Player Matchup

Amaterasu
Amaterasu
Gold V
 
Amaterasu
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
KO_Kiing
Chang'e
Gold V
Level 128
God Stats
2W - 2L
1,183 SR
Queue Stats
31W - 27L
1,407 MMR
Party 2
Bastet
Bastet
Gold V
ProdByYokai
Bastet
Gold V
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,407 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
ZombieKiIler1957
Danzaburou
Bronze III
Level 30
God Stats
3W - 0L
1,737 SR
Queue Stats
4W - 3L
1,500 MMR
Party 3
Sylvanus
Sylvanus
Gold V
ZombieKiller1957
Sylvanus
Gold V
Level 154
God Stats
2W - 1L
1,599 SR
Queue Stats
94W - 89L
1,393 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,504 SR
1,441 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,559 SR
1,445 MMR
Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
TReidy18
Charybdis
Gold IV
Level 145
God Stats
4W - 5L
1,444 SR
Queue Stats
24W - 24L
1,433 MMR
Party 1
Sobek
Sobek
Silver I
cousyj23
Sobek
Silver I
Level 148
God Stats
1W - 2L
1,681 SR
Queue Stats
19W - 17L
1,422 MMR
Party 1
Zeus
Zeus
Gold IV
lil_savage_247
Zeus
Gold IV
Level 143
God Stats
326W - 245L
1,605 SR
Queue Stats
567W - 574L
1,428 MMR
Solo
Bakasura
Bakasura
Silver I
raheem_savage10
Bakasura
Silver I
Level 97
God Stats
2W - 1L
1,566 SR
Queue Stats
27W - 25L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
1 / 3 / 5
9,940
552
13,840
23,218
12,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
KO_Kiing
Chang'e
14
5 / 2 / 6
9,159
509
9,723
14,114
6,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
16
8 / 1 / 6
10,330
574
10,239
17,185
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
ZombieKiIler1957
Danzaburou
17
5 / 1 / 5
11,251
625
18,012
16,879
8,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 0 / 13
8,249
458
6,260
12,645
13,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
ThorSusanoLancelot

VS

Bans
AtlasRavanaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 3 / 2
8,366
465
11,989
17,527
17,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
TReidy18
Charybdis
14
1 / 3 / 1
8,459
470
6,680
14,771
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
cousyj23
Sobek
12
1 / 3 / 1
7,706
428
6,549
16,843
17,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 5 / 2
8,170
454
12,219
10,115
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
12
0 / 6 / 0
7,426
413
8,063
19,017
7,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
19
Kills
7
7
Deaths
20
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
3
5
1.17
L
Bellona
 
Bellona
1
3
2
0.67
W
Chang'e
KO_Kiing
Chang'e
5
2
6
4
W
Bastet
8
1
6
11
L
Charybdis
TReidy18
Charybdis
1
3
1
0.5
W
Danzaburou
ZombieKiIler1957
Danzaburou
5
1
5
7.5
W
0
0
13
6.5
L
Sobek
cousyj23
Sobek
1
3
1
0.5
L
4
5
2
1
L
Bakasura
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,074
Damage
45,500
84,041
Taken
78,273
49,049
Mitigated
51,645
47,443
Healing
21,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
13,840
6,592
0
14,260
23,218
12,976
0
3,718
18,911
0
84,558
L
Bellona
 
Bellona
11,989
5,780
0
5,509
17,527
17,637
0
2,128
15,399
0
61,419
W
Chang'e
KO_Kiing
Chang'e
9,723
820
2,967
5,190
14,114
6,317
320
7,093
6,534
62,262
0
W
Bastet
10,239
3,046
0
9,026
17,185
7,685
76
4,143
12,634
0
70,568
L
Charybdis
TReidy18
Charybdis
6,680
2,439
0
6,392
14,771
5,259
0
1,434
13,337
0
74,672
W
Danzaburou
ZombieKiIler1957
Danzaburou
18,012
10,491
0
9,062
16,879
8,254
3,814
3,725
12,848
0
125,301
W
6,260
1,635
2,732
4,206
12,645
13,817
116
5,303
7,055
22,396
9,616
L
Sobek
cousyj23
Sobek
6,549
348
0
3,780
16,843
17,475
0
6,702
10,141
26,293
0
L
12,219
839
0
2,161
10,115
3,417
0
1,120
8,995
44,023
0
L
Bakasura
8,063
5,220
0
3,746
19,017
7,857
0
3,873
15,144
0
57,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,929
Gold Earned
40,127
553
Minions Killed
445
0
Camps Cleared
0
1,784,822
Distance Traveled
1,725,217
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,940
552
143
8
0
384,936
5
L
Bellona
8,366
465
94
5
0
343,640
4
W
Chang'e
9,159
509
84
5
0
356,286
7
W
Bastet
10,330
574
107
6
0
410,505
2
L
Charybdis
8,459
470
133
7
0
323,398
5
W
Danzaburou
11,251
625
155
9
0
318,572
8
W
Sylvanus
8,249
458
64
4
0
314,523
7
L
Sobek
7,706
428
43
2
0
342,188
6
L
Zeus
8,170
454
68
4
0
324,082
3
L
Bakasura
7,426
413
107
6
0
391,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role