Player Matchup

Sun Wukong
Sun Wukong
Bossrat
Sun Wukong
Level 62
God Stats
3W - 1L
1,678 SR
Queue Stats
47W - 25L
1,647 Elo+
Party 2
Ra
Ra
Davlin
Ra
Level 7
God Stats
4W - 3L
1,378 SR
Queue Stats
5W - 4L
1,427 Elo+
Party 2
Ymir
Ymir
Whitebiskit
Ymir
Level 61
God Stats
23W - 11L
1,713 SR
Queue Stats
52W - 31L
1,628 Elo+
Party 2
Team Averages
Level 43
1,590 SR
1,568 Elo+

VS

Team Averages
Level 18
1,500 SR
1,336 Elo+
Ullr
Ullr
 
Ullr
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
alang033
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,284 Elo+
Party 1
Tiamat
Tiamat
isaacpequeño16
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bossrat
Sun Wukong
14
7 / 0 / 1
8,477
848
7,195
10,703
6,472
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ra
12
1 / 0 / 4
7,498
750
5,130
4,968
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 0 / 8
8,125
813
6,027
8,944
9,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
0 / 2 / 0
6,395
640
6,368
7,156
3,446
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 3 / 0
5,856
586
1,482
5,824
2,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 0
6,479
648
5,200
7,412
5,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
2
0
0
W
Sun Wukong
Bossrat
Sun Wukong
7
0
1
7.5
W
Ra
1
0
4
3
W
0
0
8
4
L
0
3
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,352
Damage
13,050
24,615
Taken
20,392
18,034
Mitigated
11,833
7,906
Healing
1,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,368
3,321
0
0
7,156
3,446
0
4,106
3,050
0
21,694
W
Sun Wukong
Bossrat
Sun Wukong
7,195
1,266
360
3,964
10,703
6,472
999
2,947
7,756
0
26,613
W
Ra
5,130
548
396
1,966
4,968
2,004
310
623
4,345
34,143
0
W
6,027
1,243
0
1,220
8,944
9,558
486
1,720
7,224
22,813
0
L
1,482
340
436
282
5,824
2,484
0
2,949
2,875
0
5,150
L
5,200
606
0
660
7,412
5,903
0
4,126
3,286
21,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,100
Gold Earned
18,730
138
Minions Killed
88
0
Camps Cleared
0
613,421
Distance Traveled
415,503
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,395
640
42
4
0
160,174
4
W
Sun Wukong
8,477
848
43
4
0
210,961
2
W
Ra
7,498
750
65
7
0
215,064
2
W
Ymir
8,125
813
30
3
0
187,396
3
L
Set
5,856
586
5
1
0
83,557
0
L
Tiamat
6,479
648
41
4
0
171,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role