Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SWAGXD72
Kumbhakarna
Level 86
God Stats
4W - 6L
1,344 SR
Queue Stats
153W - 187L
1,340 Elo+
Party 1
Cernunnos
Cernunnos
SaddamHusseal
Cernunnos
Level 89
God Stats
41W - 40L
1,542 SR
Queue Stats
370W - 357L
1,385 Elo+
Solo
Achilles
Achilles
SwollenRaisins
Achilles
Level 121
God Stats
11W - 16L
1,444 SR
Queue Stats
427W - 449L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
samsakilla93
Nu Wa
Level 108
God Stats
29W - 35L
1,485 SR
Queue Stats
58W - 61L
1,441 Elo+
Solo
Team Averages
Level 103
1,463 SR
1,428 Elo+

VS

Team Averages
Level 116
1,434 SR
1,396 Elo+
Cthulhu
Cthulhu
KDaBlasian
Cthulhu
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Ymir
Ymir
MiamFins1972
Ymir
Level 124
God Stats
15W - 14L
1,479 SR
Queue Stats
34W - 42L
1,339 Elo+
Party 2
Agni
Agni
SeraphLionKnight
Agni
Level 124
God Stats
2W - 7L
1,201 SR
Queue Stats
342W - 360L
1,403 Elo+
Solo
Medusa
Medusa
Stxnning
Medusa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,403 Elo+
Party 2
Sun Wukong
Sun Wukong
opiewr81
Sun Wukong
Level 148
God Stats
1W - 2L
1,489 SR
Queue Stats
34W - 42L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
7 / 1 / 6
11,388
542
10,697
21,287
10,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
SWAGXD72
Kumbhakarna
13
0 / 3 / 4
8,679
413
2,347
13,434
12,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
SaddamHusseal
Cernunnos
18
3 / 1 / 2
10,505
500
12,579
15,178
6,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
20
5 / 0 / 5
12,129
578
17,242
25,270
33,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
6 / 2 / 8
11,795
562
21,142
11,337
5,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KDaBlasian
Cthulhu
14
1 / 1 / 3
8,941
426
7,282
13,640
14,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 8 / 2
9,267
441
9,102
21,790
11,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 8 / 2
9,702
462
10,896
18,241
6,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Stxnning
Medusa
15
1 / 2 / 4
9,239
440
10,328
16,487
7,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
opiewr81
Sun Wukong
16
1 / 2 / 0
9,871
470
12,624
18,548
12,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
21
Kills
7
7
Deaths
21
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
6
10
L
Cthulhu
KDaBlasian
Cthulhu
1
1
3
2.5
L
3
8
2
0.5
W
Kumbhakarna
SWAGXD72
Kumbhakarna
0
3
4
0.67
W
Cernunnos
SaddamHusseal
Cernunnos
3
1
2
4
L
1
8
2
0.25
L
Medusa
Stxnning
Medusa
1
2
4
1.5
W
Achilles
5
0
5
7.5
L
Sun Wukong
opiewr81
Sun Wukong
1
2
0
0.5
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,007
Damage
50,232
86,506
Taken
88,706
68,782
Mitigated
53,169
40,976
Healing
24,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
10,697
2,732
0
14,032
21,287
10,171
1,963
5,024
16,263
95,814
0
L
Cthulhu
KDaBlasian
Cthulhu
7,282
448
808
2,660
13,640
14,738
0
3,763
9,500
25,104
0
L
9,102
1,108
0
4,694
21,790
11,639
0
8,589
12,704
56,710
0
W
Kumbhakarna
SWAGXD72
Kumbhakarna
2,347
128
322
1,731
13,434
12,219
52
6,049
7,385
29,834
1,063
W
Cernunnos
SaddamHusseal
Cernunnos
12,579
4,396
0
7,752
15,178
6,854
1,525
3,667
11,511
0
95,392
L
10,896
806
173
4,396
18,241
6,807
0
10,167
7,247
80,620
0
L
Medusa
Stxnning
Medusa
10,328
4,784
0
6,934
16,487
7,033
1,512
4,948
11,359
0
95,704
W
Achilles
17,242
3,044
0
14,186
25,270
33,820
432
4,347
20,923
0
98,786
L
Sun Wukong
opiewr81
Sun Wukong
12,624
3,007
0
4,688
18,548
12,952
1,265
4,802
12,249
0
75,787
W
21,142
3,369
0
2,953
11,337
5,718
1,522
8,354
2,983
92,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,496
Gold Earned
47,020
690
Minions Killed
517
0
Camps Cleared
0
1,995,254
Distance Traveled
1,939,066
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,388
542
161
8
0
455,011
3
L
Cthulhu
8,941
426
37
2
0
441,983
2
L
Ymir
9,267
441
84
4
0
396,889
1
W
Kumbhakarna
8,679
413
41
2
0
361,876
0
W
Cernunnos
10,505
500
159
8
0
389,640
0
L
Agni
9,702
462
149
7
0
364,184
1
L
Medusa
9,239
440
124
6
0
373,284
4
W
Achilles
12,129
578
185
9
0
416,375
3
L
Sun Wukong
9,871
470
123
6
0
362,726
3
W
Nu Wa
11,795
562
144
7
0
372,352
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role