Player Matchup

Cu Chulainn
Cu Chulainn
CowboyTanaka
Cu Chulainn
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 58L
1,475 Elo+
Party 2
Awilix
Awilix
Magboo1176
Awilix
Level 144
God Stats
24W - 19L
1,502 SR
Queue Stats
126W - 141L
1,453 Elo+
Party 2
Zhong Kui
Zhong Kui
SlippyTippy
Zhong Kui
Level 81
God Stats
11W - 17L
1,466 SR
Queue Stats
44W - 56L
1,406 Elo+
Party 2
Cthulhu
Cthulhu
THEALIEN88
Cthulhu
Level 157
God Stats
3W - 3L
1,724 SR
Queue Stats
118W - 128L
1,495 Elo+
Party 2
Apollo
Apollo
bravoactual
Apollo
Level 102
God Stats
0W - 1L
1,318 SR
Queue Stats
52W - 49L
1,463 Elo+
Party 2
Team Averages
Level 123
1,502 SR
1,458 Elo+

VS

Team Averages
Level 130
1,634 SR
1,505 Elo+
Loki
Loki
CountBleck777
Loki
Level 140
God Stats
9W - 6L
1,591 SR
Queue Stats
419W - 381L
1,504 Elo+
Solo
Charybdis
Charybdis
Curlysmile101
Charybdis
Level 145
God Stats
16W - 2L
1,754 SR
Queue Stats
392W - 368L
1,525 Elo+
Party 1
Maui
Maui
SortaRac isTony
Maui
Level 148
God Stats
6W - 2L
1,528 SR
Queue Stats
452W - 410L
1,514 Elo+
Party 1
Lancelot
Lancelot
Vv OG Shadow vV
Lancelot
Level 127
God Stats
7W - 9L
1,452 SR
Queue Stats
184W - 163L
1,482 Elo+
Party 1
Anubis
Anubis
studmuffin72295
Anubis
Level 89
God Stats
1W - 1L
1,845 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CowboyTanaka
Cu Chulainn
18
2 / 7 / 3
12,009
445
7,584
23,835
20,660
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Magboo1176
Awilix
20
4 / 7 / 4
12,798
474
12,793
24,744
9,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SlippyTippy
Zhong Kui
17
1 / 5 / 2
11,284
418
6,497
15,884
10,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
THEALIEN88
Cthulhu
18
0 / 3 / 6
11,115
412
11,457
27,022
23,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
20
2 / 6 / 1
12,786
474
9,760
23,375
7,377
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 14
15,355
569
10,712
17,499
7,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
Curlysmile101
Charybdis
20
5 / 1 / 8
16,081
596
22,760
16,644
7,979
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
2 / 3 / 12
14,295
529
6,821
28,984
37,300
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
20
3 / 2 / 11
15,990
592
16,705
20,907
23,871
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

20
14 / 1 / 6
16,406
608
24,120
8,755
5,848
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
78
9
Kills
27
28
Deaths
9
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
3
2
14
5
L
Cu Chulainn
CowboyTanaka
Cu Chulainn
2
7
3
0.5
W
Charybdis
Curlysmile101
Charybdis
5
1
8
9
L
Awilix
Magboo1176
Awilix
4
7
4
0.86
L
Zhong Kui
SlippyTippy
Zhong Kui
1
5
2
0.4
W
2
3
12
2.67
L
Cthulhu
THEALIEN88
Cthulhu
0
3
6
1
W
Lancelot
3
2
11
4.25
L
Apollo
2
6
1
0.42
W
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,091
Damage
81,118
114,860
Taken
92,789
72,632
Mitigated
82,994
25,393
Healing
44,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,712
1,883
0
10,591
17,499
7,996
3,608
3,372
14,127
0
159,781
L
Cu Chulainn
CowboyTanaka
Cu Chulainn
7,584
1,806
0
1,707
23,835
20,660
1,021
6,035
16,725
0
74,687
W
Charybdis
Curlysmile101
Charybdis
22,760
13,700
0
11,344
16,644
7,979
6,309
2,935
13,709
0
180,055
L
Awilix
Magboo1176
Awilix
12,793
5,903
0
210
24,744
9,870
0
5,332
19,170
0
137,526
L
Zhong Kui
SlippyTippy
Zhong Kui
6,497
258
0
4,820
15,884
10,829
1,075
6,470
9,414
63,081
0
W
6,821
1,405
0
10,100
28,984
37,300
1,634
6,305
22,679
52,999
1,786
L
Cthulhu
THEALIEN88
Cthulhu
11,457
985
405
9,392
27,022
23,896
36
6,171
20,625
69,395
0
W
Lancelot
16,705
4,269
0
4,656
20,907
23,871
3,864
2,485
18,422
0
125,880
L
Apollo
9,760
6,092
0
8,859
23,375
7,377
3,398
6,852
16,523
0
115,693
W
24,120
167
0
7,773
8,755
5,848
1,584
4,101
4,654
119,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,992
Gold Earned
78,127
702
Minions Killed
866
0
Camps Cleared
0
2,509,825
Distance Traveled
2,693,510
27
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
15,355
569
203
8
0
638,856
8
L
Cu Chulainn
12,009
445
127
5
0
431,150
5
W
Charybdis
16,081
596
230
9
0
474,387
4
L
Awilix
12,798
474
181
7
0
582,188
3
L
Zhong Kui
11,284
418
106
4
0
480,156
9
W
Maui
14,295
529
67
2
0
542,475
11
L
Cthulhu
11,115
412
107
4
0
521,604
5
W
Lancelot
15,990
592
199
7
0
502,827
5
L
Apollo
12,786
474
181
7
0
494,727
5
W
Anubis
16,406
608
167
6
0
534,965
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role