,937
0
7,821
24,056
9,822
138
8,277
15,689
0
85,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,478
Gold Earned
56,233
456
Minions Killed
534
0
Camps Cleared
0
1,570,527
Distance Traveled
2,173,286
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,381
472
102
5
0
363,763
3
W
Tyr
12,022
546
75
3
0
504,609
6
L
Awilix
11,497
523
119
5
0
483,101
8
L
Jormungandr
10,739
488
108
5
0
344,769
1
W
Hera
11,850
539
124
6
0
422,418
1
L
Charybdis
5,764
262
0
0
0
0
0
W
Nike
11,077
504
84
4
0
386,876
7
L
Nu Wa
11,097
504
127
6
0
378,894
4
W
Ishtar
11,590
527
139
6
0
346,327
2
W
Pele
9,694
441
112
5
0
513,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role