Player Matchup

Bacchus
Bacchus
A12incher2939
Bacchus
Level 28
God Stats
1W - 2L
1,911 SR
Queue Stats
22W - 20L
1,547 Elo+
Solo
Cupid
Cupid
BIGg00se71
Cupid
Level 11
God Stats
0W - 2L
1,230 SR
Queue Stats
0W - 3L
1,274 Elo+
Party 2
Neith
Neith
Mythic Schmigol
Neith
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,274 Elo+
Party 2
Baba Yaga
Baba Yaga
hunterjungle69
Baba Yaga
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 29L
1,589 Elo+
Solo
King Arthur
King Arthur
oNimbusCloud
King Arthur
Level 147
God Stats
1W - 5L
1,213 SR
Queue Stats
233W - 259L
1,475 Elo+
Solo
Team Averages
Level 69
1,471 SR
1,432 Elo+

VS

Team Averages
Level 47
1,642 SR
1,574 Elo+
Sol
Sol
 
Sol
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Fanterion
Cernunnos
Level 45
God Stats
4W - 10L
1,488 SR
Queue Stats
63W - 79L
1,469 Elo+
Solo
Scylla
Scylla
InkerDinker1234
Scylla
Level 28
God Stats
9W - 4L
1,858 SR
Queue Stats
53W - 34L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
MajxFire
Cthulhu
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,639 Elo+
Party 1
Thanatos
Thanatos
Vulture OP
Thanatos
Level 124
God Stats
8W - 8L
1,863 SR
Queue Stats
50W - 26L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
2 / 3 / 2
8,442
767
7,358
12,815
16,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
14
0 / 3 / 2
7,418
674
3,634
8,041
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
6,999
636
2,612
6,940
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
hunterjungle69
Baba Yaga
15
1 / 2 / 0
8,164
742
6,180
8,075
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
oNimbusCloud
King Arthur
14
1 / 4 / 2
7,906
719
11,287
16,726
14,782
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 1 / 4
8,984
817
13,141
9,109
4,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Fanterion
Cernunnos
15
1 / 0 / 7
8,206
746
8,313
7,943
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 9
8,276
752
7,435
6,510
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
MajxFire
Cthulhu
15
1 / 1 / 7
8,516
774
3,673
7,901
9,031
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
Vulture OP
Thanatos
17
7 / 0 / 2
9,271
843
11,531
10,337
6,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
15
15
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
4
7
L
Bacchus
2
3
2
1
L
Cupid
0
3
2
0.33
W
Cernunnos
Fanterion
Cernunnos
1
0
7
4.5
W
1
2
9
2.75
W
Cthulhu
MajxFire
Cthulhu
1
1
7
4.5
L
0
3
1
0.17
W
Thanatos
Vulture OP
Thanatos
7
0
2
8
L
Baba Yaga
hunterjungle69
Baba Yaga
1
2
0
0.5
L
King Arthur
oNimbusCloud
King Arthur
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,071
Damage
44,093
52,597
Taken
41,800
40,544
Mitigated
26,986
6,482
Healing
19,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,141
4,860
0
4,587
9,109
4,879
1,529
1,641
7,468
32,214
1,776
L
Bacchus
7,358
295
293
1,934
12,815
16,110
0
5,310
7,309
16,773
0
L
Cupid
3,634
1,330
348
1,554
8,041
3,376
0
4,047
3,899
0
17,046
W
Cernunnos
Fanterion
Cernunnos
8,313
3,389
0
3,940
7,943
3,989
670
3,880
4,063
0
26,578
W
7,435
779
0
0
6,510
2,926
272
3,001
3,509
23,928
0
W
Cthulhu
MajxFire
Cthulhu
3,673
161
640
0
7,901
9,031
160
1,909
5,992
26,874
0
L
2,612
697
0
837
6,940
2,996
0
4,166
2,634
0
13,632
W
Thanatos
Vulture OP
Thanatos
11,531
2,803
0
10,515
10,337
6,161
1,638
3,107
7,230
0
34,928
L
Baba Yaga
hunterjungle69
Baba Yaga
6,180
361
0
1,516
8,075
3,280
0
3,424
4,469
31,873
0
L
King Arthur
oNimbusCloud
King Arthur
11,287
785
0
0
16,726
14,782
0
6,633
9,835
0
31,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,929
Gold Earned
43,253
208
Minions Killed
239
0
Camps Cleared
0
1,056,851
Distance Traveled
1,165,940
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,984
817
58
5
0
216,377
2
L
Bacchus
8,442
767
27
2
0
209,535
3
L
Cupid
7,418
674
45
4
0
210,689
0
W
Cernunnos
8,206
746
41
4
0
226,102
4
W
Scylla
8,276
752
42
4
0
226,622
1
W
Cthulhu
8,516
774
54
5
0
237,057
1
L
Neith
6,999
636
23
2
0
182,705
0
W
Thanatos
9,271
843
44
4
0
259,782
1
L
Baba Yaga
8,164
742
78
7
0
233,299
1
L
King Arthur
7,906
719
35
3
0
220,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role